Return to Castle Wolfenstein from PC to Mac
Ok, here's my sad sad story. Before switching I had a cobbled together PC. After switching it became my gaming platform. It has now died for the final time. Its latest thing is that it doesn't like video cards, any video cards. AGP, PCI, it doesn't care.
This has left me with a number of fully legit PC gaming titles and a PowerMac 867. I've downloaded the Return to Castle Wolfenstein playable demo and it looks better on my Mac with 32 megs of video then it did on my PC running a GeForce 4 4200 with 128... go fig.
So here's the question; Is it possible to get the demo to use the game files from my full version PC discs? I hope so, because I'd also like to resurrect Jedi Knight II and Voyager: Elite Force, among others. Any ideas?
This has left me with a number of fully legit PC gaming titles and a PowerMac 867. I've downloaded the Return to Castle Wolfenstein playable demo and it looks better on my Mac with 32 megs of video then it did on my PC running a GeForce 4 4200 with 128... go fig.
So here's the question; Is it possible to get the demo to use the game files from my full version PC discs? I hope so, because I'd also like to resurrect Jedi Knight II and Voyager: Elite Force, among others. Any ideas?
Comments
<strong>Ok, here's my sad sad story. Before switching I had a cobbled together PC. After switching it became my gaming platform. It has now died for the final time. Its latest thing is that it doesn't like video cards, any video cards. AGP, PCI, it doesn't care.
This has left me with a number of fully legit PC gaming titles and a PowerMac 867. I've downloaded the Return to Castle Wolfenstein playable demo and it looks better on my Mac with 32 megs of video then it did on my PC running a GeForce 4 4200 with 128... go fig.
So here's the question; Is it possible to get the demo to use the game files from my full version PC discs? I hope so, because I'd also like to resurrect Jedi Knight II and Voyager: Elite Force, among others. Any ideas?</strong><hr></blockquote>
Maybe.... whether or not it's legal or not I don't know. I did it with Unreal a couple of years ago. All you can do is experiment.
[ 02-16-2003: Message edited by: drumbug1 ]</p>
Once that's done, pop in your RTCW cd, go to the base folder and look for the pak0.pk3 file, then place it in the base folder that was created on your Hard drive when you installed the latest update.
Once you've done that you should be ready to go. I'm not sure if the pak files exist for RTCW, if not it should be something similiar. Not 100% sure this'll work, but it's worth a shot
I have no idea if it's legal to swap executable files between Mac/PC games!
So far though, nothin has worked without at least one file from the demo. I've finally gotten the update single player execute files to launch the game though. The result is the full version front end/main menu, but once I complete the first level it takes me to a credit screen as if it were the demo. The multiplayer executable takes me to a blank screen with a grey 1 inch cursor and the music playing perfectly. I move the cursor around blind and the menu sound affect can sometimes be heard, as if I'm over a menu item, I've tried clicking on these but there's no apparant result.
Later on I'll try dropping files from the demo one at a time to see just which ones are critical... so far the best combination has been Update --> PC main files (none replaced) --> demo main files (all replaced)
<strong>Later on I'll try dropping files from the demo one at a time to see just which ones are critical... so far the best combination has been Update --> PC main files (none replaced) --> demo main files (all replaced)</strong><hr></blockquote>
Why are you using Demo files at all? It would be interesting to see if "PC version full" could be used as "Mac version full" simply by swapping an EXE file...
Multiplayer mode accepted my CD key, then the screen dimmed and went to that yellow open-gl screen and hung there indefinately. I had to force quit.
I return to the struggle!
Naturally I won't be able to declare it fully functional till I've played the whole thing, but it seems to be working perfectly at this stage.