Performance of Jaguar OpenGL(?)
Okay, I'm now pretty fed up with "it's 10% faster" "gained up to 20 fps under blabla circumstances" "feels better" and etc. Is there anybody out there that can benchmark some OpenGL apps/games like Quake3: Arena with Jaguar and compare them to 10.1 on the same hardware?
Since I'm a hardcore Q3 player, I'd be very interested in some comments on Q3 gameplay and feel with Jaguar.
Can anybody help me, please?
Since I'm a hardcore Q3 player, I'd be very interested in some comments on Q3 gameplay and feel with Jaguar.
Can anybody help me, please?
Comments
Still waiting
I plan to buy Jaguar regardless, but it never hurts to have more to brag about.
Q3 did develop a slow mouse problem on the opening menu screen I noticed, but it seems to run good still, except for the fog map. Tourney 4 or 5 I think it is. That one was unplayable.
I think the 8MB video card is the limitation though, and while optimized software will run faster on your processor, Jaguar won't make your video card any faster and I don't know if ATi's drivers can or will improve that much for a card like that.
My PowerBook has the same 8MB card though, and I find that if you do enough tweaking, Q3 will run quite well, all things considered.
<a href="http://www.architosh.com/news/2002-07/2002b-0731-jaq-atnvidia.phtml" target="_blank">http://www.architosh.com/news/2002-07/2002b-0731-jaq-atnvidia.phtml</a>
Granted, it's not about raw throughput, but it is about advanced GPU features that haven't been available to us yet.
GL_APPLE_client_storage
GL_APPLE_ycbcr_422
GL_APPLE_texture_range
GL_APPLE_fence
GL_APPLE_vertex_array_range
GL_APPLE_vertex_array_object
GL_APPLE_element_array
GL_APPLE_vertex_program_evaluators
GL_ARB_imaging
GL_ARB_texture_env_crossbar
GL_ARB_point_parameters
GL_ARB_vertex_program
GL_ARB_texture_mirrored_repeat
GL_ARB_depth_texture
GL_ARB_shadow
GL_EXT_texture_env_add
GL_EXT_fog_coord
GL_EXT_draw_range_elements
GL_EXT_stencil_wrap
GL_EXT_blend_func_separate
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_ATI_point_cull_mode
GL_ATI_texture_mirror_once
GL_ATI_text_fragment_shader
GL_ATI_blend_equation_separate
GL_ATI_blend_weighted_minmax
GL_NV_point_sprite
GL_NV_register_combiners2
GL_NV_fog_distance
GL_NV_multisample_filter_hint
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_depth_clamp
I'm still interested, and others as well!
Come on!!