It looks like this multi-threaded GL may finally address or partly address the disparity of Mac vs PC drivers in games?
I think it may allow Mac games to exceed PC games at some point. One of the biggest slow downs on the Mac side is shoddy ports. With the same optimization thanks to Intel but aided by using the CPU, we could see some pretty impressive performance. Are there any high end games that have been announced that are being ported yet? A Half-Life 2 port would be awesome. That game is incredible. It's like all the best movies and games you've played rolled into one. They ported the Havok physics engine but we've heard no more about it.
Quote:
Originally Posted by Lemon Bon Bon.
...I wonder...if Apple can take something open source like Open GL and use that as a basis for some awe inspiring equivalent for 3d. Core 3D?
I think Core Animation is 3D. I'm sure that's what they said at the Keynote. Core Image is 2D and Core Animation is 3D. They demoed it by showing you the cubicle ipod ad done in Core Animation. That shows album art spinning around in 3D.
I wonder if new GL will have antialiasing already. And means to turn it on/off globally, app-independently, like in windows drivers. Same card in Windows (run on MacPro) show nice smooth AA, and in OS X it's all jagged like hell. There is a way to force AA using some tool from XCode, but it look crappy and performance drop to unusable level.
That really isn't a GL version deal, it's a utility like ATI Displays (included with Mac ATI cards).
As for WoW with multithreaded GL: Looks great. Seems he ran the fullscreen benchmarks with vertical sync though, that explains the cap at 60FPS.
"I think Core Animation is 3D. I'm sure that's what they said at the Keynote. Core Image is 2D and Core Animation is 3D. They demoed it by showing you the cubicle ipod ad done in Core Animation. That shows album art spinning around in 3D."
Hmm. I think I recall that Core Animation could use GL in it? I'm wondering if it can aid 3D apps like Lightwave in any way...or for innovative new apps...
Any chance Apple will come up with their version of Direct X combining GL and Core Animation? or is Core Animation it? Or merely a 'presentational' tool?
I wasn't clear from the Core Animation demo as to how it could be used except perhaps to make apps have super cool presentation.
I guess if we see Leopard get a finder overhaul we'll have our answer.
I'd like to see Apple put the finishing touches to a Photoshop killer after Adobe release Photoshop...
I wonder what other innovations Apple will develop re: Open GL? To 'own' the 3D space?
They already have. Shake and Motion. DVD Studio also can do a sort of program animation.
That's great for the film industry, but for the traditional Engineering Industries having a CAD/CAM/NURBS Environment that builds upon Leopard with licensed Autodesk file format support, PRO/E, Catia and a few others would make OS X able to get into countless industries.
That's great for the film industry, but for the traditional Engineering Industries having a CAD/CAM/NURBS Environment that builds upon Leopard with licensed Autodesk file format support, PRO/E, Catia and a few others would make OS X able to get into countless industries.
Sure, that's a different enviornment. I used to use Bentley CAD. Too bad it's gone.
Comments
Finally, framerates over 100fps. I don't like that they saw no gain on the MBP though. Maybe they weren't using 10.4.8.
It looks like this multi-threaded GL may finally address or partly address the disparity of Mac vs PC drivers in games?
Framerates over 100 up to 1600x1200 aren't bad.
Maybe in another year, post Leopard, we'll finally see these improvements across the board for Mac games and parity will be achieved...with PC games?
Personally, having seen Core Image and Animation delivering some amazing realtime capabilities...
...I wonder...if Apple can take something open source like Open GL and use that as a basis for some awe inspiring equivalent for 3d. Core 3D?
It looks conspicious by its absence?
Lemon Bon Bon
It looks like this multi-threaded GL may finally address or partly address the disparity of Mac vs PC drivers in games?
I think it may allow Mac games to exceed PC games at some point. One of the biggest slow downs on the Mac side is shoddy ports. With the same optimization thanks to Intel but aided by using the CPU, we could see some pretty impressive performance. Are there any high end games that have been announced that are being ported yet? A Half-Life 2 port would be awesome. That game is incredible. It's like all the best movies and games you've played rolled into one. They ported the Havok physics engine but we've heard no more about it.
...I wonder...if Apple can take something open source like Open GL and use that as a basis for some awe inspiring equivalent for 3d. Core 3D?
I think Core Animation is 3D. I'm sure that's what they said at the Keynote. Core Image is 2D and Core Animation is 3D. They demoed it by showing you the cubicle ipod ad done in Core Animation. That shows album art spinning around in 3D.
I wonder if new GL will have antialiasing already. And means to turn it on/off globally, app-independently, like in windows drivers. Same card in Windows (run on MacPro) show nice smooth AA, and in OS X it's all jagged like hell. There is a way to force AA using some tool from XCode, but it look crappy and performance drop to unusable level.
That really isn't a GL version deal, it's a utility like ATI Displays (included with Mac ATI cards).
As for WoW with multithreaded GL: Looks great. Seems he ran the fullscreen benchmarks with vertical sync though, that explains the cap at 60FPS.
Hmm. I think I recall that Core Animation could use GL in it? I'm wondering if it can aid 3D apps like Lightwave in any way...or for innovative new apps...
Any chance Apple will come up with their version of Direct X combining GL and Core Animation? or is Core Animation it? Or merely a 'presentational' tool?
I wasn't clear from the Core Animation demo as to how it could be used except perhaps to make apps have super cool presentation.
I guess if we see Leopard get a finder overhaul we'll have our answer.
I'd like to see Apple put the finishing touches to a Photoshop killer after Adobe release Photoshop...
I wonder what other innovations Apple will develop re: Open GL? To 'own' the 3D space?
Lemon Bon Bon
2d images in 3D space.
It would be nice if Apple were to release more and more creative apps. 3D Modelling/animating needs a bit of a boost on the ole Macintoosh.
I think Core Animation is 2.5d...
2d images in 3D space.
It would be nice if Apple were to release more and more creative apps. 3D Modelling/animating needs a bit of a boost on the ole Macintoosh.
They already have. Shake and Motion. DVD Studio also can do a sort of program animation.
They already have. Shake and Motion. DVD Studio also can do a sort of program animation.
That's great for the film industry, but for the traditional Engineering Industries having a CAD/CAM/NURBS Environment that builds upon Leopard with licensed Autodesk file format support, PRO/E, Catia and a few others would make OS X able to get into countless industries.
That's great for the film industry, but for the traditional Engineering Industries having a CAD/CAM/NURBS Environment that builds upon Leopard with licensed Autodesk file format support, PRO/E, Catia and a few others would make OS X able to get into countless industries.
Sure, that's a different enviornment. I used to use Bentley CAD. Too bad it's gone.
"Though we saw gains on the Mac Pro with the Radeon X1900 XT, we saw no gains on our MacBook Pro 17" Core Duo with the X1600 Mobility."