Briefly: Apple seeks game artists; Apple TV prep begins at retail

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  • Reply 21 of 29
    macgregormacgregor Posts: 1,434member
    Quote:
    Originally Posted by caliminius View Post


    By way of example, I knew a guy at work who I tried to convince to buy a Mac. He said that he would have except he needed a computer that could play the Star Wars MMORPG for his son.



    Yeah .... for his son, right.
  • Reply 22 of 29
    eckingecking Posts: 1,588member
    Quote:
    Originally Posted by Abster2core View Post


    Perhaps it is because of the following, Jobs' 2005 Macworld Keynote:



    "Jobs declared 2005 "the year of high-definition video" and announced Final Cut Express HD?He spent a bit of time talking about how Apple and Sony have worked together over the years, dating back to Apple's adoption of Sony's 3.5" floppy disk for the original Mac. Then, in a major surprise, he welcomed Sony president Kunitake Ando on-stage, who mostly talked about how Sony's camera and camcorder products worked with the Mac."



    Oh I didn't know that happened. I know apple has a close parts relationship with samsung, I just forgot they also had one with sony.



    Quote:
    Originally Posted by Askew View Post


    I recently researched and purchased a 1080p LCD television, so the answer is obvious to me.



    The Sony LCD televisions have LCD screens made by Samsung, and probably the finest electronics package of any mainstream LCD set. Not only do you get the great Samsung images, but the Sony filtering and image enhancement system upconverts images it receives to provide a fantastic picture.



    I bought a 40" Sony Bravia XBR2 on New Year's Day 2007. During the month I waited for an HD cable box (thanks, Charter Communications) I appreciated the way that the Sony TV rendered standard broadcasts. People who didn't know that the HD wasn't working yet complemented me on the high-quality picture. Now that I am getting HD, the picture is absolutely stunning.



    Apple is trying to sell Apple TV units, so they want to have the best looking demo they can get. Having the Sony package on a relatively small screen (32 inches) will provide optimal results.



    That makes a lot sense. Putting that many pixels into a 32" space will probably make the appleTV look amazing in store.

    Personally I liked the Sharp 46" 1080p screen and was looking into that, but now I'll look into the Sony as well.
  • Reply 23 of 29
    Quote:
    Originally Posted by caliminius View Post


    Great, just what we need. Another version of Bejeweled or Zuma.



    Apple doesn't need to enter the gaming market. What it needs to do is show that the Mac is a viable gaming platform. How many potential Mac buyers have been turned away by the fact that they can't play the latest games that are already available on Windows? Or the fact that there is little or no hope the game will be ported to the Mac?



    By way of example, I knew a guy at work who I tried to convince to buy a Mac. He said that he would have except he needed a computer that could play the Star Wars MMORPG for his son. So away from the Mac he went and off he went to buy a PC. I'm sure lots of people here could recount similar stories.



    If Apple really wants the Mac to take off, it needs to either start producing ports of PC games itself, work with the companies that produce the games in the first place to get them to release simultaneous PC and Mac versions, or work with the companies doing the port so that they can come at at the same time or close to the PC version (and 3 months to over a year later). Or Apple could produce its own must-have game like Microsoft did with Halo for the X-Box (I bought an X-Box primarily to play that game).



    Not this nickel and dime crap they've got going on now. Yippie! Someone paid $5 for another copy of Zuma for the 5G iPod!



    I recommend Macs to everyone, unless they are gamers.



    Hardcore gamers are not going to be attracted to a platform where games are less available, and I guess that's where the Mac is. Although Bootcamp means that occasional PC gamers can switch and still get their fix.



    In fact my kids have Macs in part because they don't waste their time playing games, but do stuff instead, like stop motion and art stuff. I am allowed to say games are a waste of time because I work in the Games Industry.



    The casual gaming market has growth left in it. So it's not dumb for Apple to invest.



    But hardcore gaming is not going to happen anytime soon. Games technology is very expensive to develop. Apple's hardware and APIs are pretty good. But trust me that developing games can lose a lot of money. Only hit games actually make money. A hit game is 400,000 units plus. My limited figures show that ported games to Apple would be lucky to sell 20,000.



    Why so few? 1. There are less Macs out there. 2. Game buyers don't own Macs. So Mac owners don't buy many games. I know I don't.



    The only way forwards is getting Macs to run PC titles ( Parallels / Crossover / VM Ware etc.)

    or technology that reduces the cost of producing a Mac port to under $90,000 (Cider)



    C.
  • Reply 24 of 29
    Quote:
    Originally Posted by Carniphage View Post


    I recommend Macs to everyone, unless they are gamers.



    Hardcore gamers are not going to be attracted to a platform where games are less available, and I guess that's where the Mac is. Although Bootcamp means that occasional PC gamers can switch and still get their fix.



    The casual gaming market has growth left in it. So it's not dumb for Apple to invest.



    The only way forwards is getting Macs to run PC titles ( Parallels / Crossover / VM Ware etc.)

    or technology that reduces the cost of producing a Mac port to under $90,000 (Cider)



    Virtualization is ABSOLUTELY NOT the answer to Mac gaming. What's the point of buying a Mac if you're going to run Windows anyhow? Most of the people who would be willing to spend $1500 on a computer to play games aren't going to settle for the performance hits, however slight, that virtualization imposes. Even Cider involves a performance hit. And switching back and forth via Bootcamp would get old really quick.



    Apple needs to encourage game studios to make simultaneous PC and Mac versions, like Blizzard does. Not send the message that if you want to play games, buy Windows. If it took somewhere around 90K to produce a Mac port, would that really be anything but a drop in the bucket for Apple to throw at a company to encourage them to do just that? Wouldn't it be a boon to Apple to be tout the latest first person shooter or role-playing game is available for both PC and Mac, and not just the PC and maybe, eventually (but probably not) the Mac? I mean, really, if a studio can simultaneously produce PC, X-Box 360, PS2, and Gamecube/Wii versions of a game, how hard could it be to add a Mac version to the list. Apple should encourage this, even if it involves throwing money at the game developers to do it.
  • Reply 25 of 29
    Quote:
    Originally Posted by caliminius View Post


    Apple needs to encourage game studios to make simultaneous PC and Mac versions, like Blizzard does. If it took somewhere around 90K to produce a Mac port, would that really be anything but a drop in the bucket for Apple to throw at a company to encourage them to do just that?



    The target for most PC style games is the Windows PC. See Market share

    Most developers will use Visual Studio, Direct X, Open GL, Max / Maya / Softimage. C++.

    There is not one thing Apple can do will change that.



    If a developer sets out to support mulitple platforms, then they will use OpenGL.

    But multi-platform development is harder. So they set out to follow the path of least resistance, (Direct X) and once on that path, becoming multi-platform is virtually impossible.



    At that point, porting a game to Mac is not $90k but suddenly $250k. The port involves your lead programmers who are needed to do lead programmer stuff. And the financial people say that we'd need to sell 50,000 units to make this port profitable. They do more maths and decide to sell the rights to a specialist porting house instead. The porting house wait to see what the sales are like, if the PC version sells less than a million, they pass.



    The best Apple could do is sponsor strategically significant developers, the same way that NVidia and ATI do. That way Apple could ensure that Key Titles appear on the Mac. But the thing is, Key Titles already do appear on Mac. It's the other games that do not.



    Personal computer gaming will not come back to the Mac until the Mac has at least a 30% market share.



    C.
  • Reply 26 of 29
    Quote:
    Originally Posted by caliminius View Post


    Virtualization is ABSOLUTELY NOT the answer to Mac gaming. What's the point of buying a Mac if you're going to run Windows anyhow? Most of the people who would be willing to spend $1500 on a computer to play games aren't going to settle for the performance hits, however slight, that virtualization imposes. Even Cider involves a performance hit. And switching back and forth via Bootcamp would get old really quick.



    Apple needs to encourage game studios to make simultaneous PC and Mac versions, like Blizzard does. Not send the message that if you want to play games, buy Windows. If it took somewhere around 90K to produce a Mac port, would that really be anything but a drop in the bucket for Apple to throw at a company to encourage them to do just that? Wouldn't it be a boon to Apple to be tout the latest first person shooter or role-playing game is available for both PC and Mac, and not just the PC and maybe, eventually (but probably not) the Mac? I mean, really, if a studio can simultaneously produce PC, X-Box 360, PS2, and Gamecube/Wii versions of a game, how hard could it be to add a Mac version to the list. Apple should encourage this, even if it involves throwing money at the game developers to do it.



    If they want that they either need to greatly increase their marketshare or use some of their money to buy Transgaming and cider and then basically give it away like they do xCode. Yes it does have a performance hit, but it pretty similar if not fast thana tradition port without all the effort. Most of the hit comes from a DX to OGL conversion which is required in just about every game.
  • Reply 27 of 29
    Quote:
    Originally Posted by Carniphage View Post


    The target for most PC style games is the Windows PC. See Market share



    At that point, porting a game to Mac is not $90k but suddenly $250k. The port involves your lead programmers who are needed to do lead programmer stuff. And the financial people say that we'd need to sell 50,000 units to make this port profitable. They do more maths and decide to sell the rights to a specialist porting house instead. The porting house wait to see what the sales are like, if the PC version sells less than a million, they pass.



    The best Apple could do is sponsor strategically significant developers, the same way that NVidia and ATI do. That way Apple could ensure that Key Titles appear on the Mac. But the thing is, Key Titles already do appear on Mac. It's the other games that do not.



    I understand that a company is going to target the biggest audience, hence Windows. But it's a chicken-and-egg scenario for Apple. If games aren't coming to the Mac, how are they supposed to get gamers to buy Macs?



    And even if it costs $250K for Apple to support a simultaneous PC/Mac version, is that really anything to Apple? I wouldn't say it was viable for all games, but as you mentioned it would be a very good thing for key games. For instance, if there is to be a Sims 3 it would be in Apple's best interest to have a Mac version published simultaneously to the PC version especially considering this games wide demographic appeal. Or the next installment of the Elder Scrolls series. Or all the Tom Clancey games. And on top of this, they have to support cross-platform multiplayer where applicable. And maybe in return for the financial support, they could get the game developers to show the games running on a Mac in their advertising so that the Mac is shown in the light of a gaming machine.



    And even now, not all of the key games make it to the Mac. How many have died because the companies that would port it can't afford the cost of licensing the physics engine? That's somewhere else Apple could (and probably should) step in to help out. And six months to a year after the game has been available to the PC crowd is not acceptable. PC and Mac games must be available at the same time. What gamer is really willing to wait for a game that long?
  • Reply 28 of 29
    vineavinea Posts: 5,585member
    Quote:
    Originally Posted by Carniphage View Post


    The target for most PC style games is the Windows PC. See Market share

    Most developers will use Visual Studio, Direct X, Open GL, Max / Maya / Softimage. C++.

    There is not one thing Apple can do will change that.



    Please. If Apple was all that serious about gaming it wouldn't be that hard to make a statement to that effect.



    It would take a bit of investment into Emergent and get them to do an OpenGL/Mac version of Gamebryo/Emergent Elements. It's a business decision not an engineering one and one that Emergent (or at least Dan Amerson) has said in the recently that it would consider if anyone cared enough ($$$) for them to allocate the engineering resources for the Mac platform.



    Then poof...your title can be cross platform for the mac where the majority of the heavy lifting is done by the middleware...as long as Apple holds up the hardware end of the bargin. Then its tuning for the platform and for a secondary market like the Mac that can be as meager or intensive as you like.



    Other middleware companies are the same. It takes a bit of investment and persistence on the part of Apple but it can get top level games for the platform if they want it by investing into the tool chains to make porting to the mac easier...that means native support in the tool chains...and mac ports of those tool chains that are as well thought out as other Apple pro products...



    I don't think that Emergent would turn down Apple's help in terms of usability...or their money...



    Vinea



    PS I do all my DX9 (MDX) coding on a Mac Pro...running BootCamp of course...too bad MDX is dead. I guess I'll move to XNA when there's a network stack.
  • Reply 29 of 29
    Apple lost a lot of good developers to Sony over the past few years. They know that Sony is on the same track as them and Steve knows he can't beat Sony at their own game of overpriced, pretty looking home appliances, so he has to join them. The thing is, Sony is just starting to get its head out of its butt hole and will probably lose at its own game in the longterm.
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