Yes. This is frustrating, and inexcusable. No excuse for Apple not to keep updated on cards.
I know that they do them themselves, but really!
If they were smart, they would understand that we don't update Mac Pro's just to get a newer card. If they did understand that, they would come out with new cards when everyone else does, and sell them to Mac users with machines that could take them, rather than only selling them as options upon purchase of new machines.
They could sell a hundred thou, or more, cards a year, if their prices were comparable to normal cards.
Yes, as most people do. I really don't mind the animations most of the time, and there is other content that I get to that requires it. It's too much trouble to keep turning it off and on. It's very rare that it causes a problem like this.
Flash can be evil. I never see flash objects unless I click on them.
One that will never occur to Asypr. The most popular selling Mac right now is the MacBook. Even basic-level Wintel laptops can play these games.
Why not "optimize" the engine to play on MacBooks?
Naaaah.
I particularly liked the sentence "Those titles perform well, but did not match their Windows counterparts in terms of performance." Not matching windows counterparts would seem to betray the "performing well" part doncha think?
Until ID themselves makes a mac-port (Quake III), don't count on anything interesting soon. Aspyr - has - and always will, suck horribly.
Seeing as how performance is expected to improve substantially over the next two months and Mac ports usually don't match Windows couterpart in performance... says current performance is poor. Graphic detail doesn't look good at all.
Agreed, I played the demo on my PC, and was not impressed at all. The graphics weren't bad, but they certainly didn't look 'next gen' or even current gen to me, and the game play was mediocre compared to the Battlefield games...
You sure we won't find you up in a gun tower on the 11 o'clock news someday? It's always the hap-hap-happy ones who snap.
You certainly will, with a Railgun, mowing down GDF. For the Makron!
Quote:
Originally Posted by mgabrys
Until ID themselves makes a mac-port (Quake III), don't count on anything interesting soon. Aspyr - has - and always will, suck horribly.
Quite the unfair hyperbole there. I've been having great fun with great-looking, fast, Aspyr/Id titles all year
Extremes are seldom true. Mac gaming and ports aren't perfect. And they don't "suck horribly" either. They're more than merely "interesting"--they are, in fact, fun.
Quote:
Originally Posted by iPoster
the game play was mediocre compared to the Battlefield games...
Quake Wars and BF both use classes, but are two very different kinds of game play. You may like one or the other, but that's personal taste. Most of what I have read leads me to believe QW will be far more fun than BF. But that's just for my tastes, and BF is just a different game--I might enjoy that too in its own way, and I might buy both.
People shouldn't expect QW to be BF. They should expect something different, or why buy it? Luckily, it IS something different.
Compared to next gen games like Crysis, Quake Wars looks very dated. The trees are just the old set of intersecting planes - nothing like the quality of Oblivion's trees. The explosions and smoke are not as realistic as FEAR and for having megatexture technology, the texture stretching and lack of detail doesn't really say much for it:
The sky is quite nice but again it was in Half-Life 2 years ago.
Maybe it'll just take a good game to show the engine off properly. I didn't appreciate the Doom 3/Quake 4 engine until Prey came out. I thought that game was great.
Compared to next gen games like Crysis, Quake Wars looks very dated. The trees are just the old set of intersecting planes - nothing like the quality of Oblivion's trees. The explosions and smoke are not as realistic as FEAR and for having megatexture technology, the texture stretching and lack of detail doesn't really say much for it:....
The trees are intersecting planes?????????? How sure about that are you?
It's bout time in fact I would like to see more games like this for the Mac, I currently running Quake 4 on my Macbook Pro core duo without issues but I'm not sure if it could handle Quake Wars.
Those videos are pretty funny. From the comments it seems that you can adjust the AI and also it's much worse on easy mode.
Quote:
Originally Posted by emig647
The trees are intersecting planes?????????? How sure about that are you?
Not 100% but from all the videos, they have a distinct flatness to them. They maybe have some sort of LOD (level of detail) system that changes on the fly so that trees get more volumetric as you approach them as they do look a bit better when you see them closer but you can see that in one video they walk up close to some grass and it's clearly a plane just flapping back and forth.
The sounds are bad in the game too as they have the old quake style noises and check out the way the enemies run. they slide about all over the place as they are moving faster than their feet just like they did in Quake.
Those videos are pretty funny. From the comments it seems that you can adjust the AI and also it's much worse on easy mode.
I can't say for myself since I don't have it, but I first heard of the problem from friends who played in the Beta, and there are also flame threads about the AI on just about every gaming board out there.
I'm going to withhold judgment until there are some reviews out on it. I never get a good feeling about a game that doesn't give review copies until after it is released. \
Hopefully it will be something that can be addressed in a patch.
I must admit I've never been a fan of the iD engine -- Doom3, Quake4... just never did it for me. For shooters I've much much more enjoyed UT2004, HL2, HL2:Ep1, FEAR, FEAR:ExtractionPoint, hell, even S.T.A.L.K.E.R. -- Honestly Transgaming/Cider is where I'm placing my bets. But I do support native Mac OSX Intel games through the next several years... Gaming is such a weird industry nowadays.
Graphic detail looks pretty good to me... Macs have always had awesome graphics and the performance will be amazing. Look for this game to rock your world.
You spammers are completely shameless.
Quote:
Originally Posted by nVidia2008
Honestly Transgaming/Cider is where I'm placing my bets.
They certainly have the quickest turnaround times for games. What would have been nice to compare is if id went to transgaming with the Quake Wars demo and asked them to port it too. Then see which one out of Aspyr and Transgaming produced the better product.
Comments
Yes. This is frustrating, and inexcusable. No excuse for Apple not to keep updated on cards.
I know that they do them themselves, but really!
If they were smart, they would understand that we don't update Mac Pro's just to get a newer card. If they did understand that, they would come out with new cards when everyone else does, and sell them to Mac users with machines that could take them, rather than only selling them as options upon purchase of new machines.
They could sell a hundred thou, or more, cards a year, if their prices were comparable to normal cards.
Amen.
.
Yes, as most people do. I really don't mind the animations most of the time, and there is other content that I get to that requires it. It's too much trouble to keep turning it off and on. It's very rare that it causes a problem like this.
Flash can be evil. I never see flash objects unless I click on them.
http://flashblock.mozdev.org/
http://hetima.com/safari/stand-e.html
...just kidding, nagromme. Its just that you always seem so terminally perky.
Oh no... now you're being terminally perky about being terminally perky.
You sure we won't find you up in a gun tower on the 11 o'clock news someday? It's always the hap-hap-happy ones who snap.
.
Why not "optimize" the engine to play on MacBooks?
Naaaah.
I particularly liked the sentence "Those titles perform well, but did not match their Windows counterparts in terms of performance." Not matching windows counterparts would seem to betray the "performing well" part doncha think?
Until ID themselves makes a mac-port (Quake III), don't count on anything interesting soon. Aspyr - has - and always will, suck horribly.
Seeing as how performance is expected to improve substantially over the next two months and Mac ports usually don't match Windows couterpart in performance... says current performance is poor. Graphic detail doesn't look good at all.
Agreed, I played the demo on my PC, and was not impressed at all. The graphics weren't bad, but they certainly didn't look 'next gen' or even current gen to me, and the game play was mediocre compared to the Battlefield games...
You sure we won't find you up in a gun tower on the 11 o'clock news someday? It's always the hap-hap-happy ones who snap.
You certainly will, with a Railgun, mowing down GDF. For the Makron!
Until ID themselves makes a mac-port (Quake III), don't count on anything interesting soon. Aspyr - has - and always will, suck horribly.
Quite the unfair hyperbole there. I've been having great fun with great-looking, fast, Aspyr/Id titles all year
Extremes are seldom true. Mac gaming and ports aren't perfect. And they don't "suck horribly" either. They're more than merely "interesting"--they are, in fact, fun.
the game play was mediocre compared to the Battlefield games...
Quake Wars and BF both use classes, but are two very different kinds of game play. You may like one or the other, but that's personal taste. Most of what I have read leads me to believe QW will be far more fun than BF. But that's just for my tastes, and BF is just a different game--I might enjoy that too in its own way, and I might buy both.
People shouldn't expect QW to be BF. They should expect something different, or why buy it? Luckily, it IS something different.
http://www.ryansgoblog.com/images/quakewars.jpg
Or not:
http://www.ryansgoblog.com/images/quakewars.jpg
It depends what you are comparing too:
http://wallpaperstock.net/half-life-...1024x768_1.jpg
http://wallpaperstock.net/half-life-...ers_w1032.html
That game is 3 years old btw.
Compared to next gen games like Crysis, Quake Wars looks very dated. The trees are just the old set of intersecting planes - nothing like the quality of Oblivion's trees. The explosions and smoke are not as realistic as FEAR and for having megatexture technology, the texture stretching and lack of detail doesn't really say much for it:
http://uk.youtube.com/watch?v=pe11JNJyFU0
The sky is quite nice but again it was in Half-Life 2 years ago.
Maybe it'll just take a good game to show the engine off properly. I didn't appreciate the Doom 3/Quake 4 engine until Prey came out. I thought that game was great.
That game is 3 years old btw.
Compared to next gen games like Crysis, Quake Wars looks very dated. The trees are just the old set of intersecting planes - nothing like the quality of Oblivion's trees. The explosions and smoke are not as realistic as FEAR and for having megatexture technology, the texture stretching and lack of detail doesn't really say much for it:....
The trees are intersecting planes?????????? How sure about that are you?
http://youtube.com/watch?v=CG32eYCAxpw
http://youtube.com/watch?v=GNRvYqTKqFY
Crysis? Yeah, it looks fabulous, but they forgot to hire somebody to program the AI.
http://youtube.com/watch?v=CG32eYCAxpw
http://youtube.com/watch?v=GNRvYqTKqFY
The trees are intersecting planes?????????? How sure about that are you?
Not 100% but from all the videos, they have a distinct flatness to them. They maybe have some sort of LOD (level of detail) system that changes on the fly so that trees get more volumetric as you approach them as they do look a bit better when you see them closer but you can see that in one video they walk up close to some grass and it's clearly a plane just flapping back and forth.
3 minutes 19 seconds into this video:
http://uk.youtube.com/watch?v=hWHghJGAJ4c
Here's another video:
http://uk.youtube.com/watch?v=3VfXzUTk_Y4
The sounds are bad in the game too as they have the old quake style noises and check out the way the enemies run. they slide about all over the place as they are moving faster than their feet just like they did in Quake.
Crysis? Yeah, it looks fabulous, but they forgot to hire somebody to program the AI.
http://youtube.com/watch?v=CG32eYCAxpw
http://youtube.com/watch?v=GNRvYqTKqFY
God, thats horrible.
I can't say for myself since I don't have it, but I first heard of the problem from friends who played in the Beta, and there are also flame threads about the AI on just about every gaming board out there.
I'm going to withhold judgment until there are some reviews out on it. I never get a good feeling about a game that doesn't give review copies until after it is released.
Hopefully it will be something that can be addressed in a patch.
Graphic detail looks pretty good to me... Macs have always had awesome graphics and the performance will be amazing. Look for this game to rock your world.
You spammers are completely shameless.
Honestly Transgaming/Cider is where I'm placing my bets.
They certainly have the quickest turnaround times for games. What would have been nice to compare is if id went to transgaming with the Quake Wars demo and asked them to port it too. Then see which one out of Aspyr and Transgaming produced the better product.