Craig Federighi, Alan Dye talk about Dynamic Island's creation

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in iOS
Dynamic Island's creation came from thinking about a smaller TrueDepth camera array for the iPhone 14 Pro, an interview with SVP of software engineering Craig Federighi and VP of human interface design Alan Dye claims.




The Dynamic Island of the iPhone 14 Pro and Pro Max has received positive feedback from users since its introduction, replacing the often complained about notch. In an interview about the software feature, Craig Federighi and Alan Dye explain some of what went into its creation.

"It's probably the first major operation change in five years since the iPhone X came out," claimed Federighi to Axis, following the removal of the Home button. That hardware change caused a fundamental review of "various iPhone operation methods, such as how to unlock the lock screen, return to the Home Screen, and how to switch apps."

The Home button change revamped the appearance of the iPhone, he continued "it made me think again about how to run multiple apps, notifications, and how to manage the ongoing behavior in the background. It was a very exciting challenge for us to consolidate what is happening on our iPhone into this small interactive place."

Dye chimed in, explaining that both hardware and software partners came together to solve the problem. "This new feature also made it possible to display alerts, notifications, and ongoing operations in real-time without seeing the boundary between hardware and software. I think it's a good example of Apple-like development."

On where Dynamic Island came up as a concept, Dye admitted it's "very difficult to trace the source of ideas," because work is based on a "huge discussion with difficult groups of people." The idea stemmed from a question of "what could be done with the extra space if the top sensor area could be made smaller," and it was apparently a discussion that had "been going on for year, not the last year or so."

While the status bar was small to begin with, Dye remembered "The breakthrough moment was when I realized that the [Dynamic Island] animation didn't have to be limited to the status bar area. It gets a little bigger and lets you know what you're doing."

"You forget that there is a static physical hardware, and the whole is a dynamic software like a fluid. Our goal was to make you think," he continued.

On the reveal of Dynamic Island, Federighi reminisces about the Steve Jobs Theater presentation, and the moment it was brought up on screen and shown I action. "Everyone at the venue held their breath and fell silent. I heard a voice of surprise. It was the same when we first saw this feature inside Apple."


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Comments

  • Reply 1 of 7
    bloggerblogbloggerblog Posts: 2,317member
    I await the day when more apps use it. Right now I only realize it when playing a song, on a phone call, or navigation in the background 
    twokatmewwatto_cobra
  • Reply 2 of 7
    I love the Dynamic island and can see enormous potential for it
    watto_cobra
  • Reply 3 of 7
    bulk001bulk001 Posts: 710member
    Quote: 
    very difficult to trace the source of ideas," because work is based on a "huge discussion with difficult groups of people.”

    different? 

    and the moment it was brought up on screen and shown I action.

    in?


    fred1GrannySmith99watto_cobra
  • Reply 4 of 7
    hmlongcohmlongco Posts: 411member

    On where Dynamic Island came up as a concept, Dye admitted it's "very difficult to trace the source of ideas," because work is based on a "huge discussion with different groups of people.."
    That's too bad, because the person who thought of it should get some kind of award or recognition. Not enough of that goes on these days, whereas back in the early days we knew who was primarily responsible;e for, say, the Apple Disk ][ Controller (Woz) or QuickDraw or the original icons on the Macintosh (Atkinson, Kare).
    FileMakerFellerwatto_cobra
  • Reply 5 of 7
    bulk001 said:
    Quote: 
    very difficult to trace the source of ideas," because work is based on a "huge discussion with difficult groups of people.”

    different? 

    and the moment it was brought up on screen and shown I action.

    in?



    There are quite a few more mistakes in the article. Too many to list. Has the art of proofreading died out?
    FileMakerFellerwatto_cobra
  • Reply 6 of 7
    bloggerblogbloggerblog Posts: 2,317member
    "very difficult to trace the source of ideas,"
    Sounds like someone doesn’t want to give credit where credit is due, I could be wrong of course but it sounds like it
  • Reply 7 of 7
    dewmedewme Posts: 4,551member
    I'm curious whether there are many folks who were so negative about "the notch" but like "the island?" If so, why?

    From a screen real estate perspective both the notch and the island are "stealing" screen pixels because Apple can no longer fit sensors that would have been put in a bezel on the screen. The island definitely seems more purposeful because it's at the center of more interactive features where the notch was like a bird dropping on the top edge of your windshield that you could not scrape off. The island can't be scraped off either, and it's even more inside your primary field of view, but it now has some cool features surrounding it.

    I'm okay with the island, but it's a very interesting case study in how to transform what used to be viewed as a shortcoming into a desirable feature. The island's acceptance probably says a lot more about human nature than it does about technological innovation. 
    watto_cobra
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