GeForce Now game streaming vastly improved on M1 Macs
With a new update, the GeForce Now game streaming service will now run better on a Mac, and RTX 3080 members can play at native 1600p on their M1 Macs.
GeForce Now improved for M1 Macs
The GeForce Now update brings a few new perks for members like linking Nvidia and Ubisoft accounts for fast sign-in. Mac users get a treat with improved streaming performance and new gaming modes for the M1-based Macs.
Along with streaming improvements, players on the M1 MacBook Pro and M1 MacBook Air can now run games at their native resolution -- 1600p. This is restricted to RTX 3080 members and enables streaming sessions for up to 8 hours.
Set RTX on for both RTX 3080 and Priority members to experience real-time ray tracing without the need for a PC. Of course, players will need robust network connections for great streaming sessions.
Nvidia also notes that there is a fix for streaming in the correct aspect ratio when gaming on a MacBook Pro with M1 Max.
GeForce Now is a cloud gaming service that gives players access to their PC library over Ubisoft connect, Steam, and other platforms. Players can enjoy their games on any supported browser from Macs to Safari on iPhone.
Updated 1:50 P.M. Eastern: Removed statement saying GeForce Now is Apple Silicon native, when it is actually Intel-based running on Rosetta 2.
Read on AppleInsider
GeForce Now improved for M1 Macs
The GeForce Now update brings a few new perks for members like linking Nvidia and Ubisoft accounts for fast sign-in. Mac users get a treat with improved streaming performance and new gaming modes for the M1-based Macs.
Along with streaming improvements, players on the M1 MacBook Pro and M1 MacBook Air can now run games at their native resolution -- 1600p. This is restricted to RTX 3080 members and enables streaming sessions for up to 8 hours.
Set RTX on for both RTX 3080 and Priority members to experience real-time ray tracing without the need for a PC. Of course, players will need robust network connections for great streaming sessions.
Nvidia also notes that there is a fix for streaming in the correct aspect ratio when gaming on a MacBook Pro with M1 Max.
GeForce Now is a cloud gaming service that gives players access to their PC library over Ubisoft connect, Steam, and other platforms. Players can enjoy their games on any supported browser from Macs to Safari on iPhone.
Updated 1:50 P.M. Eastern: Removed statement saying GeForce Now is Apple Silicon native, when it is actually Intel-based running on Rosetta 2.
Read on AppleInsider
Comments
Lack of support for industry graphics standards like Vulkan.
Lack of support for 32 bit software.
Lack of support for third party graphics drivers.
Open hostility towards game platforms like Steam and Epic.
Open hostility towards NVIDIA.
Macs don't need to service every market, just the professional ones it has always served. Besides, we can't ignore the games you can play on the platform just because they aren't what you want to play.
I do wonder if Apple will ever push for more Apple Arcade games specific to Mac, or if that will stay focused on mobile experiences.
So a combination of market share, price and steadily improving CPUs and GPUs from Intel, AMD and Nvidia is going to prevent Apple from being able to gain traction in any area other than mobile gaming.
So, they don't have the right hardware at the right price and they don't support a gaming ecosystem. Hence, their market position is essentially zero for gaming. I think they know it. They need to sell the Mac mini with M1 for $500, a Mac mini with an M1 Pro for $700 and probably an M1 MBA for $800. Then, they have to buy a few game developers to make games for macOS and become a game publisher. They haven't really tried. Haven't really felt the need to try.
I think with the massive improvements in GPUs at the entry level with M1 (and soon to come M2) over Intel's integrated chips, we've got an even brighter future in Mac gaming to come. Another factor is the fact that iOS and iPadOS games can now be easily made cross-platform with macOS. There's definitely a higher incentive than there was previously to embrace Metal. One more thing — Unity3D is native for Apple Silicon, but Unreal Engine isn't yet. I'd expect that comes next year at some point, and with it even more incentive to develop for the Mac on their new platform.