I'm not a lawyer. I don't even play one on tv. What I want is for Apple to be wise with their discretion and not anti-competitive.
One could argue they have already crossed the line. I can think of another company that has used similarly described tactics.
The iPhone is Apple's platform and they are free to do what they want.
But I agree its bad policy to not allow apps to compete with its own. I've been wanting a podcast app that allows streaming or downloading without syncing through iTunes. Apple does not currently provide this and I'm amazed they won't allow anyone else to provide it.
The way I understand it, the terms for developers for other phone systems such Blackberry and Qualcomm devices are more onerous.
Yes and no. In some very discrete aspects, yes. But we can write a feature to replace a built-in feature with no problem. We can sell stuff for BlackBerry even if RIM doesn't care for it.
Yeah, I can, which is why i mentioned this as being an anti-competitive move, but your comment, "What I was referring to in my post was the potentially heavy-handed use of the 'kill' switch that Apple has reserved for itself that could potentially scare away developers.", was not about Apple disallowing apps that it may want to provide themselves.
Apps are going to be generally more expensive than music. This trend will continue as games become more exciting and more killer apps are created for the iPhone (and the iPhone matures as a true gaming platform).
In the month since Apple opened an online software clearinghouse called the App Store, users have downloaded more than 60 million programs for the iPhone, Chief Executive Steve Jobs said in an interview at Apple’s headquarters. While most of those applications were free, Apple sold an average of $1 million a day in applications for a total of about $30 million in sales over the month, Mr. Jobs said.
and the other
Quote:
Meanwhile, users have downloaded more than 100 million applications from Apple's new App Store since launched less than two months ago.
So, in the first month users downloaded 60 million programs;
in the first two months users downloaded 100 million programs.
That means that in August there were only 40 million downloads, that's less than in July. To be more exact, not in the calendar month of July or August, but in the first thirty days there were 60 million downloads, and in the next 29 days - 40 million downloads.
Everyone was impressed last month when Apple announced moving 30 million downloads through the new iPhone Apps Store, bringing in $30 million of revenue
The error in the number of downloads is clearly shown in the chart, it distorts sales rate pretty much.
we're arguing semantics, but i think you know what i mean.
@statstracker, i'm not talking about that. i'm talking about what you said.
The number 100 million was mentioned on September 9th.
In the first thirty days there were 60 million downloads, then, from August 11 till September 9th - 40 million downloads totalling to 100 million.
I suggest taking accurate citations of what Jobs or any other Apple representative said (and not the distorted semi-forgotten numbers from bloggers) and make the corrected chart, not the distorted
Comments
You can't see how that might scare developers?
I'm not a lawyer. I don't even play one on tv. What I want is for Apple to be wise with their discretion and not anti-competitive.
One could argue they have already crossed the line. I can think of another company that has used similarly described tactics.
The iPhone is Apple's platform and they are free to do what they want.
But I agree its bad policy to not allow apps to compete with its own. I've been wanting a podcast app that allows streaming or downloading without syncing through iTunes. Apple does not currently provide this and I'm amazed they won't allow anyone else to provide it.
The way I understand it, the terms for developers for other phone systems such Blackberry and Qualcomm devices are more onerous.
Yes and no. In some very discrete aspects, yes. But we can write a feature to replace a built-in feature with no problem. We can sell stuff for BlackBerry even if RIM doesn't care for it.
You can't see how that might scare developers?
Yeah, I can, which is why i mentioned this as being an anti-competitive move, but your comment, "What I was referring to in my post was the potentially heavy-handed use of the 'kill' switch that Apple has reserved for itself that could potentially scare away developers.", was not about Apple disallowing apps that it may want to provide themselves.
This is good news, but rapid growth from zero isn't exactly surprising.
Also, a majority of the downloads are free.
Apps have been a great achievement for Apple, but music tracks are not really an apt comparison.
Really- what a flawed analysis. That's like Diet Coke selling more than regular Coke from the getgo.
There are several reasons it's silly, but that's not quite what they are saying. Growth is different from volume.
In the month since Apple opened an online software clearinghouse called the App Store, users have downloaded more than 60 million programs for the iPhone, Chief Executive Steve Jobs said in an interview at Apple’s headquarters. While most of those applications were free, Apple sold an average of $1 million a day in applications for a total of about $30 million in sales over the month, Mr. Jobs said.
and the other
Meanwhile, users have downloaded more than 100 million applications from Apple's new App Store since launched less than two months ago.
So, in the first month users downloaded 60 million programs;
in the first two months users downloaded 100 million programs.
That means that in August there were only 40 million downloads, that's less than in July. To be more exact, not in the calendar month of July or August, but in the first thirty days there were 60 million downloads, and in the next 29 days - 40 million downloads.
Let's read carefully
and the other
So, in the first month users downloaded 60 million programs;
in the first two months users downloaded 100 million programs.
That means that in August there were only 40 million downloads, that's less than in July.
*less than 2 months ago*
3G's worldwide launch was July 11 right? So we have a several days to go (not counting Sept.)
*less than 2 months ago*
3G's worldwide launch was July 11 right? So we have a several days to go (not counting Sept.)
Roughly a dozen countries means worldwide now?
*less than 2 months ago*
3G's worldwide launch was July 11 right? So we have a several days to go (not counting Sept.)
3G was launched on July 11th, right. On August 11, Apple announced 60 million downloads and $30 million in revenue. Here is the link
Let's read the first paragraph under the chart (the article refers to)
Everyone was impressed last month when Apple announced moving 30 million downloads through the new iPhone Apps Store, bringing in $30 million of revenue
The error in the number of downloads is clearly shown in the chart, it distorts sales rate pretty much.
Roughly a dozen countries means worldwide now?
we're arguing semantics, but i think you know what i mean.
@statstracker, i'm not talking about that. i'm talking about what you said.
So, in the first month users downloaded 60 million programs;
in the first two months users downloaded 100 million programs.
That means that in August there were only 40 million downloads, that's less than in July.
we're arguing semantics, but i think you know what i mean.
@statstracker, i'm not talking about that. i'm talking about what you said.
The number 100 million was mentioned on September 9th.
In the first thirty days there were 60 million downloads, then, from August 11 till September 9th - 40 million downloads totalling to 100 million.
I suggest taking accurate citations of what Jobs or any other Apple representative said (and not the distorted semi-forgotten numbers from bloggers) and make the corrected chart, not the distorted
1. On July 14th there were 10 million downloads total - Apple press-release
2. On August 11th there were 60 million downloads total - Steve Jobs' speech
3. On September 9th there were 100 million downloads total - see Apple News for that number
Please note that neither 70 million downloads nor $70 million in revenue have been mentioned.
That's a bit different from the chart the original article has been talking about.