Apple VR could offer Memoji FaceTime, SharePlay experiences

Posted:
in Future Apple Hardware
The Apple VR and AR headset could take advantage of Memojis to provide a great FaceTime experience, a report offers, with SharePlay providing a communal experience in a digital world.




Rumors and speculation about Apple's headset frame the device as a premium head-mounted display, which could provide users with new VR and AR experiences. In using the headset for communications, Apple may lean on concepts it already uses in existing products and services.

As FaceTime for video calling requires a camera, making a video call using the headset is an unlikely prospect. In Sunday's "Power On" newsletter for Bloomberg, Mark Gurman speculates that Apple could work around the problem by using Memojis.

In the newsletter, Gurman posits that users could be in a VR conference room with dozens of other occupants. "Instead of seeing their actual faces, you'll see 3D versions of them (Memojis)" he adds.

Much like the iOS version of Memoji, the system should provide a "fairly lifelike" experience" as Gurman reckons the headset will be able to determine a user's facial expressions in real time.

Along with FaceTime, Gurman also mentions how the headset could be used for group entertainment, suggesting the "heavy use of SharePlay in the new realityOS" for people to "experience music, movies, and games together."

The reference to "realityOS" follows days after the discovery of code references in App Store upload logs, indicating rumors from 2017 about "rOS" may be true.

The AR headset is thought to launch in late 2022 or in 2023, with a price that could exceed $2,000 per headset. Expected to be more advanced than early AR products, the headset maybe a standalone product that doesn't require a host device, and though it would be a VR headset by construction, there would be an AR passthrough via cameras.

Rumors have also suggested it will use 8K-resolution displays, chips that could outperform the M1 Pro and M1 Max, and use hand tracking along with eye tracking for control within apps.

Read on AppleInsider

Comments

  • Reply 1 of 6
    The worst part of VR are the social experiments. There are a few VR MMORPG games on the Quest. In each of them strangers come up to you wearing whatever odd avatar they selected and try to engage you in conversation. It's creepy. It's weird. I hate it. I am sure a lot of people must like it but I get creeper vibes from them. The whole thing feels like being forced to go into a club where everyone, including you, are wearing furry outfits. Ugh!
  • Reply 2 of 6
    F_Kent_DF_Kent_D Posts: 98unconfirmed, member
    Going to be an exciting product for sure. The high price will leave me waiting to find a used one on eBay or somewhere similar, the same way I got the AirPods Max. 
    byronl
  • Reply 3 of 6
    Yup, a lot of apple's features and technologies in the past couple of years are all groundwrok for apple's massive AR (and maybe VR) plans.
    these include: ARkit, realitykit, reality composer, motion capture, lidar, the truedepth system, shareplay, animoji and memoji, universal control, spatial audio, live text and translate, object and image recognition, AR maps etc etc etc
    I love the way apple lays the groundwork for a big disruption, the number of features related to spatial computing that apple has put out is only a fraction of what's to come
    I'm very excited.
    ravnorodomlolliverbadmonkfastasleep
  • Reply 4 of 6
    badmonkbadmonk Posts: 1,295member
    byronl said:
    Yup, a lot of apple's features and technologies in the past couple of years are all groundwrok for apple's massive AR (and maybe VR) plans.
    these include: ARkit, realitykit, reality composer, motion capture, lidar, the truedepth system, shareplay, animoji and memoji, universal control, spatial audio, live text and translate, object and image recognition, AR maps etc etc etc
    I love the way apple lays the groundwork for a big disruption, the number of features related to spatial computing that apple has put out is only a fraction of what's to come
    I'm very excited.
    And does it in a way that the “Apple can’t innovate or disrupt anymore” crowd can’t see.  Agree completely.
    byronl
  • Reply 5 of 6
    byronl said:
    Yup, a lot of apple's features and technologies in the past couple of years are all groundwrok for apple's massive AR (and maybe VR) plans.
    these include: ARkit, realitykit, reality composer, motion capture, lidar, the truedepth system, shareplay, animoji and memoji, universal control, spatial audio, live text and translate, object and image recognition, AR maps etc etc etc
    I love the way apple lays the groundwork for a big disruption, the number of features related to spatial computing that apple has put out is only a fraction of what's to come
    I'm very excited.
    3D maps, too. Imagine doing VR Walkaround in a city.
    byronl
  • Reply 6 of 6
    byronl said:
    Yup, a lot of apple's features and technologies in the past couple of years are all groundwrok for apple's massive AR (and maybe VR) plans.
    these include: ARkit, realitykit, reality composer, motion capture, lidar, the truedepth system, shareplay, animoji and memoji, universal control, spatial audio, live text and translate, object and image recognition, AR maps etc etc etc
    I love the way apple lays the groundwork for a big disruption, the number of features related to spatial computing that apple has put out is only a fraction of what's to come
    I'm very excited.
    3D maps, too. Imagine doing VR Walkaround in a city.

    true! forgot about that one
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