'Death Stranding: Director's Cut' walking onto Mac
Gaming luminary Hideo Kojima was brought in to WWDC 2023 to confirm "Death Stranding: Director's Cut:" will be coming to the Mac in the future.

Hideo Kojima
After promoting the macOS Sonoma gaming changes, Apple took a moment to highlight a major title heading onto Mac. "Death Stranding: Director's Cut" will be landing on the platform via the Mac App Store in the future.
Taking to the virtual stage, Hideo Kojima said "We are now entering a new era for gaming on the Mac," mentioning the "modern rendering pipeline and the amazing graphical fidelity delivered by MetalFX Upscaling."
"Death Stranding" tasks the player as a "Porter," an individual who must travel across a ravaged country, connecting places together and delivering supplies on a massive adventure.
Kojima added the game will be available via the Mac App Store for preorder soon, with a release slated for later in 2023.
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Comments
Hideo Kojima has a strange way of designing games. They are so slow to play out. There's an article saying he wanted to have a mission in a game that would take two weeks to complete:
https://kotaku.com/hideo-kojima-metal-gear-boss-battle-solid-3-1849527921
Death Stranding has a median completion time of 40 hours:
https://howlongtobeat.com/game/38061
Resident Evil Village is 9 hours:
https://howlongtobeat.com/game/80038
This kind of game design works for him because his full-time job is games but most people are trying to fit the game into their free time, maybe 4-6 hours per week. 10 weeks to finish a narrative-driven game is way too much.
The best thing he could do for this game is introduce a casual mode that allows completing it in a reasonable timeframe.
They could also make a TV series out of the story. The cutscenes alone are 7 hours:
If the rendering was polished up, that could be cut into a 10 episode Apple TV series.