Genshin Impact maker tried to dodge App Store fees -- twice
Despite being Apple's poster child for iPhone gaming, the developer behind "Genshin Impact" twice tried to get around paying the App Store's 30% fee.

The App Store is a powerful digital ecosystem.
"Genshin Impact" has previously won an Apple Design Award, and it's seen Tim Cook personally show up to its offices to meet the developers. Most recently, "Genshin Impact" was briefly shown on screen during Apple's iPhone 15 launch.
However, according to New York-based The China Project, the game developer miHoYo has twice tried to circumvent the App Store's in-app payment system since August 2023.
The first time, as spotted by 9to5mac, it was via a miHoYo community app. Members get exclusive promotions through this app, and reportedly, customer service staff were trained to direct users to buy directly from the firm's website.
Apple removed this community app on August 22, 2023. It was back four days later, but without this option to pay on the website.
And then on August 30, 2023, there was a new mini-program in Alipay. It offered the same option of paying by the firm's website, or rather it did, until Apple blocked it for iPhone users on September 11.
Neither Apple nor "Genshin Impact" developer miHoYo have commented.
Read on AppleInsider
Comments
Epic Games comes to mind
Burn the App Store to the ground.
Don't forget what it was like before the "App Store era"... the world polluted with physical packaging for each application you purchased, terrible website experiences, confusing support.
The App Store flipped app distribution on its head, and we know that because Google copied with the Play Store.
Is it time for Apple to re-evaluate the 30% fee? Yes. But they deserve something when they are advertising, distributing and providing some levels of support.
Otherwise, gloves off. As long as it's a closed system, I don't particularly care if the efforts developers use to try and break the rules amount to dirty pool. Means to an end.
The Mac, iOS, iPadOS, and certainly VisionOS, would be, and/or will go, nowhere without developers. Apple creates impressive, unique platforms on which to build. Developers make those platforms dynamic and useful.
(I am conspicuously ignoring at this point the growing "movement" of people who have committed, often in weirdly emotional public posts on Reddit, MacRumors, etc. to not use third party software on iOS in particular, limiting themselves only to first-name, Apple-only options, as a protest against the sort of developer actions outlined in this article. More power to anyone who's needs are basic enough to make that work, but, throwing out the milquetoast default options is a day-one activity for me on any platform.)
https://sensortower.com/blog/genshin-impact-three-billion-revenue
https://www.demandsage.com/fortnite-statistics/
For a small company making $10m, paying $3m for a direct global audience of billions of players is worthwhile ($0.001 per player).
For a big company making $3b+, paying $900m is more than setting up their own distribution ($0.30 per player).
https://techcrunch.com/2023/01/10/app-store-developers-have-earned-320-billion-to-date-says-apple/
If devs earned $320b, Apple has made between $56-137b for app hosting.
Apple's costs include multiple (~10x) $1b data centers with ongoing running costs. They could probably stay profitable with 15% fees but something like 5% could lose money. I can see why they wouldn't voluntarily give up nearly $100b. These big companies are complaining because of their shareholders. Every cost is taking away from their earnings, it's Apple's billionaire shareholders vs Epic's/Mihoyo's/Microsoft's/Match's billionaire shareholders wanting more of that $100b.
A flat percentage doesn't scale well into billions in earnings. It would probably be better scaling down again e.g 15% up to $1m, 30% between $1m and $100m, 15% over $100m.
So if a developer made $1b before, it would be $300m fee. After scaling, it would be ~$165m. Better for big businesses and Apple still makes a healthy profit.
So, one thing I find funny is even Android app stores are not treated equally.
At work, I am looking for a specific app to use on our Android-based smart TV but the app I am looking for is not available on the app store that this TV manufacturer bundles with their TV...but on another Android-based smart TV from a different manufacturer, it is available on their app store. I cannot download their app store on our TV without jumping through hoops and management will not allow it.
Yet Apple has its own app store and people cry to bloody hell and back that it's not fair that the Apple platform does not allow for multiple app stores. What is wrong with this picture?
the only people who want to tear at this great system are slimey competitors who want to be able to subject users to their schemes. No thanks. There are other avenues for that such as android and tizen.