Meta, Adobe, Microsoft join metaverse standards body -- but Apple does not
A new Metaverse Standards Forum aims to encourage the development of open standards for metaverse technology, but it has not managed to sign up Apple.

Logo of the new Metaverse Standards Forum
Apple CEO Tim Cook has previously said he takes the metaverse seriously enough to invest in it, but separately others are as yet regarding it as meaningless hype.
Now a new standards organization hopes to help rid the metaverse of this meaningless image and instead "foster interoperability standards for an open metaverse." Formed by around 35 companies, the group's most prominent members include:
"Establishing standards is essential to foster collaboration in the Metaverse," continued Corazza, "and to allow this new ecosystem to truly flourish."
"Building a metaverse for everyone will require an industry-wide focus on common standards," said Vishal Shah, vice president of Metaverse at Meta, in the statement. "Creators, developers and companies will all benefit from the technologies and experiences that will be made possible by common protocols."
"Our goal is to build an open metaverse that enriches humanity and is home to a thriving, fair ecosystem with millions of creators," added Marc Petit, vice president of Unreal Engine ecosystem at Epic Games. "We are thrilled to help launch the Metaverse Standards Forum, a collaborative industry-led effort founded to accelerate the development and adoption of interoperability standards."
Apple is not a member, though the Metaverse Standards Forum notes that membership is "open to any organization at no cost." It's not clear if Apple was invited to be a founding member, or not.
Read on AppleInsider

Logo of the new Metaverse Standards Forum
Apple CEO Tim Cook has previously said he takes the metaverse seriously enough to invest in it, but separately others are as yet regarding it as meaningless hype.
Now a new standards organization hopes to help rid the metaverse of this meaningless image and instead "foster interoperability standards for an open metaverse." Formed by around 35 companies, the group's most prominent members include:
- Adobe
- Epic Games
- Meta (Facebook)
- Microsoft
- Nvidia
- Qualcomm
"Establishing standards is essential to foster collaboration in the Metaverse," continued Corazza, "and to allow this new ecosystem to truly flourish."
"Building a metaverse for everyone will require an industry-wide focus on common standards," said Vishal Shah, vice president of Metaverse at Meta, in the statement. "Creators, developers and companies will all benefit from the technologies and experiences that will be made possible by common protocols."
"Our goal is to build an open metaverse that enriches humanity and is home to a thriving, fair ecosystem with millions of creators," added Marc Petit, vice president of Unreal Engine ecosystem at Epic Games. "We are thrilled to help launch the Metaverse Standards Forum, a collaborative industry-led effort founded to accelerate the development and adoption of interoperability standards."
Apple is not a member, though the Metaverse Standards Forum notes that membership is "open to any organization at no cost." It's not clear if Apple was invited to be a founding member, or not.
Read on AppleInsider
Comments
All of these companies want Apple to be a member so they can force Apple to open up their platform so they can make money with the least amount of work necessary.
Second Life is not perfect, and a bit crusty, but hey still have users and it's closer to a pure metaverse than anyone's gotten so far.
They've had to actually deal with many of the non-obvious problems and issues that a fully open, malleable world brings.
SL also has a user community that "gets"metaverse. They don't have to be "sold"on the concept.
They've built the world, in both infrastructure and avatars.
The users have dealt with the concepts of item vending and ownership permissions, tied to in-world currencies.
It's thornier than the consortium wants it to be. A Metaverse isn't just gaming apps that share common asset data formats.
The standards need to be more than a way to make it easier to shovel content into a world.
The hard part is making it flow for the users, keeping it continuous, immersive, and unified.
The standards need to be extendedable in-world, because the users they want to attract will know better than them in time.