Apple bills Epic Games $73 million in legal costs
Following the end of the Epic Games vs Apple case, the "Fortnite" developer will be required to pay Apple over $73 million in legal fees.

Still from the Epic Games parody of Apple's "1984" ad
The three-year legal battle between Epic Games and Apple fizzled out on January 16, 2024, as the Supreme Court simply declined to hear appeals from either side. With the case concluded, however, Judge Yvonne Gonzalez Rogers has ruled that Epic Games owes Apple $73,404,326 in legal fees.
As spotted by GamesFray, that is actually a discount rate.
#Apple wants #EpicGames to reimburse $73 MILLION AND COUNTING (the dispute isn't over yet) in litigation expenses. Apple says it's spent $82,971,401 defending against that case, adjusts it to $81,560,362, then deducts 10% as Epic prevailed on 1 of 10 counts $73,404,326.
1/4 pic.twitter.com/0Qwa3yA6es-- gamesfray (@games_fray)
So Apple reports having spent $82,971,401 in legal fees, and for unclear reasons adjusts that to $81,560,362. The $73,404,326 figure is then a 10% discount for Epic having won 1 of its 10 counts.
That $73 million is not the final figure, though. The court's "Notice of Motion" has set a date of March 24, 2024, for a hearing regarding the fee, "plus additional amounts Apple is incurring during this ongoing litigation, under the indemnification provision of the Developer Program License Agreement."
As spotted by iMore, this indemnification stems from how Epic Games breached the developer agreement it had with Apple when it tried offering its own alternative payment system in August 2020.
That was the start of what Epic Games originally portrayed as a reaction to Apple removing "Fortnite" from the App Store, but then later admitted had instead been a long-planned campaign intended to force third-party stores on iOS.
Read on AppleInsider
Comments
Massimo had better start saving, they'll be paying a lot more next year for loss of sales, well either them or ITC..
Epic is by no means a "David"
Tim Sweeney’s head is going to explode
https://www.statista.com/statistics/1234193/epic-games-annual-income/#:~:text=In 2024, video game publisher,billion U.S. dollars in 2019.
The Epic Games Store isn't profitable, are you thinking of that?
I could see this issue going either way. Apple could get essentially all that it's asking (or will ask) for. Or, based on the wording of the indemnification clause at issue, I could see Judge Rogers' greatly reducing what Apple gets. I wish the Ninth Circuit had provided a little more clarity on this front as it seems likely to me that this matter will end up back before the Ninth Circuit.
https://www.epicgames.com/site/en-US/news/layoffs-at-epic
They've been using a lot of their earnings to buy exclusives for their game store (a few hundred million per year):
https://www.theverge.com/2021/4/12/22380895/epic-games-store-afford-give-away-17-5-billion-free-games
and they've been investing heavily in the metaverse like Meta:
https://fortune.com/2023/10/27/mark-zuckerberg-net-worth-metaverse-losses-46-billion-earnings-stock/
The metaverse is influencing this legal battle. Sweeney thinks it has the potential to be a multi-trillion dollar industry and wants to ensure that it's not subject to 3rd party fees:
https://finance.yahoo.com/news/metaverse-multitrillion-dollar-opportunity-epic-061741883.html
"Epic CEO Blasts Apple and Google, Calls for Single App Store
They want to build the equivalent of the internet inside a game world, effectively a game that behaves like a browser, where you can play games, buy things, watch movies, listen to music, chat with friends online.
It seems like an odd concept but some kids are hooked on these kind of games, someone had to be treated for addiction due to playing over 20 hours per day:
https://www.independent.co.uk/news/world/europe/fortnite-spain-teenager-drug-abuse-b1921367.html
One mistake they are making with the metaverse is thinking it has universal appeal. Epic's player demographic is 90% male, 60% under 24, 23% age 25-34.
It's true that due to mobile restrictions, it would be near impossible to make a modern equivalent of a browser. This is why Meta is selling their own hardware. But for mobile devices to operate safely at scale needs restrictions and some kind of revenue structure to make it sustainable. If it's possible to build a successful mobile platform that is open and has no revenue structure, Sweeney can try building one. Android is open source, fork it, build an Epic/Fortnite Phone possibly in partnership with a hardware company and sell it.