Apple highlights PUBG Mobile on same day it's set to close 'Fortnite' account

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Comments

  • Reply 21 of 36
    evilutionevilution Posts: 1,399member
    Fortnight is for tweenies. PUBG is for people who are actually old enough to have a job.

    killroywatto_cobra
  • Reply 22 of 36
    larryjwlarryjw Posts: 1,022member
    Tencent owns 40% of Epic?  Okay, what's actually going on here? 

    40% might be large enough to be a controlling interest? Even if not, they have a say on Epic conduct. 

    Apple's attempt at a TRO of the engine would have harmed Tencent also. 

    There is a complex web of deception underlying this case.
    watto_cobra
  • Reply 23 of 36
    This is a massive trap

    PUBG is run by Epic's engine. The more Apple promotes it, the more money Epic gets.

    PUBG is 100% tencent, as opposed to "just" 40% that they own of Epic.

    Long story short, Apple and Epic customers are getting screwed, tencent wins.
    watto_cobra
  • Reply 24 of 36
    larryjwlarryjw Posts: 1,022member
    evilution said:
    Fortnight is for tweenies. PUBG is for people who are actually old enough to have a job.

    People who have jobs with reasonable responsibilities don't play games. Instead, their off-hours are spent improving their craft -- they're professionals who have little time to waste. 
    muthuk_vanalingam
  • Reply 25 of 36
    crowleycrowley Posts: 10,453member
    larryjw said:
    evilution said:
    Fortnight is for tweenies. PUBG is for people who are actually old enough to have a job.

    People who have jobs with reasonable responsibilities don't play games. Instead, their off-hours are spent improving their craft -- they're professionals who have little time to waste. 
    Sounds fun.
    elijahg
  • Reply 26 of 36
    elijahgelijahg Posts: 2,730member
    temperor said:
    crowley said:
    DAalseth said:
    crowley said:
    DAalseth said:
    crowley said:
    Apple_Bar said:
    From Epic’s email:

    “Epic lowered prices through a direct payment option, but Apple is blocking Fortnite in order to prevent Epic from passing on the savings from direct payments to players.”

    They are making an extra $1 from these d*mb players. They still don’t see it and believe the #freefornite c*ap. 
    So?  It's still $2 less for players, and Epic wil have to cover payment processing themselves.  Epic aren't claiming that they're a non-profit.  Not sure why you think any of this makes the players dumb (or why dumb needs to be censored).
    You said the magic word. “Epic will have to cover payment processing themselves”. The added cost will mean prices to the customer will not drop at all. 
    Except that Epic already indicated that they would.  Epic's price was $7.99 for DLC that cost $9.99 using IAP.  Not sure what gotcha you think you've stumbled on there, but it's easily dismissed.
    Because companies lie. This price drop would be gone in a few months. Seen it happen over and over. 
    The Epic Game Store has had a lower commission rate (12%) than Steam (30%, same as Apple) for over 18 months.  Your reckons are not supported by observable facts.
    Sure they do not review the app for compliance on Android or iOS privacy and security, do not check for usability, interface consistency. They do not need to develop the OS, they pretty make much more money then Google and Apple at 30% ... they just host it and do the pavement processing, that probably costs them 1%, the rest pure benefit ...  
    They host free games too with all the same reviewing, security, privacy etc, and make nothing out of those. What's your excuse for that?
    edited August 2020 watto_cobraBeats
  • Reply 27 of 36
    Rayz2016Rayz2016 Posts: 6,957member
    larryjw said:
    evilution said:
    Fortnight is for tweenies. PUBG is for people who are actually old enough to have a job.

    People who have jobs with reasonable responsibilities don't play games. Instead, their off-hours are spent improving their craft -- they're professionals who have little time to waste. 
    Nope. 

    I know a surgeon who spends his free time singing in a choir. Professionals regard their downtime as sacred because helps them be more effective in their profession. 
    edited August 2020 watto_cobra
  • Reply 28 of 36
    larryjw said:
    evilution said:
    Fortnight is for tweenies. PUBG is for people who are actually old enough to have a job.

    People who have jobs with reasonable responsibilities don't play games. Instead, their off-hours are spent improving their craft -- they're professionals who have little time to waste. 
    You couldn't be more wrong – both of you.
    @larryjw: You're stuck in the past, the 1900-past. There's even a C-suite gamer community out there today. I'm not trying to bash you, but merely educate you bout reality. You find gamers everywhere in the year 2020. It's not a class thing.

    @evilution: As a gamer, I can tell you that PUBG is light-years behind Fortnite when it comes to graphics, dynamics, motion, server response, gamer/user community, event arrangements …not to mention daily and weekly offers in their shop. Fortnite also has a much cleaner user interface, almost like if Apple had made it. PUBG feels like a 1980's pig with a heavy coating of lipstick on. It simply isn't there… not even close. RIP PUBG. @Activision: start over from scratch.

    So that was the reality check. However, I would like to see this as an opportunity to beat the crap outta both Fortnite and Epic. I don't like to spend another cent on those greedy, untrustworthy idiots that hang us customers out to dry in their fight for another billion. Also, they never really cared about the iOS version of Fortnite. They didn't even bother to write a single line on update news, or reply to any customer complaints in the App Store — just ignored us as if we didn't exist. So, here's what I would've done as a CGO at Apple (yeah, you can probably figure out what that title means):


    1. Build an Apple state-of-the-art game engine that's compatible with all of Apple's systems and devices, but optimized for the iOS platform. Use all of Apple's top-quality skills in graphics and design for this — hardware, software, UX.
    2. Set up and host a top-notch game server network across the globe — for load balancing, stability, simplicity, and minimal response times. Make it available to all developers of iOS- and macOS games (figure out a good business model that everyone agrees on).
    3. Focus on making one single game successful based on that game engine — a hero game.
    4. Learn everything there is to know about gaming, and what makes Fortnite such a huge success. Recruit a couple of real gamers as advisors for this.
    5. Identify a hero game developer company, and support them all the way to success — technically and otherwise. Or alternatively, set up a game dev team internally for this game.
    6. Help these developers come up with a killer game idea. But especially help them formulate a strong business model for this hero game. Also, help them define a culture and customer relations that establish trust — trust in integrity, pricing/charging rates, eqeuality, gaming knowledge, and general fairness to all of its customers/gamers.
    7. Use the skills and resources of the AppleTV+ studios to create a continuous flow of breathtaking game graphics, -costumes, -art, -music, -dance. Feed these artistic elements straight into the work of the hero game.
    8. Set up an ecosystem of freelancers to contribute with even more artistic game elements, and give them a piece of the cake (profit, name, fame…). This could include already well-known artists.
    9. Arrange a yearly global celebration of their accomplishments. Combine it with the Apple Music Awards, include movies and tv-shows, and change the name to Apple Entertainment Awards, or something like that.
    10. Develop an Apple branded, Apple designed, high-quality game controller with at least one new element of human interfacing that gives an advantage in game play (tactile or whatever).
    11. Do the same thing with a gaming keyboard.
    12. Finish those AR/VR glasses and get them out on the market, and make sure they support this game. They should give an even higher gaming experience than any flat screen ever could, but not any actual game-play advantage over non-glasses players (don't discriminate those who cannot afford).
    13. Push this game and its accessories through to the entire Apple ecosystem of customers, partners, employes etc. Make a special Apple event just for this launch, with the press and the entire consumer world invited. Have a couple of really enthusiastic gamers showing off their skills on this game — absolutely not any old farts that know nothing bout gaming (sorry Mr Cook, you're actually my hero but it doesn't help much in the gamer's world). Make the event a blast of a party rather than a regular showcase event. Invite some of the artists and developers behind the game, and interview them live onstage …with only a loose manuscript. Give everyone in the audience their own free Apple game controller up on stage. Just let them rush up there chaotically, but be sure to broadcast all of it to the entire world. Synchronously, do the exact same thing in every Apple Store around the world. Finish off by letting every person with their new game controller connect to the hero game in real-time on their iPhones, iPads, and Macs. Broadcast the inside of the game as it fills up with gamers from all over the world, and broadcast the party atmosphere in all of the Apple Stores.
    14. Edit/cut all of the broadcast material down into a commercial movie, and make it Apple's new hero movie … side-by-side with the iconic 1984 movie.
    15. From that day on, make sure the game contains regular party events — inside it and irl. Keep broadcasting all of these events on a special section on the apple.com site — both live and posted. Combine with interviews with pro gamers, artists, and real-world players.
    16. Use all of this to gain some respect in the gamers world, and a new revenue channel that's actually profitable. But more importantly, use it to establish a pole position in the AR/VR world, in the future car segment, in the movie/tv-show world, in the music world, and in the general world of entertainment. This investment would pay itself back in so many ways apart from just gaming, and also give Apple a much more stable and strong foothold in the entire service-centered era.
    …but this is just what I would've done.
    edited August 2020
  • Reply 29 of 36
    BeatsBeats Posts: 3,073member

    1. Build an Apple state-of-the-art game engine that's compatible with all of Apple's systems and devices, but optimized for the iOS platform. Use all of Apple's top-quality skills in graphics and design for this — hardware, software, UX.

    I was one of the first to suggest this but people keep saying it will fail because it doesn't support Windows or iKnockoffs.....
  • Reply 30 of 36
    BeatsBeats Posts: 3,073member
    elijahg said:
    temperor said:
    crowley said:
    DAalseth said:
    crowley said:
    DAalseth said:
    crowley said:
    Apple_Bar said:
    From Epic’s email:

    “Epic lowered prices through a direct payment option, but Apple is blocking Fortnite in order to prevent Epic from passing on the savings from direct payments to players.”

    They are making an extra $1 from these d*mb players. They still don’t see it and believe the #freefornite c*ap. 
    So?  It's still $2 less for players, and Epic wil have to cover payment processing themselves.  Epic aren't claiming that they're a non-profit.  Not sure why you think any of this makes the players dumb (or why dumb needs to be censored).
    You said the magic word. “Epic will have to cover payment processing themselves”. The added cost will mean prices to the customer will not drop at all. 
    Except that Epic already indicated that they would.  Epic's price was $7.99 for DLC that cost $9.99 using IAP.  Not sure what gotcha you think you've stumbled on there, but it's easily dismissed.
    Because companies lie. This price drop would be gone in a few months. Seen it happen over and over. 
    The Epic Game Store has had a lower commission rate (12%) than Steam (30%, same as Apple) for over 18 months.  Your reckons are not supported by observable facts.
    Sure they do not review the app for compliance on Android or iOS privacy and security, do not check for usability, interface consistency. They do not need to develop the OS, they pretty make much more money then Google and Apple at 30% ... they just host it and do the pavement processing, that probably costs them 1%, the rest pure benefit ...  
    They host free games too with all the same reviewing, security, privacy etc, and make nothing out of those. What's your excuse for that?

    So does Apple. Oh wait, Apple is held to a different standard.

    DELET THAT
  • Reply 31 of 36
    Beats said:

    1. Build an Apple state-of-the-art game engine that's compatible with all of Apple's systems and devices, but optimized for the iOS platform. Use all of Apple's top-quality skills in graphics and design for this — hardware, software, UX.

    I was one of the first to suggest this but people keep saying it will fail because it doesn't support Windows or iKnockoffs.....
    Yeah, I know what you mean. But let’s just screw them, and make our own gamer heaven — like Sony did. We are big enough, and I bet more will join us. Let’s just make up our minds and go all in. No more half-assed attempts.
    edited August 2020 Beats
  • Reply 32 of 36
    BeatsBeats Posts: 3,073member
    Beats said:

    1. Build an Apple state-of-the-art game engine that's compatible with all of Apple's systems and devices, but optimized for the iOS platform. Use all of Apple's top-quality skills in graphics and design for this — hardware, software, UX.

    I was one of the first to suggest this but people keep saying it will fail because it doesn't support Windows or iKnockoffs.....
    Yeah, I know what you mean. But let’s just screw them, and make our own gamer heaven — like Sony did. We are big enough, and I bet more will join us. Let’s just make up our minds and go all in. No more half-assed attempts.

    @Gilliam_Bates ; I agree 100%! I am not a game developer but I can provide soundtrack music let me know. Apple needs it's own gaming ecosystem. The less we support Lagdroid and Windows virus-machines the better for Apple.

    [email protected]
    edited August 2020
  • Reply 33 of 36
    crowleycrowley Posts: 10,453member
    temperor said:
    crowley said:
    DAalseth said:
    crowley said:
    DAalseth said:
    crowley said:
    Apple_Bar said:
    From Epic’s email:

    “Epic lowered prices through a direct payment option, but Apple is blocking Fortnite in order to prevent Epic from passing on the savings from direct payments to players.”

    They are making an extra $1 from these d*mb players. They still don’t see it and believe the #freefornite c*ap. 
    So?  It's still $2 less for players, and Epic wil have to cover payment processing themselves.  Epic aren't claiming that they're a non-profit.  Not sure why you think any of this makes the players dumb (or why dumb needs to be censored).
    You said the magic word. “Epic will have to cover payment processing themselves”. The added cost will mean prices to the customer will not drop at all. 
    Except that Epic already indicated that they would.  Epic's price was $7.99 for DLC that cost $9.99 using IAP.  Not sure what gotcha you think you've stumbled on there, but it's easily dismissed.
    Because companies lie. This price drop would be gone in a few months. Seen it happen over and over. 
    The Epic Game Store has had a lower commission rate (12%) than Steam (30%, same as Apple) for over 18 months.  Your reckons are not supported by observable facts.
    Sure they do not review the app for compliance on Android or iOS privacy and security, do not check for usability, interface consistency. They do not need to develop the OS, they pretty make much more money then Google and Apple at 30% ... they just host it and do the pavement processing, that probably costs them 1%, the rest pure benefit ...  
    You're talking about something that doesn't exist, so that's rank speculation.  And even if it turns out to be enitirely true, so what?  They're still passing some of the savings that they get from not doing any of those things onto the consumer.  No one said that they pass every cent onto the consumer.

    Also, I dont think Apple have ever claimed that App Store revenues contribute to the development of the OS.  Apple make more than enough money from device sales to cover that.
    elijahg
  • Reply 34 of 36
    crowleycrowley Posts: 10,453member
    elijahg said:
    Beats said:
    elijahg said:
    temperor said:
    crowley said:
    DAalseth said:
    crowley said:
    DAalseth said:
    crowley said:
    Apple_Bar said:
    From Epic’s email:

    “Epic lowered prices through a direct payment option, but Apple is blocking Fortnite in order to prevent Epic from passing on the savings from direct payments to players.”

    They are making an extra $1 from these d*mb players. They still don’t see it and believe the #freefornite c*ap. 
    So?  It's still $2 less for players, and Epic wil have to cover payment processing themselves.  Epic aren't claiming that they're a non-profit.  Not sure why you think any of this makes the players dumb (or why dumb needs to be censored).
    You said the magic word. “Epic will have to cover payment processing themselves”. The added cost will mean prices to the customer will not drop at all. 
    Except that Epic already indicated that they would.  Epic's price was $7.99 for DLC that cost $9.99 using IAP.  Not sure what gotcha you think you've stumbled on there, but it's easily dismissed.
    Because companies lie. This price drop would be gone in a few months. Seen it happen over and over. 
    The Epic Game Store has had a lower commission rate (12%) than Steam (30%, same as Apple) for over 18 months.  Your reckons are not supported by observable facts.
    Sure they do not review the app for compliance on Android or iOS privacy and security, do not check for usability, interface consistency. They do not need to develop the OS, they pretty make much more money then Google and Apple at 30% ... they just host it and do the pavement processing, that probably costs them 1%, the rest pure benefit ...  
    They host free games too with all the same reviewing, security, privacy etc, and make nothing out of those. What's your excuse for that?

    So does Apple. Oh wait, Apple is held to a different standard.

    DELET THAT
    I was obviously referring to Apple, since Temperor said they don't review the app for compliance on Android, don't need to develop the OS etc. I think you need to take a step back and stop being quite such a rabid fanboy.
    Epic also host free games (in their Windoows/Mac game store).  They give away a lot of games too.
    elijahg
  • Reply 35 of 36
    elijahgelijahg Posts: 2,730member
    crowley said:
    elijahg said:
    Beats said:
    elijahg said:
    temperor said:
    crowley said:
    DAalseth said:
    crowley said:
    DAalseth said:
    crowley said:
    Apple_Bar said:
    From Epic’s email:

    “Epic lowered prices through a direct payment option, but Apple is blocking Fortnite in order to prevent Epic from passing on the savings from direct payments to players.”

    They are making an extra $1 from these d*mb players. They still don’t see it and believe the #freefornite c*ap. 
    So?  It's still $2 less for players, and Epic wil have to cover payment processing themselves.  Epic aren't claiming that they're a non-profit.  Not sure why you think any of this makes the players dumb (or why dumb needs to be censored).
    You said the magic word. “Epic will have to cover payment processing themselves”. The added cost will mean prices to the customer will not drop at all. 
    Except that Epic already indicated that they would.  Epic's price was $7.99 for DLC that cost $9.99 using IAP.  Not sure what gotcha you think you've stumbled on there, but it's easily dismissed.
    Because companies lie. This price drop would be gone in a few months. Seen it happen over and over. 
    The Epic Game Store has had a lower commission rate (12%) than Steam (30%, same as Apple) for over 18 months.  Your reckons are not supported by observable facts.
    Sure they do not review the app for compliance on Android or iOS privacy and security, do not check for usability, interface consistency. They do not need to develop the OS, they pretty make much more money then Google and Apple at 30% ... they just host it and do the pavement processing, that probably costs them 1%, the rest pure benefit ...  
    They host free games too with all the same reviewing, security, privacy etc, and make nothing out of those. What's your excuse for that?

    So does Apple. Oh wait, Apple is held to a different standard.

    DELET THAT
    I was obviously referring to Apple, since Temperor said they don't review the app for compliance on Android, don't need to develop the OS etc. I think you need to take a step back and stop being quite such a rabid fanboy.
    Epic also host free games (in their Windoows/Mac game store).  They give away a lot of games too.
    They do, I have several games they've given away, and they're not 99p mobile games, they're sometimes £49 AAA games. Occasionally they even have sales where you buy any game and they give you a $10 voucher. You get the voucher even if that game is free. Apart from the now extinct 12 days of Christmas promo which was never great anyway, I don't think Apple has ever had any sort of value-add promotion on the App Store and fronted the costs for it.
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