Xbox lead Phil Spencer talks xCloud in Safari, App Store fees
Phil Spencer is the lead of Xbox at Microsoft, and in a wide-ranging interview, he discusses bringing xCloud to mobile Safari and how Apple's App Store and the Xbox game store differs.

xCloud will launch on iOS and iPadOS Safari in the future
Apple has made things difficult for businesses to bring streaming services to the Xbox with a range of rules preventing the apps from existing on iOS. If a company wants a streaming service to exist, they must submit each game to the App Store as a separate entity rather than having a single app launcher.
Companies like Nvidia with GeForce Now and Google with Stadia have opted to bring their game streaming services to mobile Safari. Doing so lets the companies avoid Apple's rules as well as the App Store fees associated with it. Microsoft will soon follow suite.
Going with browser support rather than specific App Store support will give Microsoft access to more devices. "We have this avenue of a browser that works for us that we will go and build out," Spencer said, "which gives us access, frankly, to a lot of devices."
Spencer says that Apple is open to building out a proper user experience, but the browser is the better bet. "If the device is capable of running a capable web browser," he continues, "we're going to be able to bring games to it, which is pretty cool. You'll be able to bring all of your saved games and your friends and everything comes with you. It's just Xbox on this new screen with the games. Apple does remain open in the conversations that we have on this topic."
Despite not being able to run xCloud directly on iOS, Spencer says he understands Apple's perspective. "I don't say I agree with it, but they have a competitive product in Apple Arcade that is competitive with Xbox Game Pass," Spencer said. "I'm sure they like having Apple Arcade as the only game content subscription on their phone."
The interview was conducted by The Verge and they asked if Apple was limiting Safari's ability to support game streaming to push developers into the App Store.
"We have not seen that to date, just like we haven't on Chrome," said Spencer. "I will say that maybe more Chrome -- just because I happen to be an Android user, but Google's good at advertising their first-party services through their platform."
He goes on to say that the competitive nature of the platforms will be something to contend with as well, like will Chrome redirect users to Stadia when looking for Game Pass? "Those are things that aren't happening today," Spencer commented. I"'m not accusing anybody of things. That's just one of the positions we're in, not being a platform holder."
"I think when computing platforms really get to scale, like an Android, or an iOS, or Windows, there's a responsibility for us to keep those open and allow for competition on them." Spencer concluded. "I do fundamentally believe that. "
The wide-ranging interview covered many topics related to launching Xbox Series X and how things seem to have accelerated in the gaming space. Apple and Google often liken their platform business models to that of Xbox and other game consoles, Spencer was asked how he felt about the comparison.
He started by stating that it wasn't a fair comparison.
"If I can put Game Pass on iOS if you just look at the scale, there are a billion mobile phones on the planet," Spencer said. "Those are general compute platforms. A game console does one thing really; it plays video games. It's sold, for us, at a loss. Then you make money back by selling content and services on top. The model is just very, very different from something [on] the scale of Windows, or iOS, or Android."
The entire console market might sell 200 million game consoles in a gaming generation, with doesn't even touch a single year of phone sales. Spencer says scale definitely matters when considering the legal perspective of the business model.
"When you start looking at how we look at open platforms and access, those things do matter," Spencer concludes. "From a legal perspective, they matter. We know that at Microsoft. We had our DOJ time. I think as platforms get to scale, there's a responsibility there, absolutely."
Microsoft will release xCloud to mobile Safari sometime in the near future. Until then Nvidia has already placed it's gaming service GeForce Now on Safari, and Stadia is available via a third-party browser. You'll soon be able to play these games with an Xbox Series X controller as well, as Apple will include compatibility in a future update.

xCloud will launch on iOS and iPadOS Safari in the future
Apple has made things difficult for businesses to bring streaming services to the Xbox with a range of rules preventing the apps from existing on iOS. If a company wants a streaming service to exist, they must submit each game to the App Store as a separate entity rather than having a single app launcher.
Companies like Nvidia with GeForce Now and Google with Stadia have opted to bring their game streaming services to mobile Safari. Doing so lets the companies avoid Apple's rules as well as the App Store fees associated with it. Microsoft will soon follow suite.
Going with browser support rather than specific App Store support will give Microsoft access to more devices. "We have this avenue of a browser that works for us that we will go and build out," Spencer said, "which gives us access, frankly, to a lot of devices."
Spencer says that Apple is open to building out a proper user experience, but the browser is the better bet. "If the device is capable of running a capable web browser," he continues, "we're going to be able to bring games to it, which is pretty cool. You'll be able to bring all of your saved games and your friends and everything comes with you. It's just Xbox on this new screen with the games. Apple does remain open in the conversations that we have on this topic."
Despite not being able to run xCloud directly on iOS, Spencer says he understands Apple's perspective. "I don't say I agree with it, but they have a competitive product in Apple Arcade that is competitive with Xbox Game Pass," Spencer said. "I'm sure they like having Apple Arcade as the only game content subscription on their phone."
The interview was conducted by The Verge and they asked if Apple was limiting Safari's ability to support game streaming to push developers into the App Store.
"We have not seen that to date, just like we haven't on Chrome," said Spencer. "I will say that maybe more Chrome -- just because I happen to be an Android user, but Google's good at advertising their first-party services through their platform."
He goes on to say that the competitive nature of the platforms will be something to contend with as well, like will Chrome redirect users to Stadia when looking for Game Pass? "Those are things that aren't happening today," Spencer commented. I"'m not accusing anybody of things. That's just one of the positions we're in, not being a platform holder."
"I think when computing platforms really get to scale, like an Android, or an iOS, or Windows, there's a responsibility for us to keep those open and allow for competition on them." Spencer concluded. "I do fundamentally believe that. "
The wide-ranging interview covered many topics related to launching Xbox Series X and how things seem to have accelerated in the gaming space. Apple and Google often liken their platform business models to that of Xbox and other game consoles, Spencer was asked how he felt about the comparison.
He started by stating that it wasn't a fair comparison.
"If I can put Game Pass on iOS if you just look at the scale, there are a billion mobile phones on the planet," Spencer said. "Those are general compute platforms. A game console does one thing really; it plays video games. It's sold, for us, at a loss. Then you make money back by selling content and services on top. The model is just very, very different from something [on] the scale of Windows, or iOS, or Android."
The entire console market might sell 200 million game consoles in a gaming generation, with doesn't even touch a single year of phone sales. Spencer says scale definitely matters when considering the legal perspective of the business model.
"When you start looking at how we look at open platforms and access, those things do matter," Spencer concludes. "From a legal perspective, they matter. We know that at Microsoft. We had our DOJ time. I think as platforms get to scale, there's a responsibility there, absolutely."
Microsoft will release xCloud to mobile Safari sometime in the near future. Until then Nvidia has already placed it's gaming service GeForce Now on Safari, and Stadia is available via a third-party browser. You'll soon be able to play these games with an Xbox Series X controller as well, as Apple will include compatibility in a future update.
Comments
Huh? Apple often does this. Google has mostly stayed out of it, focusing instead on:
1. attempts to force them to split their search and ads business from the rest of the company and restrict their data collection ability, which would hurt them far more than any action against its app store
2. Android allowing sideloading apps and alternate app stores
"I don't say I agree with it, but they have a competitive product in Apple Arcade that is competitive with Xbox Game Pass," Spencer said. "I'm sure they like having Apple Arcade as the only game content subscription on their phone."
I really wish he hadn't said that. While plenty of people think this - I don't; I believe it has more to do with Apple's possible aversion to streaming apps as it would diminish the value of premium hardware, meaning that there would be no reason not to buy a $250 Android phone instead of an $900 iPhone Pro Max; Apple would much prefer these companies release AAA games for iPads and Apple TVs which would allow them to brag about how Android devices lack the processing speed to run them - you really should not say such things without proof, especially about a competitor.
Microsoft have an identical requirement for their own games store - meaning there is a great deal of hypocrisy on show here.
Microsoft like to talk of "general purpose" platforms as their justification for the double standard, but this is nonsense, even if we did divide up personal computers by the software people generally run on them, it doesn't mean they should have different rules, because that division itself is an arbitrary distinction - you might as well start making rules for casual game stores versus AAA game stores - it would be equally arbitrary.
Also what is conveniently not mentioned: How big the gaming industry is: It's currently pulling about 200 billion a year - which is several times larger than the app store - so really from a competitive point of view it should be Microsoft's Xbox store that is receiving greater scrutiny.
A final note is that there no technical limitation to bringing these streaming games stores to Safari, the motivation for having these in the app store is because Microsoft want the App store's large audience as free advertising.
B. Every game in the App Store is competing with Apple Arcade for users.
C. Game Club is a subscription service that exists within the App Store because it's based on native apps.
D. If game streaming services are available in the browser on the same hardware, why wouldn't that also qualify as competition for Apple Arcade or App Store games? Same user, same wallet.
Microsoft maybe is right about general purpose devices and consoles. Is clear that a gaming console is very different from a general purpose device, as an iPhone or iPad. Even the content of the app store proves that gaming consoles are different. For example, I don't see developers creating MDM, ERP, spreadsheets or documents apps for gaming consoles.
Yes, the gaming market is big, but there are many competitors in that market. I don't see why MS specifically should have more scrutiny on the Xbox store. And it's sad to see MS, Google, NVidia and Amazon being forced to use Safari for their services. Customer would had a far better experience if Apple allowed a native app, so it looks like Android users will have the best cloud gaming experiences thanks to Apple rules.
And I think reach more users is the real motivation for MS having xCloud / GamePass in iOS devices, not free advertising as you said.
Microsoft remains committed to bringing Xbox Game Pass to iPhone | AppleInsider
Also MS have no issues opening GamePass to EA Play. Maybe if Apple approach MS they could make it happen. The real question is, how many console gamers are looking forward to play Apple Arcade games in their consoles? I think not too many.
Google, Nvidia, Microsoft and Amazon will all have game streaming services on iOS by 1Q2021. Microsoft has 150 games already. Google is going to have 400 games by end of 2021. Amazon has 75 games already. Nvidia - when you factor in Epic and Steam games that are available - has hundreds of available titles. Many of these titles are available on at least 2 of these services, some are going to be available on all 4. Let's say that I subscribe to Stadia. If these 4 services followed Apple's rules and listed all of their games individually:
A) how would I find all of the games that are available on Stadia?
C) say that I want to play Grid. Grid is available on all 4 services. How do I tell Stadia Grid from Nvidia Grid from xCloud Grid from Luna Grid?
Do you care about any of these things? If you are a subscriber of cloud gaming services or someone who offers them, or someone who wants to license a game to a cloud company, you should.
even if we did divide up personal computers by the software people generally run on them, it doesn't mean they should have different rules, because that division itself is an arbitrary distinction
We do divide up computers by the software people run on them. Mac versus Windows versus ChromeOS. Remember? Android versus iOS. For goodness sakes, iOS versus iPadOS versus watchOS vs tvOS. Client (macOS) versus server (Windows or Linux). It was only when and because Apple started advancing this crazy argument that anyone ever decided that no distinction should be made between a single purpose appliance - iPod - versus a general purpose computing device - iMac. And even now, Apple fans are the only ones who buy this crazy argument because it is Apple's argument. If it were Google or Samsung making this same argument you rightly would mock and ridicule it.
How big the gaming industry is: It's currently pulling about 200 billion a year - which is several times larger than the app store - so really from a competitive point of view it should be Microsoft's Xbox store that is receiving greater scrutiny
Except that he never at any point stated that Apple should be subjected to antitrust scrutiny. He was merely asked his opinion on Fortnite suing Apple, and Apple pulling Microsoft into this as part of their defense. Microsoft rightfully believes that being dragged into this when they have nothing to do with it is unfair. But since Tim Cook decided to pull Microsoft into this as some ploy to defend Apple's own business practices, it is fully appropriate for Microsoft to point out that the comparison is unfair.
Also, while gaming is pulling in $200 billion a year, it is split across all these platforms:
Nintendo
XBox
PlayStation
Windows
macOS
iOS
Android
Or more broadly: console, PC, mobile. There are 3 roughly equal competitors in consoles. There are two roughly equal competitors in mobile. As for PC gaming, Windows dominates it ... but more so because of various decisions on the part of Apple than anything anticompetitive that Microsoft has done, plus - unlike macOS - the Windows gaming ecosystem is split amongst Lenovo, Dell, Acer, Asus, Razer, MSI and HP. And with the exceptions of platform exclusives - like Apple Arcade - games are generally released across multiple platforms. That is not what Fortnite is alleging about iOS, in which there is only one gatekeeper to the entire marketplace.
A final note is that there no technical limitation to bringing these streaming games stores to Safari, the motivation for having these in the app store is because Microsoft want the App store's large audience as free advertising.
No, it is that they prefer to deliver the service as an app instead of through the browser. On Windows and Android/ChromeOS, it is an app. One of the reasons is that - unlike Google and Microsoft - Apple supports and provides lots more tools for apps much better than they do PWAs. Besides your entire stance is ridiculous: Google, Nvidia and Amazon wanted to do apps also. Google, Nvidia and Microsoft all decided to release apps first before putting out a PWA. Amazon chose to do the PWA first and then do the app. Absolutely no one worked on apps and PWAs at the same time and there is a reason for this.
Weird. I thought knockoff iPhones and knockoff iPads were an invention? How would they run the same software exactly the same?
Weird.
https://forums.macrumors.com/threads/apple-updates-app-store-review-guidelines-to-allow-streaming-game-services-that-submit-each-game-to-the-app-store-updated.2253819/
Notice the wording about "bad experience" and "forced to download". It couldn't be more clear that MS objects to having to submit games for review AND that they don't really believe that a Windows PC and an iPhone are interchangeable platforms. Just look at the fact that MS has never previously bothered to release their popular 1st party games on iOS in the pre-streaming era. They should have done so if they really viewed iOS as being no different than a Windows PC.