Apple is considering multiple paths for future Apple Vision Pro hardware
Facing competition from Meta's improving Quest headset line, Apple is having to think hard about the future of its own Vision hardware.
Apple Vision Pro
The Apple Vision Pro is presented as a premium mixed-reality headset, but one entering an already occupied marketplace. With the prospect of Meta increasing its footing in the market, Apple has to take a long hard look at itself when it comes to head-mounted displays.
Following the introduction of the improved Quest 3S headset at a price one tenth of the Apple Vision Pro, Apple is now rethinking its current course.
In Sunday's newsletter from Bloomberg, the Apple Vision Products Group is now evaluating a few different course of action for the headset.
The first and most obvious route is to maintain course, keeping the Vision Pro as a premium model while introducing a less-expensive edition. Made with cheaper materials, the value-based headset would still let Apple come out with a second-gen Pro model.
This seems like the most likely proposition for Apple. Forecasts for the next model indicate few real changes aside from faster processing with Apple Intelligence, along with a lower-spec consumer-grade mode.
Apple could also move towards making the headset more like a smart display. By removing the computer element and external battery, the headset will be lighter, cheaper to produce, and force the iPhone into handling processing duties.
It could also go down the smart glasses route, developing something close to Meta's collaboration with Ray-Ban.
Apple could go down the route of smart glasses but without the glasses element. With claims of AirPods Pro in development with external cameras and AI, this could offer many typical smart glasses applications for all users.
The last "Holy Grail" option is to create AR glasses with all of the possible features. This would include high-performance lenses, battery, onboard computer, cameras, eye tracking, and other features within a pair of fairly standard glasses frames.
The last option is apparently a dream for CEO Tim Cook. However, Apple previously decided to pause development on something similar simply because it was too hard to create at this time.
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Comments
I trust Apple did everything possible to try different ideas before settling on the current version. I love my AVP and look forward to future releases.
Here's what especially hilarious about the way the press covers Vision Pro: Meta has been at the headset game since it acquired Oculus TEN YEARS ago and has never made a penny of profit since, posting billions upon billions of dollars in losses without a single truly successful product to show for this massive, decade-long investment. It's just one failed product after another, with failure defined as a product you can only sell for a net loss. The first Vision Pro only delivered 32 WEEKS ago, with reportedly half its annual production capacity selling out in the US alone the first weekend it went on sale and yet the press reports nothing but what a failure it is...HUH? You think Apple expected an immediate hit product that sells in volume with a $3500 headset that runs an entirely new computing platform and an entirely new way of interacting with a computer? And what would the press be saying if this was 10 years after Vision Pro launched and Apple was still losing $1 billion per month on it? Would they be calling it a hit product or is that only reserved for money-losing products from Meta?
There are over 20 million Oculus devices out there and the glasses line is very popular.
Each generation of device nudges the project along based on the experience of those that went before. We know that 'first mover' status can be key in industries that are vying for the mainstream.
There is no substitute for real world use and that's why any device that reaches the consumer is a valid technological proposal and helps to lay the groundwork for better future products.
The Quest devices made tradeoffs in order to reach more consumers. That is a great idea. The AVP made far fewer tradeoffs and is targeting a niche market with a higher end product that never had aspirations of becoming mainstream any time soon.
Both devices are still waiting for future tech advances which will enable them to provide a better experience and reach more people. That not only includes miniaturisation, compute power and optics but also advances in wireless technologies.
Advances in wireless are already here just not widespread. China has already begun to roll out 5.5G with 10 gigabit downlink speeds and microsecond latencies.
Then there needs to be content standards based interoperability for that content.
Both Apple and Meta are running at a loss for XR and both are hoping to see it become a healthy revenue stream at some point.