Bending Spoons lays off entire team behind Filmic Pro
The team behind the popular Filmic Pro camera app for iPhone was reportedly laid off by its parent company, bending Spoons, putting the future of the filmmaking tool into question.
Filmic Pro
Filmic was absorbed by Bending Spoons in September 2022, at a time when the pro videography tool changed its subscription model. Over a year later, the team who worked on the app are now apparently out of the company.
According to PetaPixel, the team was completely gutted by Bending Spoons, effectively ending work on Filmic Pro and Filmic Firstlight. Report sources say the entire team was laid off, including the founder and CEO, Neill Barham.
While the layoffs haven't been publicly disclosed by Bending Spoons, anonymous sources tipped the publication off about the change. The LinkedIn account of Barham offers some evidence, with the CEO saying his time at Filmic ran until November 2023.
At the time of onboarding Filmic into Bending Spoons, it was claimed by the app makers that the change would "accelerate our development cycles, and ultimately build an even stronger, more valuable Filmic experience for our customers in the ever-expanding Creator Community."
Since the acquisition, development of Filmic Pro effectively stalled, with its last major feature update dating back to December 2022, though it did add Apple Log support in October.
Bending Spoons operates multiple apps, including Splice, Remini, 30 Day Fitness, and following an acquisition announcement in November 2022 and the completion in March 2023, Evernote. However, in July, Bending Spoons let go of most of its U.S. and Chile Evernote workforce in favor of moving work on the note-taking app to Europe.
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Comments
That said, if they're not adding any new features/refinements to the software and still collecting those subscription fees, customers definitely have a right to be angry. Not sure who is to blame for that (a disgruntled team and/or management reallocating them to other projects), but it's not surprising that a subscription product which has languished for 2 years isn't doing well.
I say: Let me pay once a fair price for a product, not little by little have consumers pay more for less. My 2cts.
That's why all apps have now switched to subscription, and those who haven't will be out of business eventually - in a year, in 3 years but they will be out of business eventually.
I personally hate subscriptions for the same reason app store publishers love them - I will end up paying monthly fees for something I don't use.
I think Apple could solve this problem by removing one time purchases and replacing it with a 1 year subscription for the same price.
Then, if I keep using the app, I pay - but not too much, only like 5.99 or whatever I paid, per year. If I don't keep using the app, I don't pay.
App developers then have an incentive to improve their apps, customers get fair deals since a 1 year subscription is basically the same as owning the app - after all an app needs to be updated, and the same version won't be there for an entire year.
So a one time purchase would then be a 1 year purchase, and after 1 year, maybe users are asked if they want to continue, or the app store uses usage data to make the call of what you would likely want.
I imagine a very good, default, logical user interface for this, that would solve the problem.
I have paid for some apps where it was a loss - I never use these apps anymore.
Some other apps, I bought one time, and used them for 7 years nonstop, never paying a dime more.
Minecraft comes to mind. I bought Minecraft pocket for $4.99 right when it came out on iPhone. And then both my kids were using it every day for years to come - it made no sense, something that provides THIS much value, I would gladly pay more for. I mean I know they're now owned by Microsoft and not exactly hurting from that but... it was strange I never had to pay ever again.
Other apps didn't provide nearly as much value and got more, or similar.
Secondly, it is foolish to disband the original development team. There is a vast amount of undocumented knowledge that an app depends upon for its continued, successful evolution. The standard approach is to plan a total re-write with a new dynamic team to a 'higher spec and/or performance' only to find the developer doesn't have time or money to do it and so starts adding bits and replacing modules piecemeal instead. The whole thing starts to get buggy and no end of regular updates ever gets it close to the original user experience - its USP. Customers switch to a new entrant without all these legacy issues and at a lower price for their needs.
It has happened countless times in software history. The key to the maintenance/update phase of a product's lifecycle is to keep the original developers - beyond their retirement if necessary.
I imagine many will be shorting 'Bending Spoons'.
Look, I get the "value for money" side of things. I'm the same way: I prefer paying once and not continually. That said, software isn't like physical objects, which typically have a lifespan that's unavoidable (and thus the manufacturer is guaranteed a future sale at some point).
And as for saying that the one-time sale model has worked well for ages already, just take a look at the software companies which have lasted longer than 25 years: most of them built "platforms" not "apps" (Microsoft, Apple, Google, etc). The companies which only build apps (like Adobe) have either gone to a subscription model or gone out of business.
but once bought, the company is finished. It may end up as va division, or just a design team, or even, the employees get distributed around and the product, if any, is worked on by people working on a similar product, but now with the new technology. However it may work, if the competition comes out with a free product that’s almost as good, it could destroy the paid fir product the gave. We saw that with Netscape and IE. when Microsoft couldn’t sell IE, they gave it away, and that destroyed Netscape, along with the fact that IE was included, and every time you restarted your PC, IE would reject Netscape as your preferred browser. People got so tired of fighting that they gave in. It also destroyed Netscape’s internet server business as companies that were using Netscape’s browser used their server software. When the browser business went away, so did their server software business.
at any rate, after that long soliloquy, the point is, we’re seeing that here. I imagine the company looked at spending more money to bring the app up to and possibly beyond what Blackmagic had, but decided it would cost too much and it would be uncertain as to whether it would succeed. Not too surprising really, as pretty much everyone has been saying good by to Filmic Pro for several months now.
Some software are pay once up front, but you can't use it forever because down the line they will come out with an update that you have to pay for. Maybe the upgrade cost is lower than buying new (for you) but we can't blame them for charging for an upgrade, especially if their user base has plateaued -- maintenance and development costs still have to be paid. An apparent exception is Vuescan, but that's basically a one man operation and last I noticed, there's internet talk of 'other ways to support Vuescan'. So it looks like the guy is starting to feel the squeeze too.
Now it's reasonable to say that Adobe's switch to SaaS is purely out of greed, as they are able to do this only because their Photo suite has become an industry standard and thus they can charge monopolistic prices because if you want to work in the printing, publishing and related industries, industry practice says you have no choice but to use Adobe.
For smaller app devs though, competition is very fierce; and whether you charge once or by subscription is not determined by the desire to extract monopoly profits but the more immediate desire to just plain survive.
but honestly, even though I do pay for some software subscriptions, sometimes I feel as though it’s blackmail with some developers. Why? Because they have proprietary files and if you stop subscribing, you can’t use them anymore. I try not to get that software.
what Apple is doing with FCP for iOS is fine. Buy once at what I believe is a fair price, or pay monthly only when you need it, or yearly. Seems good. But some duncecaps think $5 a month only when you need it is a ripoff. It’s not.
but the problem with Filmic Pro isn’t that they wanted more money in a sub. It’s that, as I mentioned earlier, Blackmagic destroyed their app and every other video app with a better app that’s free. Free will always destroy paid if it’s even close in quality. If it’s significantly better, there’s just no question.