Epic Games admits its own developer agreements ban rule-breakers
Epic Games doesn't tolerate rule-breakers on its platforms, Apple argued in the Epic v. Apple trial, drawing parallels to the actions that led to "Fortnite" being removed from the App Store.
Credit: Epic Games
Epic Games Technical Director Andrew Grant was on the stand Wednesday, explaining why a game like "Fortnite" couldn't be delivered as a web application.
During his testimony, however, Apple's lawyers began a line of questioning to establish that, much like Apple, Epic has developer agreements within Unreal Engine and actively enforces rules on games like "Fortnite."
For example, Apple's lawyers asked Grant whether people who cheat within "Fortnite" can be permanently banned. Grant answered yes, according to an account from The Verge reporter Adi Robertson.
The lawyer continued, asking Grant whether Epic's brand was dependent on people having a good experience within "Fortnite" and that everyone is "on the same level playing field."
"If the integrity of the game falls apart, and people believe the rules no longer apply to them, then people may no longer be inclined to play the game," Apple's lawyers continued, claiming that this could lead to a "downward spiral" of the platform.
Without directly stating it, Apple is drawing comparisons to Epic's move that led to the removal of "Fortnite" from the App Store. Epic Games in a hot fix patch implemented a direct payment system that bypassed Apple's in-app purchases platform. That was a clear violation of Apple's developer guidelines.
At another point, Apple's lawyers characterized Epic Games implementing its secretive hot fix as "dishonest" and "acting without integrity." Grant responded by saying he doesn't know what to do with that characterization.
Earlier in the day, lawyers for Apple and Epic argued about the differences and similarities between iPhone and game consoles. Apple issued a warning to the likes of Sony, Microsoft and Nintendo in its opening statement, saying that a ruling against iOS could precipitate similar action against platforms like PlayStation and Xbox.
Epic called on Lori Wright, Microsoft's head of Xbox business development, to the stand to argue that consoles are highly specialized devices purpose-built for gaming, while iPhone is more of a general purpose product. Epic hammered home the fact that console makers need to appease developers because they sell hardware at a loss, unlike Apple.
Stay on top of all Apple news right from your HomePod. Say, "Hey, Siri, play AppleInsider," and you'll get latest AppleInsider Podcast. Or ask your HomePod mini for "AppleInsider Daily" instead and you'll hear a fast update direct from our news team. And, if you're interested in Apple-centric home automation, say "Hey, Siri, play HomeKit Insider," and you'll be listening to our newest specialized podcast in moments.
Credit: Epic Games
Epic Games Technical Director Andrew Grant was on the stand Wednesday, explaining why a game like "Fortnite" couldn't be delivered as a web application.
During his testimony, however, Apple's lawyers began a line of questioning to establish that, much like Apple, Epic has developer agreements within Unreal Engine and actively enforces rules on games like "Fortnite."
For example, Apple's lawyers asked Grant whether people who cheat within "Fortnite" can be permanently banned. Grant answered yes, according to an account from The Verge reporter Adi Robertson.
The lawyer continued, asking Grant whether Epic's brand was dependent on people having a good experience within "Fortnite" and that everyone is "on the same level playing field."
"If the integrity of the game falls apart, and people believe the rules no longer apply to them, then people may no longer be inclined to play the game," Apple's lawyers continued, claiming that this could lead to a "downward spiral" of the platform.
Without directly stating it, Apple is drawing comparisons to Epic's move that led to the removal of "Fortnite" from the App Store. Epic Games in a hot fix patch implemented a direct payment system that bypassed Apple's in-app purchases platform. That was a clear violation of Apple's developer guidelines.
At another point, Apple's lawyers characterized Epic Games implementing its secretive hot fix as "dishonest" and "acting without integrity." Grant responded by saying he doesn't know what to do with that characterization.
Earlier in the day, lawyers for Apple and Epic argued about the differences and similarities between iPhone and game consoles. Apple issued a warning to the likes of Sony, Microsoft and Nintendo in its opening statement, saying that a ruling against iOS could precipitate similar action against platforms like PlayStation and Xbox.
Epic called on Lori Wright, Microsoft's head of Xbox business development, to the stand to argue that consoles are highly specialized devices purpose-built for gaming, while iPhone is more of a general purpose product. Epic hammered home the fact that console makers need to appease developers because they sell hardware at a loss, unlike Apple.
Stay on top of all Apple news right from your HomePod. Say, "Hey, Siri, play AppleInsider," and you'll get latest AppleInsider Podcast. Or ask your HomePod mini for "AppleInsider Daily" instead and you'll hear a fast update direct from our news team. And, if you're interested in Apple-centric home automation, say "Hey, Siri, play HomeKit Insider," and you'll be listening to our newest specialized podcast in moments.
Comments
First: Epic charges only 12%, not 30%. They also drop the fee for using their engine if you sell through them - that is another 5% which you don't have to pay.
Second: In the context of Android, you clearly have a choice - you don't have to pay the 30% - you can sideload the app, or even install another app store. "Oh, but then my customers won't find my app or install it" - great, you've now proven that there is value to being in that store and can absolutely get off your high horse and follow the terms and conditions.
A modern cell phone is a general purpose platform, just like a computer - it's just more portable. How would we like it if Microsoft wanted a cut of all economic activity on their platform, or Apple on Mac? It's not like providing APIs is a ground breaking and unique value for a cell phone, those exist on all platforms - which is what they initially wanted to earn their money from.
Here are a few facts and thoughts about this whole trial and the constant entitled AppStore griping:
How about if you do not like the rules, you pay for the licenses, patents, R&D and manufacturing of your own devices and the software that consumers will buy.
Just because my store is bigger and my consumers are richer, I don’t have to let you hang out and make a living in my store or from my customers!
If by chance, I do decide to let you hang out in my store and make a living, here are my rules. If you don’t like MY RULES which as a private entity I can make as arbitrary as I wish, you can go hangout and make a living elsewhere!
As an Apple Shareholder, I did not think anyone making money in the AppStore is entitled to have access to “my” customers, software, hardware or IP without paying me for my return on investment!
And YES, the risk you take by being in my store is the fact that I can and will make my own products at a discount to compete with yours while making my products more attractive to my customers!
Lastly, if you do not like any of the fore mentioned thoughts and facts, you can sell your wares and goods else where. It’s a FREE country but my store is not! Welcome to Business 101 and REAL LIFE!
Even Epic doesn’t agree with you.