Apple has a key advantage over Meta in augmented reality

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As Apple prepares to release a mixed-reality device, Meta's lead in the virtual reality market will collapse quickly unless it can build an ecosystem.

Ray-Ban Stories from Meta
Ray-Ban Stories from Meta


In 2021, Meta partnered with Ray-Ban to release a set of smart glasses called Ray-Ban Stories. They can capture photos, playback audio, take phone calls, and perform other basic tasks.

Meta ran into some problems when developing the glasses, according to a recent report from The Information. Before the product launched, the team had spent months trying to make them work better with the iPhone.

They wanted photos taken by the glasses to automatically download to a user's iPhone without needing them to open Meta's app. But the automatic download wouldn't work when the iPhone was inactive.

Unlike Google and Apple, which are rumored to launch AR products, Meta doesn't manufacture a smartphone. Initially, an AR headset may need to pair with a smartphone to perform complex computations.

Sources say Meta has been trying to build devices that could pair with AR glasses, such as a smartphone-shaped device that could control the glasses or give them computing power. But the downside is requiring people to carry an extra device in their pocket in addition to the smartphone that they likely already have.

Meta also tried -- unsuccessfully -- to create a smartwatch that could pair with its AR glasses. But the team has faced problems with design and power and has scrapped three unreleased smartwatches.

Apple produces iPhones and Apple Watches that could pair with its rumored AR glasses, giving the company a considerable advantage over Meta, at least until, or unless, Meta can create glasses that have enough computing power to work without a smartphone or smartwatch.

Apple also creates operating systems that work on its devices, and is building a new one for its AR headset. Meta is also lacking in this area, abandoning a project to create a custom operating system in 2021. It also has to rely on other companies for chips to power its headset.

As more companies enter the AR and VR spaces, Meta will need to solve these problems if it wants to stay in the lead and produce a headset that people can comfortably wear for hours at a time instead of a bulky product.

Read on AppleInsider

Comments

  • Reply 1 of 7
    DAalsethdaalseth Posts: 3,209member
    Considering all the failed efforts and dead ends, Meta has gone down in their VR effort I don’t really get why A) people said they were in the lead, and B )why the departure of Carmack prompted the earlier article about how their efforts were “doomed”. It strikes me more that he left BECAUSE they were going nowhere fast and wasting a lot of money in the process. Seems that Meta leads in hype and press releases, but other companies, Apple, MS, others, are doing the hard work to make it work.
    edited December 2022
    FileMakerFellergilly33watto_cobra
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  • Reply 2 of 7
    Oh brother. Meta just doesn't have the know-how-hardware/software experience like the rest. Even MS does have both but failed miserably on their portable devices. Meta has a long way to go. I think they need to focus on Oculus VR that they own and make it better...... for the gamer niche. And leave AR for Apple.
    gilly33watto_cobra
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  • Reply 3 of 7
    avon b7avon b7 Posts: 8,181member
    I don't see the traditional ecosystem situation as being a problem at all. Especially as both Apple and Google will be coming under pressure to release their grips on precisely this kind of issue.

    Meta would only need to use for example IoT/FTTR/5G to begin resolving the issues that hinder a good XR experience (size, weight, battery etc). I really like the idea of ceiling mounted, simultaneous laser charging for use in the home which is one particular wireless charging option that might not be too far off. 

    At some point, things should be able to converge back 'on-device' once technology makes it feasible. 

    Pricing is going to be the biggest hurdle for everyone, Apple included but content is also key and that requires partners. Not really a problem for anyone as long as open standards are used. 

    Rumours point to an expensive niche product from Apple, well away from where Meta is swimming right now. 

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  • Reply 4 of 7
    I don't think the technology is there yet for AR.  For me, it needs to have all day battery life, be comfortable/non cumbersome to wear, and to not look like absolute garbage.  So far, I haven't seen a single device that accomplishes any of this, let alone all 3.  And even then, I haven't seen an AR interface that is intuitive and useful enough to make it worth wearing them.  I do believe we will eventually get to a point where AR is useful outside of industrial applications, but I don't think the technology is there yet as far as battery life, displays and general interfaces go.

    I am cautiously optimistic that Apple will come up with something, but I feel like you would almost need an Apple watch or a similar device to interface with the UI, unless you want to be constantly reaching up to your temples or pulling out your iPhone.  
    watto_cobrabeowulfschmidt
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  • Reply 5 of 7
    The way my eyesight is going, I'm going to need to use AR to highlight the cameras other people are wearing. Bonus points to anyone who can figure out how to set up an interference field that disables those enemy devices within a defined area without also microwaving organic material. Might be worth investigating some sort of protocol that can communicate "I don't give permission to be recorded" and legislation to mandate implementation.
    watto_cobrabeowulfschmidt
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  • Reply 6 of 7
    thttht Posts: 5,865member
    Well, all the immature hardware and platformware aside, seems like there isn't a killer app for goggles yet. If there was an actual use for a large market of people, people would still use it even with the crappy hardware and software aside.

    If it is a virtual world like in Ready Player One, and VR scifi before it, where it is a realtime group activity, it is a fail imo. All this 3D goggle stuff requires work, and people to talk, and do physical stuff. And it seems to be the equivalent of a "group chat". A keyboard and display requires 100x less work, is more efficient for users (reading and typing are easier the hearing and speaking), you can go back and forth in your timeline etc.

    I really did hope Apple's glasses would just be another display for an iPhone. AR, not VR. Just a status display for glancible information from your phone or other computer. UI interactions eventually comes when LiDAR gets cheap enough. Eventually a high-DPI quality virtual display that sits next to your computer display or phone display. It would just hang right next to the iPhone as if it was attached to it, or perhaps placed anywhere at will be the user. Still seems at least 5 years away.
    watto_cobra
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  • Reply 7 of 7
    dewmedewme Posts: 5,940member
    The primary problem with AR today is that it hasn’t yet articulated a practical and productive use for the vast majority of humanity, Planes, trains, ships, rockets, and automobiles allow humans to move across distances at speeds that far surpass humans’ innate capabilities. Radios, telephones, and satellites allow humans to communicate across vast distances in real time. Machines, computers, and automation allow humans to offload and perform mental and physical tasks that far exceed humans’ physical and cognitive capabilities.

    The real question is what will AR do for humanity that breaks through our inherent physical or cognitive limitations? It’s totally okay if the first attempts at useful and productive AR are very small steps. We have to start somewhere. Well, somewhere other than layering on just another medium for advertising and social discord. If that’s what Meta is trying to sell us, it deserves to fail in most spectacular fashion.
    muthuk_vanalingamwatto_cobra
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