Apple earns more from gaming than Sony, Nintendo, Microsoft, Activision combined
Apple's profits from gaming outweighed those of major game companies, according to a report, with Apple earning more from App Store games in its 2019 fiscal year than Nintendo, Microsoft, Activision Blizzard, and Sony combined.

The lawsuit between Epic and Apple brought many details about Apple's operations to light, due to the vast amount of evidence surfacing during discovery and subsequently being submitted to the court. In a report examining some of the data released as part of the lawsuit, it seems Apple's earnings from gaming surpassed many other heavyweights in the industry.
Analysis from the Wall Street Journal put Apple's operating profits derived from gaming in 2019 at $8.5 billion. During the trial, Apple said the discussed operating margins were not right and were higher than reality.
The report claims the gaming-based figure is approximately $2 billion more than the operating profit generated from games during the same 12-month period by Sony, Activision, Nintendo, and Microsoft. The gaming companies' data stemmed from company filings, while Microsoft's figure was from an analyst estimate.
Apple told the publication on Friday that the operating margins discussed in the trial were produced from analysis that didn't take into account numerous joint costs associated with the App Store. In effect, the analysis included all of the game-related revenue but only a tiny fraction of the possible cost.
Gaming makes up the bulk of App Store revenue, the analysts offered, taking into account data from Sensor Tower that estimated Apple received $15.9 billion in revenue from the App Store for the year, and that 69% of that figure derived from gaming. Using data from the court, it was implied the App Store had an operating profit of $12.3 billion for the year, accounting for almost a fifth of the overall operating profit.
Regardless of how the breakdown is performed, it demonstrates that Apple is a major force in gaming, one that outpaces mainstay companies synonymous with console gaming.
In her ruling of the lawsuit on September 10, Judge Yvonne Gonzalez Rogers noted that Apple did enjoy "considerable market share of over 55% and extraordinarily high profit margins," but that Epic failed to demonstrate Apple was an "illegal monopolist." Epic has appealed the decision.
Read on AppleInsider

The lawsuit between Epic and Apple brought many details about Apple's operations to light, due to the vast amount of evidence surfacing during discovery and subsequently being submitted to the court. In a report examining some of the data released as part of the lawsuit, it seems Apple's earnings from gaming surpassed many other heavyweights in the industry.
Analysis from the Wall Street Journal put Apple's operating profits derived from gaming in 2019 at $8.5 billion. During the trial, Apple said the discussed operating margins were not right and were higher than reality.
The report claims the gaming-based figure is approximately $2 billion more than the operating profit generated from games during the same 12-month period by Sony, Activision, Nintendo, and Microsoft. The gaming companies' data stemmed from company filings, while Microsoft's figure was from an analyst estimate.
Apple told the publication on Friday that the operating margins discussed in the trial were produced from analysis that didn't take into account numerous joint costs associated with the App Store. In effect, the analysis included all of the game-related revenue but only a tiny fraction of the possible cost.
Gaming makes up the bulk of App Store revenue, the analysts offered, taking into account data from Sensor Tower that estimated Apple received $15.9 billion in revenue from the App Store for the year, and that 69% of that figure derived from gaming. Using data from the court, it was implied the App Store had an operating profit of $12.3 billion for the year, accounting for almost a fifth of the overall operating profit.
Regardless of how the breakdown is performed, it demonstrates that Apple is a major force in gaming, one that outpaces mainstay companies synonymous with console gaming.
In her ruling of the lawsuit on September 10, Judge Yvonne Gonzalez Rogers noted that Apple did enjoy "considerable market share of over 55% and extraordinarily high profit margins," but that Epic failed to demonstrate Apple was an "illegal monopolist." Epic has appealed the decision.
Read on AppleInsider
Comments
Not rocket science accounting at play here. Apple sells way more iPhones than consoles and PCs (for games) combined. So Apple should be penalized or thought badly of b/c they are successful at providing their customers what they want?
Also seems like people keep forgetting what it takes to keep the cloud up for all those players.
Give me a break.
Nintendo recognized years ago that today's infants will likely first play a game on a smartphone rather than some Nintendo device.
Even if many hardcore gamers disdain Apple's game selection, they never seem to understand that many game players are just little kids whom parents are trying to occupy for a short spell. It's not just about the big gaming franchises like Halo, Resident Evil or GTA. Many gamers are too moronic to understand that there are many more people who mostly dabble in "casual gaming" titles.
In the same way, the movies with the best overall revenue are mostly Rated G kids movies especially when DVD/Blu-ray/digital download sales are considered.
Unfortunately so many mobile games are "free to play" with obnoxious monetization schemes (slot-machine/gacha mechanics, pay to win, energy systems, in-game currency that you buy with real money, intrusive advertisements, surprise paywalls, etc..)
I don't expect this to change since the schemes work and take in tons of money, and full-price games are a harder sell on mobile since they have to compete with "free."
Apple's store, Apple's rules, Apple's fault.
In the meantime Apple does have their Apple Arcade, which I think has many good games, however the true gamers whine about it not having AAA games. Bundled with iCloud+, 2TB storage, exercises, Apple TV+, Apple News+ and Music.
And even if Apple removed offending games, people were doing the same thing with browser-based games and online casinos long before the app store came along. How do we stop those?
As for exploiting addiction properties, I'd argue that social media is doing the exact same thing but on a much larger scale. Should we call for a ban on social media apps too?
Of course I'm not on Android forums, why would I be? I'm not an Android user. Whataboutism.
Browser games are a whole different subject, and harder for lots of users to access. More whataboutism.
I wouldn't oppose a ban on social media apps, but it's the cherry on the trifle of whataboutism.