Apple slammed with $1 billion class action lawsuit in UK over 30% App Store fee
A new class action lawsuit in the UK from over 1,500 developers calls Apple's App Store fee excessive and a result of the company's app distribution monopoly.
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Apple charges developers up to a 30% commission on transactions made on its platform. This fee has been long-scrutinized by world governments and developers alike, but so far has survived such scrutiny.
The latest attack on App Store fees comes from a group of 1,566 app developer in the UK. According to a report from Reuters, the group has started a class action lawsuit against Apple on the basis that the fee is excessive and a result of Apple's monopoly on its app distribution platform.
"Apple's charges to app developers are excessive, and only possible due to its monopoly on the distribution of apps onto iPhones and iPads," Sean Ennis, a professor at the Centre for Competition Policy at the University of East Anglia and a former economist at the OECD, said in a statement. "The charges are unfair in their own right, and constitute abusive pricing. They harm app developers and also app buyers."
Ennis is bringing the class action lawsuit forward to the UK Competition Appeal Tribunal. He is being advised by the law firm Geradin Partners.
App Store fees have always been a point of contention
Apple discussed its 30% fee during the Epic Games trial. It has also said previously that 85% of developers on the App Store do not pay a commission and that it helps European developers access markets and customers in 175 countries through the App Store.
Multiple organizations and governments around the world have fought Apple's fee structure. Currently, with few exceptions, a developer owes Apple 30% of any transaction that occurs on its platform and this is reduced to 15% for subscriptions that last over one year.
The Small Business Program also ensures developers that earn less than $1 million in a year is only charged a 15% fee. The 30% fee kicks in once a developer crosses the $1 million threshold in a given year.
Apple faces constant scrutiny over its fees
Companies have even taken up the battle, like Facebook stating that Apple's 30% fee hurts small businesses. Also, cutouts that seemingly help multi-billion dollar corporations increasingly become points of contention.
Apple previously lost a $100 million lawsuit in 2022 that originated in 2019, alleging the $100 developer fee and $0.99 increments hurt developers. The $100 fee is no longer a requirement, as there is a free developer account tier, and the $0.99 tiers were changed out for more granular prices.
This proves that Apple isn't immune to the influence of greater courts. However, a class action lawsuit doesn't always guarantee rule changes.
Apple provided a statement to AppleInsider that covers many of the points we made above about the Small Business Program, developer fees, and more. The company asserts that it has never increased fees in the fifteen years of the App Store but has, in fact, reduced fees and added exemptions.
The statement shared that Apple has created 440,000 UK jobs, and UK developers have generated $49 billion in earnings in 2022.
Update July 25: Added information about a statement from Apple.
Read on AppleInsider
Comments
I have had it with a nation and world of freeloaders wanting everything for free expect for the fees they charge for their products (in this case apps).
Apple could probably block UK apps and no one would miss them though there probably are one or two that are useful
Feels like it’s become fashionable to sue Apple and other large companies just because they are successful.
No one is forcing anyone to develop apps
for the App Store, and the rate hasn’t increased, in fact it’s DECREASED if you earn less than $1M as I recall.
• Class action lawsuit by renters against landlords who charge rent for apartments
• Class action lawsuit by lease holders against banks who charge for driving the bank’s car
• Class action lawsuit against supermarkets for charging a stocking fee to sell goods in their stores
What a bonkers world we live in where people expect to profit off of others intellectual property at whatever rate they feel like paying.
Is this guy really a "professor"? In what field? if he is, then they must have really low academic standards at the Centre for Competition Policy at the University of East Anglia. When it comes to "competition", this guy sounds as ignorant as Tim Sweeney. Did this "professor' do any research before making such an idiotic statement?
Microsoft charges 30% commission to Xbox game developers and their Microsoft Store in the Xbox is not a monopoly. Xbox users can load games from physical media.
Sony charges 30% commission to PlayStation game developers and their Playstation Store is not a monopoly. Playstation users can load games from physical media.
Nintendo charges 30% commission to Nintendo Switch developers and their Nintendo app store is not a monopoly as Switch users can load games from physical media.
Amazon charges 30% commission to Amazon Fire device developers and their Amazon App Store is not a monopoly on their Fire devices. Amazon Fire device users can choose to install many other app stores, including the Google Play Store.
Steam charges a 30% commission to Steam developers and Steam is not a monopoly as there are other ways to play games on a computer.
Google charges 30% commission in their Google Play Store and not only is the Google Play Store not the only app store on Android, developers don't even have to use an app store to get their apps on to Android devices.
So how is it that Apple charges to developers are excessive and "only possible" because of its "monopoly", when all the other app stores that aren't a monopoly, are able to charge the same "excessive" rate? One don't need to be a "professor" to logically think out that if app stores can still change a 30% commission (to their developers) when they are not a "monopoly", then being able to charge 30% commission has nothing to do with being a "monopoly". If Tim Sweeney (CEO of Epic Games) wants to charge 12% commission and lose money running their app store, that's his choice. It doesn't mean that any of the other app stores have to do the same.
An automobile still decreases in value by thousands when you drive it off the dealer's lot. (Except for units in short supply.) This is in part to compensate for the cost to the dealership for salaries, rent, materials, interest. There is also a holdback amount that the auto manufacturer pays back to the dealership after the car is sold. So getting the car at list price, or even dealer cost is not that great a deal in normal times. Dealer cost does not take into consideration the holdback paid to the dealership (and any other deals not normally revealed to mere mortals). Normally, a dealership makes more money selling a used car than a new car, and expects to make a good amount on service and repairs.
At one time, I worked for a business owner who thought he should be able to copy software and resell it, regardless of the copyright. He reasoned that the cost to the software provider per incremental unit was essentially the cost of the floppy disks used for distribution at the time. He could not be convinced that the software developers should have an incremental profit per unit.
The argument that consumers have to use the App Store soon won’t even be valid as side loading becomes available. And kudos to AppleInsider for not calling Apple’s fees a “tax”.