Alias introduces Maya 6 - No Unlimited for OS X Again!
Here are the details on the front page
Alias Web Site
System Requirements Page for Maya Unlimited
Here is what it says
Maya requires one of the following operating systems:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional (Service Pack 2 or higher)
SGI® IRIX® 6.5.15
RedHat? Linux® 9.0 or Enterprise Linux WS 3.0
Apple® Mac® OS X 10.2.4 or higher (Maya Complete ONLY) It should say TO FVCKING BAD!
Alias Web Site
System Requirements Page for Maya Unlimited
Here is what it says
Maya requires one of the following operating systems:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional (Service Pack 2 or higher)
SGI® IRIX® 6.5.15
RedHat? Linux® 9.0 or Enterprise Linux WS 3.0
Apple® Mac® OS X 10.2.4 or higher (Maya Complete ONLY) It should say TO FVCKING BAD!
Comments
It's a shame. Alias has to get their act together.
Although, I can't competely blame them.. Apparently ATi cards don't like Maya very much and Alias said that you get a huge performance boost if you have an Nvidia card.. Now this may be just marketing, but also when I used Maya it was very slow and clunky.. I'm running an ATi 64MB.. Apple needs to start bundling pro graphics cards with their machines.. I mean, top of the line pro graphics, not what Apple says are pro graphics. Because they're usually the midrange ones..
Jimzip
It is now a Mach-O app. This bodes well for people writing plugins. If the development SDK now works with Xcode the number of native OS X plugins should dramatically increase.
Sheesh, you'd think Alias could just add the damn plugins or get off their as$es and port the whole thing. It's so lazy.
Jimzip
Originally posted by LoCash
Has anybody actually emailed Alias and asked about this? It could be as simple as the Unlimited version is simply delayed currently... for one reason or another.
silly boy. it's much easier to wail and moan and beat our breasts against the rising tide of injustice. far more drama. way more chicks.
but on a serious note, i have to think that maya will eventually have no choice but bring the farm to mac os x, what with all the friggin updates and strides apple has made in, what, the last week? apple just needs to release dual 3GHz G5's by end of summer as promised, and apple will really tie the other competitors to the whipping post and go to town.
Originally posted by Tuttle
This is really good news.
It is now a Mach-O app. This bodes well for people writing plugins. If the development SDK now works with Xcode the number of native OS X plugins should dramatically increase.
That is really cool news, but some folks are still pretty upset that there is nno unlimited yet.