Beatles producer says Spatial Audio album doesn't sound right, plans new mix
Legendary Beatles producer Giles Martin in an interview this week discussed the advent of Dolby Atmos, the technology on which Apple's Spatial Audio format is built, revealing that he intends to create a new mix of "Sgt. Pepper's Lonely Hearts Club Band" because the current version "doesn't sound quite right."
Speaking with Rolling Stone, Martin explained that "Sgt. Pepper's Lonely Hearts Club Band" was among the first albums -- perhaps the first -- to receive a Dolby Atmos mix. While the result sounds "good," it doesn't sound "right" in part because the mix was meant to be a theatrical presentation.
"Sgt. Pepper's,' how it's being presented right now, I'm actually going to change it. It doesn't sound quite right to me. It's out in Apple Music right now. But I'm gonna replace it. It's good. But it's not right," Martin said. "Sgt. Pepper's was, I think, the first album ever mixed in Dolby Atmos. And we did that as a theatrical presentation. I liked the idea of the Beatles being the first to do something. It's cool that they can still be the first to do something. So Sgt. Pepper's is a theatrical mix that's then being converted into a smaller medium. Therefore, it's not quite right."
The mix lacks bass and "a little bit of weight," he added, noting that the Dolby Atmos version of "Abbey Road" is "much better-functioning" because it is sonically closer to the stereo version.
"It's a bit like someone you love for years having a slightly different haircut. And you realize you still love them," Martin said of the new mixes.
Martin also shared insight on Dolby Atmos for headphones, a technology that is incredibly difficult to get right. There has been "exponential growth" in the sector over the past two years, he said, but the technology is still in its infancy. While products like Apple's Spatial Audio is a good experience, it will get better as companies learn how to tweak their products to suit user needs.
"You can hear the difference with spatial audio. It may not always be better, but there's a difference," Martin said. "I think we're learning the tools to provide that difference for people. What's great is that it creates more of a lean-in listening environment where you're paying attention to it, as opposed to just having audio being played into your head to stop you from thinking."
Interestingly, Martin believes that advanced biometric tech like facial recognition, body measurements and in-ear pressure testing will one day be used to customize the listening experience. Perception of Dolby Atmos mixes in headphones is dependent on multiple variables, from head size to bone structure, and new technologies are needed to present recorded music as intended, he explains.
Apple introduced a form of hardware adaptation with the AirPods Pro ear tip fit test, which analyzes an earbud's seal by capturing speaker output with onboard microphones. AirPods Max goes a step further with Dynamic EQ, a system that measures sound signals within the headphone's ear cushions and adjusts sound output in real time.
Martin offers details on producing Dolby Atmos tracks and more in the full interview.
Read on AppleInsider
Speaking with Rolling Stone, Martin explained that "Sgt. Pepper's Lonely Hearts Club Band" was among the first albums -- perhaps the first -- to receive a Dolby Atmos mix. While the result sounds "good," it doesn't sound "right" in part because the mix was meant to be a theatrical presentation.
"Sgt. Pepper's,' how it's being presented right now, I'm actually going to change it. It doesn't sound quite right to me. It's out in Apple Music right now. But I'm gonna replace it. It's good. But it's not right," Martin said. "Sgt. Pepper's was, I think, the first album ever mixed in Dolby Atmos. And we did that as a theatrical presentation. I liked the idea of the Beatles being the first to do something. It's cool that they can still be the first to do something. So Sgt. Pepper's is a theatrical mix that's then being converted into a smaller medium. Therefore, it's not quite right."
The mix lacks bass and "a little bit of weight," he added, noting that the Dolby Atmos version of "Abbey Road" is "much better-functioning" because it is sonically closer to the stereo version.
"It's a bit like someone you love for years having a slightly different haircut. And you realize you still love them," Martin said of the new mixes.
Martin also shared insight on Dolby Atmos for headphones, a technology that is incredibly difficult to get right. There has been "exponential growth" in the sector over the past two years, he said, but the technology is still in its infancy. While products like Apple's Spatial Audio is a good experience, it will get better as companies learn how to tweak their products to suit user needs.
"You can hear the difference with spatial audio. It may not always be better, but there's a difference," Martin said. "I think we're learning the tools to provide that difference for people. What's great is that it creates more of a lean-in listening environment where you're paying attention to it, as opposed to just having audio being played into your head to stop you from thinking."
Interestingly, Martin believes that advanced biometric tech like facial recognition, body measurements and in-ear pressure testing will one day be used to customize the listening experience. Perception of Dolby Atmos mixes in headphones is dependent on multiple variables, from head size to bone structure, and new technologies are needed to present recorded music as intended, he explains.
Apple introduced a form of hardware adaptation with the AirPods Pro ear tip fit test, which analyzes an earbud's seal by capturing speaker output with onboard microphones. AirPods Max goes a step further with Dynamic EQ, a system that measures sound signals within the headphone's ear cushions and adjusts sound output in real time.
Martin offers details on producing Dolby Atmos tracks and more in the full interview.
Read on AppleInsider
Comments
Maybe quad would be more suited?
Spatial has nothing to do. It is the source. Spatial reveals the deficiencies
Apple put out a comparison between Mono, Stereo and Atmos on a Marvin Gaye song that really illustrated the difference.
Maybe through Apple AirPods Max my opinion will change.
That being said, HiRes Lossless has impressed me more. Not through the Beats but through a pair of Audio Technica M20X headphones and a very basic DAC purchased through Amazon. Still waiting for my Dragonfly Red DAC to arrive, to see if that will make a difference.
The answer is binaural audio. Your brain processes sound picked up by your two ears, noting fraction-of-a-second delays of sound picked up from one ear to the other, noting the acoustical shadow of your own head, and noting the echoes and other acoustics of the space around you. Straight-ahead binaural recordings have been around for decades, (over a century, actually) and are made by placing microphones inside the ears of a mannequin head. A two-channel recoding is made, one channel per ear. Played back directly into your own ears via headphones or ear buds, that recording will have all the micro-second delays from one side to the other, along with the acoustical shadow of the mannequin head and the acoustics of the room where the recording was made. In that playback, you will be able to identify in three-dimensions which direction sounds are coming from. (The same playback through stereo speakers will just sound odd, with phase distortions and other artifacts, because the sound that was supposed to be directly at your ears is now coming from speakers facing forward and feet apart.)
Spatial audio played back in your home theater sends directional sound out of the various speakers arrayed around you, and your brain interprets the directional information the same way it does sounds coming from real objects in the world around you.
Spatial audio played back in your headphones or earbuds takes that same directional information used to send sound to surround speakers and then calculates the micro delays from one ear to the other, the acoustical shadow of your head and the acoustics of the room around you in order to create on the fly a binaural output to your headphones or earbuds that will be perceived as three-dimensional directional sound. That’s how spatial audio is generated for headphones or ear buds with only “two sources of sound.”
Maybe it's not their mix and not their fault. No matter, it's not at all pleasant in headphones. Maybe on a dedicated Atmos system, it does. Different isn't necessarily better, and in my observation and preferences, definitely not as good.
And how many iterations of Beatles albums are we going to see? Early Beatles albums were all mono (some kiddies may not even know that means) and subsequent stereo "mixes" weren't really mixes at all, having music in one channel and the vocals in the right. But I don't remember that being the case with Sgt. Pepper.
Over the years, stereo had generally proven to a better listening experience than mono. I remember tuning in two AM radios to different stations for a simulcast that simulated a stereo broadcast. And enduring special effects LPs that demoed stereo via exaggerated sound effect. But it's grown up and properly done, thrills me.
Maybe one day I'll experience a dedicated 7.1/9.1 system and blow my retirement fund. But I won't be doing Atmos with Apple's (or anybody's headphones).
And "spatial audio"? At this point, and possibly solely due to ignorance on my part, I don't see any value in it. "I turn my head and I still 'hear' sound as though it's coming from 'over there'". That's a genuine WTF moment for me. In hunter/gatherer mode, we need to know what directions what sounds are coming is important.
With dedicated speakers, maybe we can pan across a sound stage, for whatever reason. I don't as yet see a value in that, at least in headphones. And I have the same sonic complaints with SA as I do with Atmos. So I'm still hoping to be impressed. I just don't know how to make that happen. Those to features were my rationalization to get the AirPods Pro Max. That ship is sailing.
anyway, the biggest problem I have is that a lot of my redownloaded songs (It is a work phone so can’t really use data on the mobile service for private use) they stop playing. Right on 15 seconds in. A very bad bug.
Next up: Car stereo systems with Dolby Atmos. It's where most music gets listened to -- has been since before I was born.