Apple warns developers it will pull apps without recent updates from the App Store
Developers are complaining on social media that Apple is preparing to remove apps from the App Store that haven't been updated for a long time, unless developers issue an update quickly.

In a number of posts to Twitter on Saturday, developers have revealed they have received emails from Apple about an "App Store Improvement Notice." The email warns developers that the app "has not been updated in a significant amount of time and is scheduled to be removed from sale in 30 days."
Apple's message says the app can be kept available for new users in the App Store by submitting an update for review within 30 days, reports The Verge. "If no update is submitted in 30 days, the app will be removed from sale."
Apps that are removed from the App Store won't affect apps already downloaded to user devices, with features such as in-app purchases set to continue working. The requirement to update only applies to the App Store listing itself.
The apps in question haven't been updated in years, prompting Apple's warnings of delisting. Robert Kabwe posted that the free game Motivoto faces removal because it's more than two years old.
Kawbe also complained that the notice is "not cool," and that "games from 2000 are still available for sale," before declaring "This is an unfair barrier to indie devs."
Others have raised the issue that games "can exist as completed objects," ones which aren't suitable for updates or a live serviced model. " According to developer Emilia Lazer-Walker, the apps are "finished artworks from years ago," and that it isn't "viable for me to spend multiple days updating each of a few free small games I built in 2014."
The problem isn't limited to just games. Kosta Eleftheriou said Apple removed a version of his FlickType Keyboard aimed at visually impaired users because it hadn't been updated in two years. Eleftheriou then points out "Meanwhile, games like Pocket God have not been updated by the developers for 7 years now."
The process is part of a policy established in 2016, one that implemented an ongoing process of evaluating legacy apps for issues. On a support page, Apple says the program is to "make it easier for customers to find great apps that fit their needs," by checking that "apps available in the App Store are functional and up-to-date."
Read on AppleInsider

In a number of posts to Twitter on Saturday, developers have revealed they have received emails from Apple about an "App Store Improvement Notice." The email warns developers that the app "has not been updated in a significant amount of time and is scheduled to be removed from sale in 30 days."
Apple's message says the app can be kept available for new users in the App Store by submitting an update for review within 30 days, reports The Verge. "If no update is submitted in 30 days, the app will be removed from sale."
Apps that are removed from the App Store won't affect apps already downloaded to user devices, with features such as in-app purchases set to continue working. The requirement to update only applies to the App Store listing itself.
The apps in question haven't been updated in years, prompting Apple's warnings of delisting. Robert Kabwe posted that the free game Motivoto faces removal because it's more than two years old.
I feel sick. Apple just sent me an email saying they're removing my free game Motivoto because its more than 2 years old.
It's part of their App improvement system.
This is not cool. Console games from 2000 are still available for sale.
This is an unfair barrier to indie devs. pic.twitter.com/7XNcLfiEcR-- Protopop Games (@protopop)
Kawbe also complained that the notice is "not cool," and that "games from 2000 are still available for sale," before declaring "This is an unfair barrier to indie devs."
Others have raised the issue that games "can exist as completed objects," ones which aren't suitable for updates or a live serviced model. " According to developer Emilia Lazer-Walker, the apps are "finished artworks from years ago," and that it isn't "viable for me to spend multiple days updating each of a few free small games I built in 2014."
The problem isn't limited to just games. Kosta Eleftheriou said Apple removed a version of his FlickType Keyboard aimed at visually impaired users because it hadn't been updated in two years. Eleftheriou then points out "Meanwhile, games like Pocket God have not been updated by the developers for 7 years now."
The process is part of a policy established in 2016, one that implemented an ongoing process of evaluating legacy apps for issues. On a support page, Apple says the program is to "make it easier for customers to find great apps that fit their needs," by checking that "apps available in the App Store are functional and up-to-date."
Read on AppleInsider
Comments
Is another business model to change and complicate things in order to sell training...?
I just wrote development of my main app about a couple of interface design 'upgrades' that actually made the application less efficient and thus less effective.
Any debate on how churn meaningfully benefits users will rage on...
The move doesn't impact me because I would never download any app that doesn't have an App Privacy section in its App Store description. Apple's motivation here is simply to plug one of the holes in its walled garden. They should have done this over a year ago. Shame on Apple.
Apple updates iOS with new features all of the time and old apps that haven't received an update since iOS 6 or so reflect poorly on the store, hide more modern apps in the clutter, and perhaps more to the point probably don't reflect modern security practices and privacy notifications and behaviors.
There were a few old 32-bit applications that I was running, like Adobe CS6, but got tired of weird compatibility issues. I also got education pricing on Adobe rental fees.
Agreed that iTunes is MUCH better than the Music app. I had to completely rebuild my music library after the update because of what Monterey AND iOS 15 did. Missing albums. scrambled artwork, randomly reassigned genres. Most of my 1050 complete albums were affected! A nightmare. Hours of work to make it right.
Reading the Apple Support Forums, MANY people, DJs, teachers, professors, trainers, lost all their Playlists. ALL of them.
Apple had no answers on how to restore them. Luckily I didn't have playlists.
Monterey is buggy as hell, too. My wife complains about it. That's DEFINITELY not a good thing.
Apple has gotten REALLY sloppy, I must say. My first Mac was a 512K, so I've seen it ALL!
For games, I think there should be a subset of Apple APIs that are guaranteed not to change (including a stable architecture using Rosetta or LLVM bitcode). People like their games to be able to run forever. If a game can never break API compatibility, we wouldn't have the problem of so many games that stop working. This would also help promote games to a form of media. Media should never stop working just because it is older.
There is a *BIG* reason why game publishers think the 30% cut they pay to Xbox and PlayStation is fair, but they feel the 30% cut to Apple isn't. Those platforms guarantee a game will run for the life of the platform without changes. If the game publisher doesn't have to retain developers to support the game throughout its lifespan they are getting their money's worth. They would make more money over the long term and they wouldn't have to face angry gamers when the game stops working. If Apple can provide the same guarantees, I think they can argue that they are pricing fairly.
For now.
Kind of hard, sometimes.