GeForce4 Ti 1000: This is the fastest graphics cards built on GeForce4 chip working at about 300MHz frequency. The card will have AGP 8x interface and 128MB DDR SDRAM memory working at 700MHz.
</strong><hr></blockquote>
AGP 8x? Wonder where you'd stick that one in...
(plus I guess it would be as an important step speed-wise as ATA133 was
Also, shouldn't that be "working at 350MHz"? (700MHz sure would be nice, though
The nv25 is the chip in the XBox, and from what I've been told its not the geForce4. More like the geForce3.5 -- if it ever shows up as a PC/Mac product at all. No, the next generation graphics chip is what to hold out for (nv30), and the leap forward there will be in functionality not poly rate or pixel rate. These cards will do a lot more calculations per poly and per pixel, rather than doing significantly more polys and pixels. This was true of the geForce3 as well, but on the Mac at least we haven't seen the functionality made available yet (or so I've been told).
<strong>Wouldnt it be twice the bus speed because its DDR?
</strong><hr></blockquote>
Nope, the clock speed stays the same, you just get to use both the rising and the falling edge of the signal to transmit data on. This effectively doubles your throughput (MB/s), but leaves your clock speed (MHz) untouched.
<strong>The nv25 is the chip in the XBox, and from what I've been told its not the geForce4. More like the geForce3.5 -- if it ever shows up as a PC/Mac product at all. No, the next generation graphics chip is what to hold out for (nv30), and the leap forward there will be in functionality not poly rate or pixel rate. These cards will do a lot more calculations per poly and per pixel, rather than doing significantly more polys and pixels. This was true of the geForce3 as well, but on the Mac at least we haven't seen the functionality made available yet (or so I've been told).</strong><hr></blockquote>
i have read one year ago, that when a graphic card will reach 100 millions polygones per sec , the result will enter in the virtual reality. Actually a geforce 3 500 TI reach this limit, but we don't see virtual reality yet. Perhaps there is some works to do with the T&L engine, to reach virtual reality.
Hmm....all over the web they are saying nVidia is set to launch in Febuary. Could it be possible that a G5 & GeForce 4 combo are the reason the new PowerMacs didnt arrive?
Imagine.......Apple first with GeForce 4s on the new PowerMac G5
<strong>I wouldn't necessarily say a couple decades . . .
How long does it take to render a full frame from the Final Fantasy movie?
Granted, those numbers will stay the same as we create more complex software - but FF as it is - was pretty damn close to almost perfect VR
(texture and motion-wise - nevermind the characters all were shoddily modeled plasticky junk - that's human error.)</strong><hr></blockquote>
I hope your idea of virtual reality isn't as lame as that movie. Or any movie for that matter -- panning at 24 fps gives me a headache.
True virtual reality (think StarTrek HoloDeck quality visuals and audio) is a long long way off... but we'll get there one step at a time, and each step will be awe inspiring.
I think that one of the coolest implications of a spawning massive VR world(like star trek holo deck) would be games like rogue spear, or ghost recon or delta force land warrior ya know? realistic strategy first person shooter games, put to new level by actually being in the environment, that would be nutty cool, I doubt I'll live to see the day though, and even if I did I'd probably be too old to care
Comments
Now there is info on the R300 coming out January/Febuary too!
Can't complain about the graphics card technologies not progressing.
<strong>
"before you descide" . </strong><hr></blockquote>
Yeah, learn to spell simple words first.
Coming to MacAddict's rescue... one post at a time.
Ahh I can't keep up!
<strong>Here are a few specs:
GeForce4 Ti 1000: This is the fastest graphics cards built on GeForce4 chip working at about 300MHz frequency. The card will have AGP 8x interface and 128MB DDR SDRAM memory working at 700MHz.
</strong><hr></blockquote>
AGP 8x? Wonder where you'd stick that one in...
(plus I guess it would be as an important step speed-wise as ATA133 was
Also, shouldn't that be "working at 350MHz"? (700MHz sure would be nice, though
Bye,
RazzFazz
[ 01-03-2002: Message edited by: dartblazer ]</p>
<strong>Wouldnt it be twice the bus speed because its DDR?
</strong><hr></blockquote>
Nope, the clock speed stays the same, you just get to use both the rising and the falling edge of the signal to transmit data on. This effectively doubles your throughput (MB/s), but leaves your clock speed (MHz) untouched.
Bye,
RazzFazz
<strong>The nv25 is the chip in the XBox, and from what I've been told its not the geForce4. More like the geForce3.5 -- if it ever shows up as a PC/Mac product at all. No, the next generation graphics chip is what to hold out for (nv30), and the leap forward there will be in functionality not poly rate or pixel rate. These cards will do a lot more calculations per poly and per pixel, rather than doing significantly more polys and pixels. This was true of the geForce3 as well, but on the Mac at least we haven't seen the functionality made available yet (or so I've been told).</strong><hr></blockquote>
i have read one year ago, that when a graphic card will reach 100 millions polygones per sec , the result will enter in the virtual reality. Actually a geforce 3 500 TI reach this limit, but we don't see virtual reality yet. Perhaps there is some works to do with the T&L engine, to reach virtual reality.
<a href="http://users.pandora.be/threatlockz/geforce4.htm" target="_blank">http://users.pandora.be/threatlockz/geforce4.htm</a>
Pics of the GeForce 4 logos.
Hmm....all over the web they are saying nVidia is set to launch in Febuary. Could it be possible that a G5 & GeForce 4 combo are the reason the new PowerMacs didnt arrive?
Imagine.......Apple first with GeForce 4s on the new PowerMac G5
*drools*......
<strong>Febuary 5th special event look for new PowerMacs.</strong><hr></blockquote>
Who's event is on the 5th? Nvida or Apple?
How long does it take to render a full frame from the Final Fantasy movie?
Granted, those numbers will stay the same as we create more complex software - but FF as it is - was pretty damn close to almost perfect VR
(texture and motion-wise - nevermind the characters all were shoddily modeled plasticky junk - that's human error.)
<strong>I wouldn't necessarily say a couple decades . . .
How long does it take to render a full frame from the Final Fantasy movie?
Granted, those numbers will stay the same as we create more complex software - but FF as it is - was pretty damn close to almost perfect VR
(texture and motion-wise - nevermind the characters all were shoddily modeled plasticky junk - that's human error.)</strong><hr></blockquote>
I hope your idea of virtual reality isn't as lame as that movie. Or any movie for that matter -- panning at 24 fps gives me a headache.
True virtual reality (think StarTrek HoloDeck quality visuals and audio) is a long long way off... but we'll get there one step at a time, and each step will be awe inspiring.