Valve makes Half-Life free on macOS for 25th anniversary
Marking 25 years after the PC game's release, Valve Software is making "Half-Life" free to get for a limited time, though you may need to use older hardware to actually play it on macOS.
Half-Life
The famed PC game Half-Life was released to the world on November 19, 1998. The groundbreaking first-person shooter introduce many new technologies and concepts to the gaming industry, and enabled Valve to become a major force by creating the Steam digital storefront.
Now, 25 years later, Valve is making Half-Life free for Steam users to add to their account and to keep forever. The 100% discount runs until November 20 at 1pm Eastern, with claimants getting to keep the game so long as it is acquired before the deadline.
While it is free, potential players may have difficulty playing it on Mac, as Valve warns it is "not compatible with macOS 10.15 Catalina or above," due to Apple's ending of 32-bit application support with that operating system release. Workarounds include playing the game on a Mac running macOS Mojave or earlier, installing Mojave on a separate APFS volume and booting to it, or using Boot Camp to launch the Windows version.
The game is also available on Windows and Linux.
Half-Life put players as Gordon Freeman, a scientist in the secretive Black Mesa Research Facility. Following an accident, Gordon introduces an alien invasion to Earth, overrunning the facility and prompting a fight to escape.
The game introduced a deep level of storytelling for a first-person-shooter of its time, aided by an in-game atmosphere and impressive visual effects. The story continued in Half-Life 2, a few episodic releases, and the VR game Half-Life Alyx.
The minimum requirements for "Half-Life" on Mac calls for OS X Snow Leopard 10.6.3, 1GB of memory, and 4GB of hard drive space. Graphics require an Nvidia GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher.
According to the Steam storefront, it is rated as "Overwhelmingly Positive" following over 100,000 reviews by players.
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Comments
I really wish they'd ship compatibility containers that would let us run these old applications in runtimes from when they were released.
As for attracting game publishers, any software development company knows that you need to maintain compatibility and/or port your software. Even if they create a game for consoles, when the next version of that console comes out, they need to decide whether to port the game to that new version or drop it. The main reason why they don't create games for Mac is that there just aren't as many gamers who buy a Mac. Apple has always focused on making the Mac a creator's platform (see Jobs' "bicycle for the mind" speech) and games have really been an afterthought. Maybe that'll change though if/when the Apple TV inherits the power of the M-series chips.
Exactly. They should have just released the source code the same way ID did with Quake. That way enthusiasts could port it to the latest Macs.
Meanwhile, Half Life works on Windows just as well as it always did, because Microsoft, for all their (many) faults, really care about backwards compatibility.
https://www.youtube.com/watch?v=HSh409Hgyes
3rd parties make compatibility software. A lot of old titles before 2015 will run in Parallels, newer ones will run in Crossover:
https://www.youtube.com/@macprotips/videos
Horizon Zero Dawn, Diablo IV, Battlefield, Assassin's Creed, Star Wars, Far Cry, Mortal Kombat, Mass Effect, Hogwarts Legacy, Cyberpunk, Elden Ring etc. Decent performance in most of them on Pro/Max chips. That channel has over 300 videos and the Crossover site lists over 2700 fully compatible apps/games:
https://www.codeweavers.com/compatibility/?browse=;app_desc=;company=;rating=5;platform=mac;date_start=;date_end=;name=;search=app;curPos=0
The install process is more cumbersome with compatibility software but it's a good option to get the software running.
Another option is to get one of the handheld gaming PCs:
https://www.asus.com/us/site/gaming/rog/gaming-handheld/rog-ally.html
and stream to the Mac to use the better display quality:
Or plug it into a Mac using a capture card:
https://www.youtube.com/watch?v=P97RpnLFTeg
Geforce Now will also stream the raytracing version of Portal on Mac:
There are a lot of gaming options now, even if they aren't all Mac native.
Remember, Valve does not make trilogies.
Potentially playable on Vision Pro but it runs a bit slow on the entry hardware. Might have to run it via a Mac system.
Ladies and gentlemen, the state of gaming at Apple. The absolute state of it.
Regardless, Value was lazy and never made the effort. ALL Mac developers were it the same boat and had to convert their apps to 64-bit, and then again to ARM. It's part of being a developer. Shit changes and you have to keep up or risk losing your market.