Where the hell did you get those crooked conversions?</strong><hr></blockquote>
A little place I like to call, Tom's Hardware. They have a massive CPU comparison. You can look and the Duron is right in the middle of the Athlon 1000 and 1200 released during the same time.
But hey thanks for avoiding the real question which is if it can dog down these machines, how will it run on a 733 G4 which has great vector unit and just an ok FPU?
The mac market is small to begin with and will be made even smaller because this thing will require an 800 mhz G4 minimum, and more like duel 1 gig to run well.
<strong>I saw it run fine on someone's PC..I forget specs, 1.x ghz, 512 RAM, GeForce 2 or 4 or something. So wouldn't it run fine on my PBG412"? The UT2k3 graphics really aren't that much better than UT Tournament. UT is the best shooter.</strong><hr></blockquote>
UT2k3 is going to run waay slower than UT, since in UT you could use RAVE to run the game if you had an ATI card.. Made the game run 30% faster compared to OpenGL, and the grafix werent that diffrent anyway..
[quote]Originally posted by Aquatic:
<strong>So will it use AltiVec?
Seriously though, anyone know if Command and Conquer Generals will come to Mac? WOW that game is awesome on my roommate's new Dell with a GeForce 4.</strong><hr></blockquote>
Dont count on Altivec support.
And I wouldnt count on C&CG either, since we only got C&C, and not any of the other games..
[quote]Originally posted by serrano:
<strong>
2. Q3 wasn't optomized for the G4, I'm assuming you mean altivec by this. And its SMP isn't, Giants is the only 'big' game that supports SMP, and that's mostly because omni group is just so damn smoove.
3. JKII doesn't care about your graphics card? It's built on the Q3 engine. So JKII isn't optomized for Mac's, but Q3 is? Even though they're using the same engine? Albeit heavily modified for JKII.</strong><hr></blockquote>
Research before you speak.
The QIII-engine IS optimized for Altived, and YES it does indeed utilize SMP!
<strong>No other game quite gets it like how Marathon did.</strong><hr></blockquote>
Amen brother. I keep one of my machines with OS9 installed only so I can continue my annual tradition of playing M from 1-Infinity +Evil+Red+Morgana...(etc.). Good Times.
Unfortunately, while the Quake 3 engine is SMP-enabled, John Carmack at QuakeCon 2002 commented that SMP support for Quake III (and thus all games based on the Quake III engine) was broken quite a few patches ago and does not give much of a performance boost anymore. He also said that they have not yet gotten around to determining what broke it, so hopefully that means that they will fix it eventually and maybe those changes can be implemented in all of the games that use their engine.
A recent post to Infogrames' Unreal Tournament 2003 forums suggests that the Mac demo for the game be released soon. According to Epic's Mark Rein, the company has been waiting for Apple to release Mac OS X 10.2.5, which supposedly fixes a critical bug with ATI video cards that affected UT2k3.
Unfortunately, while the Quake 3 engine is SMP-enabled, John Carmack at QuakeCon 2002 commented that SMP support for Quake III (and thus all games based on the Quake III engine) was broken quite a few patches ago and does not give much of a performance boost anymore. He also said that they have not yet gotten around to determining what broke it, so hopefully that means that they will fix it eventually and maybe those changes can be implemented in all of the games that use their engine.
If SMP isn't giving much of a performance boost anymore, how come my fps increases by 87% when I set r_smp "1"? (195->365)
Carmack was probably talking about the x86-versions, which doesn't gain much from dual processors. I've yet to see it even work on Windows....
What do you play the game at, resolution and so on? And on which machine??
Well, I were a hardcore Quake 3 player once, and I tweaked the config to unimaginable extents. Those FPS-numbers were average values from demo four, ran at 640x480, at horrible-looking graphics (the config is for seeing the enemy easily, not for enjoying detail).
Comments
<strong>
Where the hell did you get those crooked conversions?</strong><hr></blockquote>
A little place I like to call, Tom's Hardware. They have a massive CPU comparison. You can look and the Duron is right in the middle of the Athlon 1000 and 1200 released during the same time.
But hey thanks for avoiding the real question which is if it can dog down these machines, how will it run on a 733 G4 which has great vector unit and just an ok FPU?
The mac market is small to begin with and will be made even smaller because this thing will require an 800 mhz G4 minimum, and more like duel 1 gig to run well.
Nick
<strong>I saw it run fine on someone's PC..I forget specs, 1.x ghz, 512 RAM, GeForce 2 or 4 or something. So wouldn't it run fine on my PBG412"? The UT2k3 graphics really aren't that much better than UT Tournament. UT is the best shooter.</strong><hr></blockquote>
UT2k3 is going to run waay slower than UT, since in UT you could use RAVE to run the game if you had an ATI card.. Made the game run 30% faster compared to OpenGL, and the grafix werent that diffrent anyway..
[quote]Originally posted by Aquatic:
<strong>So will it use AltiVec?
Seriously though, anyone know if Command and Conquer Generals will come to Mac? WOW that game is awesome on my roommate's new Dell with a GeForce 4.</strong><hr></blockquote>
Dont count on Altivec support.
And I wouldnt count on C&CG either, since we only got C&C, and not any of the other games..
[quote]Originally posted by serrano:
<strong>
2. Q3 wasn't optomized for the G4, I'm assuming you mean altivec by this. And its SMP isn't, Giants is the only 'big' game that supports SMP, and that's mostly because omni group is just so damn smoove.
3. JKII doesn't care about your graphics card? It's built on the Q3 engine. So JKII isn't optomized for Mac's, but Q3 is? Even though they're using the same engine? Albeit heavily modified for JKII.</strong><hr></blockquote>
Research before you speak.
The QIII-engine IS optimized for Altived, and YES it does indeed utilize SMP!
<strong>No other game quite gets it like how Marathon did.</strong><hr></blockquote>
Amen brother. I keep one of my machines with OS9 installed only so I can continue my annual tradition of playing M from 1-Infinity +Evil+Red+Morgana...(etc.). Good Times.
InsideMacGames
A recent post to Infogrames' Unreal Tournament 2003 forums suggests that the Mac demo for the game be released soon. According to Epic's Mark Rein, the company has been waiting for Apple to release Mac OS X 10.2.5, which supposedly fixes a critical bug with ATI video cards that affected UT2k3.
Originally posted by The Inevitable
Unfortunately, while the Quake 3 engine is SMP-enabled, John Carmack at QuakeCon 2002 commented that SMP support for Quake III (and thus all games based on the Quake III engine) was broken quite a few patches ago and does not give much of a performance boost anymore. He also said that they have not yet gotten around to determining what broke it, so hopefully that means that they will fix it eventually and maybe those changes can be implemented in all of the games that use their engine.
If SMP isn't giving much of a performance boost anymore, how come my fps increases by 87% when I set r_smp "1"? (195->365)
Carmack was probably talking about the x86-versions, which doesn't gain much from dual processors. I've yet to see it even work on Windows....
Originally posted by Aquatic
Finally. How will it do on a PowerBook 12" with 640 RAM?
Fine I suppose. (though you might want an external mouse)
Originally posted by Zapchud
If SMP isn't giving much of a performance boost anymore, how come my fps increases by 87% when I set r_smp "1"? (195->365)
Carmack was probably talking about the x86-versions, which doesn't gain much from dual processors. I've yet to see it even work on Windows....
It's *obviously* broken...it's supposed to increase your fps by 593% when r_smp is set to 1.
Originally posted by pfflam
can someone please post it here when it comes out . . . I don't get around to many places on this here web thing
oops (bumped in cse of breaking news)
Originally posted by Zapchud
If SMP isn't giving much of a performance boost anymore, how come my fps increases by 87% when I set r_smp "1"? (195->365)
Carmack was probably talking about the x86-versions, which doesn't gain much from dual processors. I've yet to see it even work on Windows....
*Droooooooooooollll*
What do you play the game at, resolution and so on? And on which machine??
Originally posted by T'hain Esh Kelch
*Droooooooooooollll*
What do you play the game at, resolution and so on? And on which machine??
Well, I were a hardcore Quake 3 player once, and I tweaked the config to unimaginable extents. Those FPS-numbers were average values from demo four, ran at 640x480, at horrible-looking graphics (the config is for seeing the enemy easily, not for enjoying detail).
DP1GHz WindTunnel/1280MB RAM/R9000 Pro_mac...
I guess this is what they've been waiting for...
Improves compatibility for MacSoft Unreal Tournament 2003 on computers with GeForce 2MX and GeForce4MX graphic accelerator chipsets.
Linky.
Originally posted by pfflam
come on folks . . . at least use the Official thread . . .
It's out now..so that kind of defeats the purpose of this thread, no?
No longer when and if..the demo is out now.