Apple sat at a crossroads of indecision that led to Project Titan's slow death
A detailed report on Apple's decade of Apple Car development reveals five ditched concepts, hubris, and executive failings.

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Analysts will no doubt examine Apple's worst-kept secret, Project Titan, for years. With every new report, tidbits emerge that were forgotten with time or never shared outside of closed doors.
The latest story from Bloomberg paints a bleak picture of indecision that ultimately led to the demise of Apple Car and Project Titan. In the decade since 2014, Apple has spent an estimated $10 billion on the project and produced at least five prototypes.
The most interesting takeaway from this winding history is Apple's various design targets. Prototypes included Jony Ive's so-called "Bread Loaf" with club seating, Kevin Lynch's "I-Beam" which lacked a windshield, and the uninspired final prototype that could have passed for a Tesla.
The Bread Loaf would have had Level 5 autonomy. It lacked a steering wheel and had a video game control pad in case the rider needed to take control. It was basically a minivan with a glass roof, whitewall tires, and sliding doors.
The I-Beam was a symmetrical pill-shaped nightmare that lacked front or rear windows. It isn't clear how a rider would take control without seeing out of the front end.
Every prototype that came and went saw multiple redesigns and feature changes, but nothing ever made it to the production stage.
Executives at the top would veto any requests from employees who wanted to scale back the project. An unnamed Apple executive is quoted as saying, "you could have done this 10 years ago" after a recent version included pedals and a steering wheel.
With the end of Project Titan, the 2,000 or so employees face reassignment or layoffs. Many are said to be relocating to Apple's ambitious AI initiatives, which are expected to surface later in 2024.
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Comments
The more things change, the more they stay the same.
Responsibility falls on TC and the senior management team
it’s okay to say “No”. It’s not okay to take 10 years and 2,000 people to get there
I don't see the same with cars. It's not just about having a "computer on wheels", it's about what you can do with computer technology on wheels for which you previously needed to use other products. Beyond driverless steering which bundles-in the driver, I can think of no other functionalities or products that could be combined in a car (well, we did want cars that fly; but not even Apple was developing that). Although would love to hear some ideas.
A phone ain't a car.
Land and millions of dollars available, you say? How could they ever manage that. LOL
The view is from both the occupant and the vehicle software at the same time.
They don't need a large plant to build one-off prototypes. But that aside, there are manufacturing plants available. Modern automotive plants incorporate well understood design considerations, and can be built. How much money do you want to throw at it? None of these comments present real barriers to entry. The problem was Apple management and commitment, as well as their understanding of the industry and market.