Microsoft's Copilot+ gaming fail could be a big Apple Silicon win

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  • Reply 21 of 22
    MarvinMarvin Posts: 15,434moderator
    Intel meanwhile is claiming their new integrated GPU is the fastest gun in the west (and everywhere else), but that remains to be seen. 

    Yet we haven’t even seen m4 Max and Ultra capabilities.
    Intel says it's only 30% faster than their previous Arc GPU, which is about 1/4 the performance of M3 Max. Here they say it's 10% faster than a 780M, the GPU that's in the Rog Ally handheld:

    https://www.tomshardware.com/pc-components/gpus/intel-shows-first-integrated-arc-gpu-benchmarks-for-meteor-lake-up-to-twice-the-graphics-performance-compared-to-i7-1370p

    That's definitely not the fastest integrated GPU and they are using 30W of power in their demo. They are getting performance around base M4 at 30W, which will be closer to M4 Pro power. Their statements about being the fastest chips are relative to other PCs, they compare to AMD and Qualcomm.

    Intel's stock is at a 14 year low, they always make empty promises about their new chips to try to build investor confidence.
    If Apple would get serious about AAA gaming, the PC world would crumble in a hurry. There would be almost no need to get a PC. 

    Apple should have a new console and Mac standard. 

    Macs with a certain performance level could be marketed as Apple Arcade DNA and a new Apple TV version called Apple TV + Arcade or just plain Apple Arcade would be a custom m series with more GPU cores and less cpu.
    The Mac mini is available to do this at $599, this isn't much more than the PS5 and XBox, which are around $400-500. The M4 mini would be around half the performance of the consoles.

    They just need more of the top games and people will use Macs more for gaming. Steam lists over 100,000 games just now, restricting it to Mac drops to 20,000 so there are a good amount of games but they are missing a lot of popular titles. There's still no GTA V port for example but the game runs fine through a compatibility layer:

    https://www.youtube.com/watch?v=iuDmgYCpWRM

    Hundreds of top games run ok via compatibility software and it would work best to have an easy installer:

    https://www.youtube.com/@macprotips/videos

    They could sell a mini + controller bundle with a special gaming UI, maybe partner with Valve for the store and they can have the streaming apps like Geforce Now fill in for missing games like Forza Horizon:

    https://www.youtube.com/watch?v=f6BO6z0hsZk

    They can list games in the library like they do for Apple TV content where they say if it's on Disney+, Netflix etc.

    Apple's strength here would be cross-play with iPhone/iPad/Mac because 1 billion people have iPhones. If you could start playing Hogwarts Legacy on the Mac and continue where you were on iPhone and vice versa, that would bring more people into the ecosystem. They can't be complacent about missing popular titles though or people won't buy into the platform at all.
    watto_cobra
  • Reply 22 of 22
    dewmedewme Posts: 5,654member
    danox said:
    dewme said:
    danox said:
    For a better Windows AI laptop use a AMD chip since they last longer and have better gaming capabilities than Intel. With that being said when Intel and AMD release their own ARM chips that’s when the gaming community will jump ship. Especially if laptops sporting those chips can also use a dGPU.
    Maybe, but Windows will need to be natively ported over to Arm, also combining an Arm chip with a barn burning dGPU (discrete?) in tow how do you save power have an efficient design sounds like back to square one, which is why Apple is building a GPU from the ground up within Apple Silicon.
    I thought Windows ARM64 was running natively on Arm. ???
    Sorry so Windows is native, but most apps have not been ported over so that explains why most of the apps are not running today that well if at all on the new Surface laptops made with the Qualcomm chips. So most of the reviews, I saw most were trying to run in emulation mode. That’s why I thought Windows had not been ported over to Arm. So with market inertia, how long will it take for some of the major developers to bother porting over to Arm?

    So ultimately it’s on the Windows developer to port their app over native to Arm how long will Adobe take?

    https://www.pcmag.com/articles/how-well-does-windows-on-arms-prism-emulation-work-we-tested-with-31-apps In this link they don’t do a very good job of explaining what’s native at all. Isn’t that still a big problem for anyone buying these expensive laptops expecting most things to work?
    Microsoft’s legacy code ball & chain is much longer and heavier than Apple’s. Because Microsoft hasn’t controlled the hardware part of the system they have always been reluctant to move away from the lowest common denominator on the software side. There’s still a large number of native 32-bit apps in the Windows world. 

    Microsoft tried to provide an easier transition to different hardware platforms with .Net but they couldn’t move enough of their developers over. Heck, .Net has supported ARM since day one so in theory they should have had a head start on Apple. The first processor to run Windows NT was ARM based, the i860. 

    Microsoft is stuck between a rock and a hard place because of legacy. Plus, they needed nearly 4 years to catch up with Apple Silicon in terms of performance and power. Apple hasn’t stood still and will continue to hold a lead if they don’t get distracted with crazy stuff like electric cars. 
    watto_cobra
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