Phil Schiller testifies about Apple data collection, App Store favoritism
Apple Fellow Phil Schiller took the stand for the second day in a row in the Epic Games v. Apple trial, revealing details ranging from data collection to an influencer program for Apple Arcade.
Credit: Apple
During his testimony on Tuesday, Schiller was asked by Epic's lawyers about the kind of information that Apple collects from its users, including data for ad personalization, location "tracking," and storage time limits for said information.
For example, Schiller shot down accusations that Apple collects data to track its users, claiming that location services is about "geographically relevant applications" and not tracking where users are. Epic's lawyers pointed out that users can't stop Apple from collecting this information, but can opt out of getting targeted ads. When asked whether Apple collects "a lot of information" about its users, Schiller said he didn't agree.
The Apple Fellow also laid out some of the reasons why the Cupertino company does not allow stores-within-stores on the App Store.
"All the apps and services that are delivered through those stores are not reviewed by App Review," Schiller said. Allowing alternate app stores could open the door to "an unbounded number of stores within stores," he added.
Schiller also revealed that the company's Apple Arcade team was working on a plan to reach out to internet influencers in an effort to boost the gaming platform. He defined influencers as "people who create vlogs on YouTube and other social media channels."
The executive also defended a now-removed Apple guideline that instructed developers not to go to the press with their App Store complaints. Schiller said Apple didn't want disputes with developers to be fought publicly, and said that media outlets often don't have "all the facts." That guideline has since been removed.
When questioned about whether Apple favors its own apps in App Store search ranking, Schiller refuted that claim. Instead, he says the algorithm uses 42 different factors that "help the customer find what they're most looking for," regardless of whether the results show Apple apps more prominently.
Schiller also discussed Apple's use of open source software, the institution of in-app payments, differentiating iMessages from texts, Apple's first-party Contacts app and more.
On Monday, Schiller revealed more about other Apple policies, including details on its premium content provider program and the fact that Epic Games' lawsuit helped push through the small business program that slashes commissions to 15% for developers making less than $1 million on the App Store.
Credit: Apple
During his testimony on Tuesday, Schiller was asked by Epic's lawyers about the kind of information that Apple collects from its users, including data for ad personalization, location "tracking," and storage time limits for said information.
For example, Schiller shot down accusations that Apple collects data to track its users, claiming that location services is about "geographically relevant applications" and not tracking where users are. Epic's lawyers pointed out that users can't stop Apple from collecting this information, but can opt out of getting targeted ads. When asked whether Apple collects "a lot of information" about its users, Schiller said he didn't agree.
The Apple Fellow also laid out some of the reasons why the Cupertino company does not allow stores-within-stores on the App Store.
"All the apps and services that are delivered through those stores are not reviewed by App Review," Schiller said. Allowing alternate app stores could open the door to "an unbounded number of stores within stores," he added.
Schiller also revealed that the company's Apple Arcade team was working on a plan to reach out to internet influencers in an effort to boost the gaming platform. He defined influencers as "people who create vlogs on YouTube and other social media channels."
The executive also defended a now-removed Apple guideline that instructed developers not to go to the press with their App Store complaints. Schiller said Apple didn't want disputes with developers to be fought publicly, and said that media outlets often don't have "all the facts." That guideline has since been removed.
When questioned about whether Apple favors its own apps in App Store search ranking, Schiller refuted that claim. Instead, he says the algorithm uses 42 different factors that "help the customer find what they're most looking for," regardless of whether the results show Apple apps more prominently.
Schiller also discussed Apple's use of open source software, the institution of in-app payments, differentiating iMessages from texts, Apple's first-party Contacts app and more.
On Monday, Schiller revealed more about other Apple policies, including details on its premium content provider program and the fact that Epic Games' lawsuit helped push through the small business program that slashes commissions to 15% for developers making less than $1 million on the App Store.
Comments
What a shi**y case. A 3rd party trying to tell a company how to run their business. Imagine walking into Wal-Mart pretending to be manager, telling people what to do and demanding you get everything free. Oh, and you’re a BILLIONAIRE!
Cynical me --- one factor is Apps from developers you already use, which if it included all Apple's pre-installed deletable apps would still favour them.
I haven't seen a thing in this trial yet that is monopolistic behavior. Matter of fact, substitute the world Apple for amazon or bet buy, hmmmm. the amazon shopping experience is almost identical to the App Store, same with Best Buy with the exception that you can actually download apps from Apple and pay for them completely outside the App Store and not pay Apple anything. Not so with Amazon or Best Buy, and they won't even deliver your purchases that you bought from another source - horrid!
Apple apps in general deliver in price/performance/value, and if I were running an app store those are the apps I'd highlight.
I suppose that Apple could produce a Fantastical killer, but I doubt it. Apple wants to produce built-in apps that achieve a certain minimum functionality, and stand-alone pro apps which deliver tons of functionality at killer prices (like FCPX). They want to sell their pro apps, but even more they want to sell hardware. And they want to add functionality to their hardware through software that keeps valued customers in the ecosystem.
They produce the devices, they product the software, and tightly integrate them producing a synergy not found elsewhere - though others like Samsung seem to have heard the angels sing and are now trying to do it themselves.
When you make the widget, you've created your own playground - and if others want to play in your playground, they have to follow your rules. If you take away the control, you disincentivize innovation and remove much of the reason for creating new great stuff.
Epic and others got rich playing in other people's playgrounds, and now are trying to use the government to shoot them down one by one like an overbearing hall monitor drunk on his own power. Why don't they create their own playground like Nintendo, Microsoft, Sony, and Apple have done? Because no one would bloody buy it, that's why.