WWDC 2022 is on June 6 through June 10

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in iOS edited April 2022
Apple has confirmed WWDC 2022 will start on June 6, with it holding the annual developer-focused event online for one more year.




A posting to the Apple Developer website states WWDC will be taking place on the week starting June 6. As is typical for event announcements, Apple offers no real clues about what it will be showing off, neither in text or its announcement graphics.

The 2022 WWDC will follow on from WWDC 2021 and WWDC 2020, which were virtual events held online as an alternative to the usual in-person attendance. With COVID-19 still not going away, Apple is using the same structure once more.





The Monday keynote, when Apple usually discusses its biggest changes, will be a pre-recorded video stream, similar to the last two presentations. Though not a fully on-stage affair, expect Apple CEO Tim Cook introducing other executives to speak about Apple's operating systems in an information-dense and slickly-produced video.

After the keynote, Apple will be sharing updates via online sessions, with video presentations from key Apple employees.

As well as the online conference, Apple will be hosting a special day for developers and students at Apple Park on June 6, to watch the keynote and the State of the Union videos. Apple will be supplying details about applying for attendance via its Apple Developer site soon.

For the third-year running, Apple is running the Swift Student Challenge, encouraging students to make a Swift Playgrounds app project on the topic of their choice and submit it by April 25. Winners receive a free year of membership to the Apple Developer Program, as well as "exclusive WWDC22 outerwear and a customized pin set."

Shortly after Apple's confirmation, Apple SVP of Marketing Greg Joswiak posted to Twitter a brief animation. The graphic depicts a circle with multi-colored backlighting gradually getting brighter and dimmer.

It's one of my favorite times of the year! #WWDC22. Can't wait for June 6th. pic.twitter.com/98gag4zGeI

-- Greg Joswiak (@gregjoz)


The circle seems to have the Swift logo embedded in the middle. Swift is a programming language heavily used in iOS development, with Apple using WWDC 2021 to preview Swift 5.5 ahead of its September release.

"At its heart, WWDC has always been a forum to create connection and build community," said Susan Prescott, Apple's vice president of Worldwide Developer Relations and Enterprise and Education Marketing. "In that spirit, WWDC22 invites developers from around the world to come together to explore how to bring their best ideas to life and push the envelope of what's possible.

WWDC 2021 also included an update to Swift Playgrounds for iPadOS, enabling users to submit apps directly to the App Store.

For 2022's event, WWDC will almost certainly includes changes inbound in iOS 16, iPadOS 16, tvOS 16, watchOS 9, and the next version of macOS. Hardware can also form part of the event, with an Apple Silicon update to the Mac Pro a good candidate for Apple to show off.

Read on AppleInsider

Comments

  • Reply 1 of 12
    blastdoorblastdoor Posts: 3,671member
    Perhaps this already exists and I'm just not aware of it (please enlighten me, somebody!), but I'd love to see more discussion, documentation, tools, APIs, etc focused on making the purported advantages of the CPU and GPU sharing the same memory space as broadly and easily accessible as possible. 
    gregoriusmwatto_cobrabyronl
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  • Reply 2 of 12
    eightzeroeightzero Posts: 3,163member
    I'm tuning in just to hear Serenity Caldwell give updates on "dub dub."
    gregoriusmwatto_cobralkrupp
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  • Reply 3 of 12
    zimmiezimmie Posts: 651member
    blastdoor said:
    Perhaps this already exists and I'm just not aware of it (please enlighten me, somebody!), but I'd love to see more discussion, documentation, tools, APIs, etc focused on making the purported advantages of the CPU and GPU sharing the same memory space as broadly and easily accessible as possible. 
    They have had a few sessions on optimizing computations with Metal and unified memory. The one I specifically remember was Create image processing apps powered by Apple Silicon.

    They could do more, sure, but a lot of the advantages are only relevant to certain types of program. Even then, only a small subset of the programmers who write what users perceive as that type of program need to care. For example, the people writing the Unity 3D engine would need to care about unified memory, but people writing games using Unity mostly would not.
    watto_cobrabyronlelliots11
     2Likes 0Dislikes 1Informative
  • Reply 4 of 12
    cgWerkscgwerks Posts: 2,952member
    AppleInsider said:
    Hardware can also form part of the event, with an Apple Silicon update to the Mac Pro a good candidate for Apple to show off. 
    I'm glad to see we're not going with 'WWDC is about software, so don't expect hardware' thing from past years.
    Let's hope we see some Mac Pro info, and it doesn't actually turn out to be true this year!
    (I don't think there is much other anticipated hardware, is there? First time I ever said that, I think. LOL)
    JWSCwatto_cobra
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  • Reply 5 of 12
    9secondkox29secondkox2 Posts: 3,240member
    Not expecting max pro at wwdc. 

    But expecting major update to swift and that apple will be requiring developers to code Mac apps via swift moving forward. 
    watto_cobra
     1Like 0Dislikes 0Informatives
  • Reply 6 of 12
    blastdoor said:
    Perhaps this already exists and I'm just not aware of it (please enlighten me, somebody!), but I'd love to see more discussion, documentation, tools, APIs, etc focused on making the purported advantages of the CPU and GPU sharing the same memory space as broadly and easily accessible as possible. 

    Every single technical piece that Apple puts out that talks about Apple Silicon puts UMA at the center of the discussion of the performance story.  
    watto_cobra
     1Like 0Dislikes 0Informatives
  • Reply 7 of 12
    Not expecting max pro at wwdc. 

    But expecting major update to swift and that apple will be requiring developers to code Mac apps via swift moving forward. 

    That's not how it works.  Apple won't require a language to work.  Even if you use SwiftUI, a Swift-only technology, Objective-C and the Objective-C runtime are all over any application that is shipped, by 3rd parties and by Apple itself.  
    watto_cobrabyronldewme
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  • Reply 8 of 12
    I immediately thought about The Hunger Games when I saw the logo!
    watto_cobramike1byronl
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  • Reply 9 of 12
    blastdoorblastdoor Posts: 3,671member
    I immediately thought about The Hunger Games when I saw the logo!
    Ha -- it is somewhat reminiscent of that. It's the Swift logo, though. 
     0Likes 0Dislikes 0Informatives
  • Reply 10 of 12
    mattinozmattinoz Posts: 2,557member
    Not expecting max pro at wwdc. 

    But expecting major update to swift and that apple will be requiring developers to code Mac apps via swift moving forward. 

    That's not how it works.  Apple won't require a language to work.  Even if you use SwiftUI, a Swift-only technology, Objective-C and the Objective-C runtime are all over any application that is shipped, by 3rd parties and by Apple itself.  
    Maybe they’ll announce and new objective c runtime written in swift. 

     0Likes 0Dislikes 0Informatives
  • Reply 11 of 12
    eightzeroeightzero Posts: 3,163member
    blastdoor said:
    I immediately thought about The Hunger Games when I saw the logo!
    Ha -- it is somewhat reminiscent of that. It's the Swift logo, though. 
    May the odds be ever in your favor.
     0Likes 0Dislikes 0Informatives
  • Reply 12 of 12
    elliots11elliots11 Posts: 290member
    zimmie said:
    blastdoor said:
    Perhaps this already exists and I'm just not aware of it (please enlighten me, somebody!), but I'd love to see more discussion, documentation, tools, APIs, etc focused on making the purported advantages of the CPU and GPU sharing the same memory space as broadly and easily accessible as possible. 
    They have had a few sessions on optimizing computations with Metal and unified memory. The one I specifically remember was Create image processing apps powered by Apple Silicon.

    They could do more, sure, but a lot of the advantages are only relevant to certain types of program. Even then, only a small subset of the programmers who write what users perceive as that type of program need to care. For example, the people writing the Unity 3D engine would need to care about unified memory, but people writing games using Unity mostly would not.
    That was a super informative and in-depth video, thanks for sharing it 
     0Likes 0Dislikes 0Informatives
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