"Shake" for Mac release at Siggraph?

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  • Reply 21 of 30
    jlljll Posts: 2,713member
    [quote]Originally posted by applenut:

    <strong>uh,,, anyone else find it extremely amusing that Shake requires a 800Mhz G4 processor and for the PC side requires a 550Mhz Processor.



    some Mhz myth.</strong><hr></blockquote>



    Could it be that Apple wants the new Mac Shake users to buy a new Power Mac?



    What are the specs on the slowest Power Mac G4 that Apple sells?
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  • Reply 22 of 30
    brbr Posts: 8,395member
    [quote]Originally posted by pasta:

    <strong>

    Interesting note, Mac system requirements list a 3-button mouse.</strong><hr></blockquote>



    Ya, I got slightly excited at first but then I thought...what professional using a mac doesn't have a third party mouse? (all you professionals currently using the apple optical mouse need not post...you are the exceptions to the rule damn you. EXCEPTIONS!!!)
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  • Reply 23 of 30
    pesipesi Posts: 424member
    [quote]Originally posted by applenut:

    <strong>uh,,, anyone else find it extremely amusing that Shake requires a 800Mhz G4 processor and for the PC side requires a 550Mhz Processor.



    some Mhz myth.</strong><hr></blockquote>

    look again under PC system requirements. it states that a "workstation class" graphics card is needed. This explains the difference in requirements. The mac version will run with consumer level graphics cards, while the PC version won't.
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  • Reply 24 of 30
    [quote]Originally posted by shannyla:

    <strong>



    Already discontinued. The company I work for had 30 licenses of Shake Win2k on yearly renewable licenses. The only os's I can renew on are Linux and Mac.



    And the reason its half the cost on Mac is because you'll need twice as many machines to do the same amount of work.</strong><hr></blockquote>



    I have it on good authority that the amount of Windows licenses for Shake was/is pathetically small. Seeing as it is an app that runs basically identically on all platforms (apart from performance etc) then what's the problem with switching to Linux?
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  • Reply 25 of 30
    jlljll Posts: 2,713member
    [quote]Originally posted by pesi:

    <strong>

    look again under PC system requirements. it states that a "workstation class" graphics card is needed. This explains the difference in requirements. The mac version will run with consumer level graphics cards, while the PC version won't.</strong><hr></blockquote>



    The reason: Apple doesn't sell Power Macs slower than 800 MHz.
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  • Reply 26 of 30
    pesipesi Posts: 424member
    [quote]Originally posted by JLL:

    <strong>



    The reason: Apple doesn't sell Power Macs slower than 800 MHz.</strong><hr></blockquote>



    yeah, that too.
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  • Reply 27 of 30
    aquaticaquatic Posts: 5,602member
    [quote] The only thing he is on to is that the Shake codebase is a virgin one on Mac OS X and heavily unoptimized, while it has had a few years of refinement on x86.



    It's a brand new product, a brand new port. I'd expect the Apple version to lag behind a bit. <hr></blockquote>



    I know. But it looks bad. Anyhow JLL might have a point (or two)!



    [quote] Could it be that Apple wants the new Mac Shake users to buy a new Power Mac?



    What are the specs on the slowest Power Mac G4 that Apple sells? <hr></blockquote>



    It still looks bad.
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  • Reply 28 of 30
    shannylashannyla Posts: 58member
    [quote] Seeing as it is an app that runs basically identically on all platforms (apart from performance etc) then what's the problem with switching to Linux? <hr></blockquote>



    Because the workstations we ran Shake on were our graphics workstations, with Combustion, 3dsmax, Adobe apps and a DPS Reality Video subsystem.



    If you can get that running on Linux, I'll give you a job starting Monday morning...
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  • Reply 29 of 30
    sizzle chestsizzle chest Posts: 1,133member
    [quote]Originally posted by shannyla:

    <strong>



    Because the workstations we ran Shake on were our graphics workstations, with Combustion, 3dsmax, Adobe apps and a DPS Reality Video subsystem.



    If you can get that running on Linux, I'll give you a job starting Monday morning...</strong><hr></blockquote>





    I could do that in a snap, but don't think I'd like the commute. Thanks for the offer though!

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  • Reply 30 of 30
    [quote]Originally posted by shannyla:

    <strong>



    Because the workstations we ran Shake on were our graphics workstations, with Combustion, 3dsmax, Adobe apps and a DPS Reality Video subsystem.



    If you can get that running on Linux, I'll give you a job starting Monday morning...</strong><hr></blockquote>



    That might be stretching the capabilities of Wine a little I agree. OK so maybe your specific setup needs Windows, but for most places Linux and maybe a little dual-booting is really the way to go.
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