E3 is dead, and Apple helped kill it

Posted:
in iPhone

The Electronic Entertainment Expo, or E3, is done for good, the event's organizers announced on Tuesday. Apple's success in game sales and disregard for the entire trade show concept can take some credit for killing it -- at least indirectly.

The LA Convention Center's West Hall, festooned in E3 garb
The LA Convention Center's West Hall, festooned in E3 garb



Even for the most grizzled veteran of Apple-centric events like Macworld Expo and WWDC, E3 was on a different scale, entirely. For a week every May (sometimes June), every hotel, restaurant and public space in downtown L.A. was besieged by tens of thousands of video game industry people and industry-adjacent people, clamoring to see the latest the industry had to offer and make deals.

E3 was never an event intended for game developers. That's GDC, which still happens annually in San Francisco's Moscone Center, the historic home of Macworld Expo. E3 was the show for the "suits" -- the marketing and sales people and the retailers they wanted to get in front of. It was put on by the Entertainment Software Association (ESA), a trade association representing the video game industry.

For most of E3's life, it was industry-exclusive. You either had to be vetted as part of the game business or press to get in the door. That exclusivity drove E3's cachet as a huge, big-budget extravaganza where exhibitors tried to outdo each other with ever more outlandish and ridiculous booth designs, swag, and parties.

And while Apple was never at the center of E3, they were certainly a part of it for years. They showed off the iMac to guests at the 1998 E3, months before its general release. They rented booth space and office space at other E3s too.

But by 2005, Apple's presence was strictly off the books. Cupertino sent developer relations and marketing emissaries mostly incognito to meet with select contacts, but didn't bother to maintain a public presence at the event anymore.

Between 2009 and 2014, the tone shifted. There were many initial accounts in that time frame of Apple not being there because they weren't a player, to fear that Apple was going to eat their lunches closer to the end of that. The complaints only got louder and more fearful afterwards.

The complainers had a point, because Apple did eat that lunch. Apple isn't a game developer on its own, but it reaps a giant amount of the game industry's profits, eclipsing Nintendo and Microsoft.

Party of one



As Apple withdrew from E3, it also pared down public appearances at other events. When Macworld Expo moved from New York City back to Boston in 2004, Apple tapped out. Apple would pull up stakes from the San Francisco show a few years later.

Neither show thrived without the guest of honor. Macworld Expo Boston's disastrous return was over almost before it started. The San Francisco show would last longer after Apple left, but it was never the same.

Apple also stopped exhibiting at other events it had long participated in, like the National Association of Broadcasters (NAB) show. Apple spiked the Paris, France-based Apple Expo.

Apple Reston
Apple realized it was reaching many more people at its retail stores than at trade shows



By then, Apple's strategy was clear. It'd rather throw its own party than be a guest at someone else's.

Executives at other consumer tech companies took notice of what Apple was doing. The big anchors of E3 -- the biggest publishers and console makers -- understood they could control their message on their schedule, just as Apple had done.

Within a few years, the exodus of game companies from E3 would pick up speed. The ESA tried to reinvent the show several times, but the damage was done and E3 never picked up the same momentum again.

Cutting out the middleman



Apple spearheaded another trend that would signal the death of E3 -- going direct to the customer. That happened first with its retail stores, an effort that was already in full swing and paying dividends in terms of public mindshare by the time Apple drew back its public appearances at other trade events.

Apple said as much when it announced its divorce from Macworld Expo.

"Apple is reaching more people in more ways than ever before, so like many companies, trade shows have become a very minor part of how Apple reaches its customers," said Apple in a press release announcing its final Macworld Expo appearance.

Apple announced this decision shortly after launching an App Store for its new iPhone customers, and its explosive success accelerated this trend. Apple had a direct, thriving retail and online pipeline to the people using its products.

Apple didn't invent online commerce. But its enormous success reinforced the model to risk-averse game execs, who followed suit.

E3 was an important seasonal event for the video game market at a time when getting boxed products onto store shelves could make or break a publisher's annual sales. Everyone opening their own app store was another nail in E3's coffin.

The death of E3



2019 marked the end of E3, for all intents and purposes, and it went out with a thud. First, the ESA experienced two back-to-back data breaches after that year's event that the exposed personal info of thousands of E3 attendees.

Then COVID-19 happened.

Part of the L.A. Convention Center, E3's home, was turned into a field hospital during the pandemic
Part of the L.A. Convention Center, E3's home, was turned into a field hospital at the height of the pandemic



In-person E3 events in 2020 and 2021 were cancelled as public health risks. The ESA cited the same reason for cancelling the 2022 show.
But eagle-eyed observers noted that the venue had not been reserved as it had been in years past, suggesting that the ESA was using COVID as an excuse, rather than a reason.

In March, the show's organizers punted on the 2023 event with a weak apology, but the final death notice for E3 didn't come until December.
Sadly, we haven't heard from anyone in the game business who's particularly lamenting E3's demise. Maybe a few will miss the parties, but that's about it.

But between the ESA's managerial missteps and the changing nature of the game business, E3 was a dinosaur -- huge, lumbering, and increasingly anachronistic, a symbol of game industry excess and hubris. And just like the dinosaurs, its time is over.

In the end, COVID might have ultimately done more to kill E3 than anything else. But Apple used those lemons to make lemonade.

The pandemic gave Apple the impetus to accelerate WWDC's evolution away from an unwieldy large-scale public event to an online-only gig that reaches more people than ever and does it efficiently and effectively (small gatherings on keynote day notwithstanding).

And ultimately, Apple's success at controlling its own message on its own timetable continues to serve as a model for consumer tech businesses in and out of the game industry.

Read on AppleInsider

Comments

  • Reply 1 of 13
    cpsrocpsro Posts: 3,200member
    Thank the Internet.
    dewmewatto_cobra
  • Reply 2 of 13

    Change is inevitable. Those that try to hold onto the past are stuck in the past.

    Bart Ywatto_cobra
  • Reply 3 of 13
    At the time wasn’t everyone making fun of Apple products for not being game capable?
    rezwitswatto_cobra
  • Reply 4 of 13
    I doubt that Apple killed E3. I used to go to E3 when it was about developers and letting them see unreleased hardware to develop on along with console manufacturers and graphic chip manufacturers, and buyers for brick and mortar stores who sold games and hardware. 

    I saw the evolution of games on the PlayStation, the birth of the Xbox, the death of the Dreamcast, and the horrible fist demos of games on the PlayStation 2. 

    What killed E3 is exactly what killed Macworld and Comdex, the cost. It was too expensive to rent a space, create a booth, staff it for several days with content and have meetings at the booth throughout the show dates. 

    Apple might have had a hand in it. But they started way before when they stopped going to Comdex, which caused others like IBM to stop and it snowballed. E3 started dying when Sony, Microsoft and Nintendo decided to stop attending and create their own release events, just like Apple does. 
    rezwitsBart Ybeowulfschmidtwatto_cobra
  • Reply 5 of 13
    This is DED levels of make belief.

    How can rubbish like this be posted?
    hammeroftruth
  • Reply 6 of 13
    This is DED levels of make belief.

    How can rubbish like this be posted?
    Alternative facts?
    watto_cobra
  • Reply 7 of 13
    hammeroftruth said: E3 started dying when Sony, Microsoft and Nintendo decided to stop attending and create their own release events, just like Apple does. 
    That was sort of the entire point of the article, was it not?

    Regardless, Apple used to attend industry trade shows largely so people could experience the Mac and other Apple hardware in person.

    Today, one can simply walk into their local Apple Store. Or Costco, or Target, or Best Buy, or...

    That, coupled with the internet, largely killed off any need to attend "someone else's party".
    csimmonswatto_cobra
  • Reply 8 of 13
    dewmedewme Posts: 5,376member
    A lot of business things that used to be structured around a model of "big event nailed to a date with a lot of ceremony around it" have fallen by the wayside. Today it's all about immediacy, the here and now, and feeding a continuous stream of new and updated products and services to market 24x7x365. As Cspro said, it's all about the internet. The Internet sets the master clock that defines the arrival rate of pretty much anything new and exciting in the business world.  The internet also removes the dependency on location. It's global by default.

    Even though Apple still has a few ceremonial events, the reality is that we're already speculating about the next big thing from Apple even before the last big thing from Apple has even started shipping, and in some cases before it's even officially announced. The ceremony is still nice to watch, but the constant stream of speculation and leaks have taken a lot of the wind out of the sails for these events. 

    Apple didn't kill or even wound E3. The business world has moved on. Disruption from the global pandemic only accelerated what was already inevitable. Apple was simply more attuned to the decline and withering of ROI around these events than some other vendors were and took the off-ramp sooner.
    watto_cobra
  • Reply 9 of 13
    lmasanti said:
    Apple has always been the… worst gaming platform!
    This tired trope is so boring. The reality is that time and again, games that are actually developed with Macs in mind perform much better than their PC counterparts.

    This is coming from the developers as well. Remember when Blizzard came out and said the OpenGL version of World of Warcraft on the Mac consistently outperformed the DirectX version on PC? No, why would anyone remember that when it doesn't side with their belief that the Mac is not a good gaming machine?

    Then there are reports floating around about the Metal3 versions of games vs the DirectX versions.

    The problem for Mac gaming is that game developers are lazy slobs who only go for where the money is. Ironically that money is on the Mac platform but these idiots don't see that and so they keep developing status quo versions for PCs then wrap them in Cider so they can be played on the Mac. This creates the illusion that Macs suck for gaming but it's because there is a MASSIVE performance hit by on-the-fly conversion from DirectX to Linux APIs (that's correct, Cider doesn't even convert to Mac APIs).

    It is going to be telling if more developers start using Apple's porting tools for gaming. Once those AAA titles start coming to the Mac in the correct way then you're going to see a huge rethink in Mac gaming.
    Bart Ywilliamlondonwatto_cobra
  • Reply 10 of 13
    eriamjheriamjh Posts: 1,647member
    I just love the contraction it'd.
    williamlondonwatto_cobra
  • Reply 11 of 13
    The problem for Mac gaming is that game developers are lazy slobs who only go for where the money is. Ironically that money is on the Mac platform but these idiots don't see that and so they keep developing status quo versions for PCs then wrap them in Cider so they can be played on the Mac.

    Sure

    https://www.youtube.com/shorts/qRQX9fgrI4s
    ctt_zhelijahg
  • Reply 12 of 13
    IIRC Nintendo started the trend of skipping E3 and it was followed by Sony and Microsoft. The big 3 console vendors skipping E3 basically killed it. It's not clear whether in-person events will continue to be a thing for Sony and  Microsoft in the US, but Nintendo has since shown up at PAX and also held its own Nintendo Live event. TGS seems to be going strong for major Japanese game developers, and surprisingly enough Xbox seemed to have a stronger showing vs. Sony (indie games) or Nintendo (business meetings rather than show floor presence.) Sony's last PSX (PlayStation Experience) event in North America was in 2017.

    Apple didn't kill E3, but they did kill Macworld Expo, which used to be an Apple-specific trade show, conference and exhibition and was actually where Steve Jobs announced the iPhone in 2007. After Macworld 2009 Apple stopped attending and switched to its own events such as a Fall iPhone event. Apple leaving prompted an exodus of other exhibitors. The conference stumbled on for a few more years, even rebranding as Macworld/iWorld to try to get iPhone traction, but it couldn't survive without the big names like Apple, Microsoft, or Adobe. Moreover, with the rise of web and mobile apps, high-quality, Mac-optimized desktop software seems to be in decline.


    edited December 2023
Sign In or Register to comment.