<strong>Actually they're not. The Xbox may be powered by a PIII cpu but it's connected to a TV instead of a monitor. For this reason, the graphics controller is much different. First of all, it operates at a set, lower then average (TV) resolution. Because of this it requires less memory and benefits more from anit-aliasing. Simply put, there are different requirements for the Xbox then a desktop PC. For this reason, they are different.</strong><hr></blockquote>
This isn't a function of the GPU, its the video output DAC. The GPU is essentially the same. XBox also supports widescreen modes and PAL so it actually can handle many resolutions.
Yah - "Dolphin" was Nintendo's code name for the Game Cube. "Gecko" is the PPC-based main processor. "Flipper" is the GPU, designed by Art-X, who were bought out by ATi after they had designed Flipper already.
Comments
<strong>
AFAIK the Gamecube uses a PPC processor designed by IBM, called Gecko. (I think the ATi card is called Dolphin).
JP.</strong><hr></blockquote>
Nope. The "ATI card" is called the "flipper". Sorry. Had to interject there.
<strong>Actually they're not. The Xbox may be powered by a PIII cpu but it's connected to a TV instead of a monitor. For this reason, the graphics controller is much different. First of all, it operates at a set, lower then average (TV) resolution. Because of this it requires less memory and benefits more from anit-aliasing. Simply put, there are different requirements for the Xbox then a desktop PC. For this reason, they are different.</strong><hr></blockquote>
This isn't a function of the GPU, its the video output DAC. The GPU is essentially the same. XBox also supports widescreen modes and PAL so it actually can handle many resolutions.