Hard/Difficult Video Games

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  • Reply 41 of 41
    tacojohntacojohn Posts: 980member
    Quote:

    Originally posted by pyr3

    People had built up their hopes for something more like what The Legend of Zelda; Twilight Princess is. After the Link vs. Ganon battle during the SpaceWorld2000 (I think that was it) demo of what the GameCube could do, people were expecting the next Zelda game to be like that. That was the demo that showed all of those mario models running around, the Link-Ganon battle, Samus running down a corridor, etc. (That was where the first speculation of 'omg! a metroid game for gamecube!' came from) I also think that more people would have been onboard if the characters models were more 'anime-esque' in style, as lots of games from Japan tend to be. Some people also saw the cell-shading as Nintendo trying to make Wind Waker a 'more kiddie' game. In that case, it also could have partly been the models that contributed to the 'child oriented atmosphere' of the game. 'Anime-esque' models could have made it look a little more mature, but who knows.



    I loved the cell shading look too, although the new look is great too! Yeah- it looks more kiddie, but could you see a 10 year old playing this game all the way through? It's a really deep game- if I were 10 I'd get bored pretty fast...
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