Stone of Destiny brings object hunting games to the iPhone
Stone of Destiny, by Voodoo Dimension Team ($9.99, App Store), hopes to challenge players by presenting them with a highly detailed scene the player must then scrutinize to find certain objects. This is wrapped in the form of a comic book adventure, with extra mini games included.
When first started up, Stone of Destiny really does feel like a proper game, with an animated menu, music, multiple player profiles? it's a matter of look and feel, but it makes a great first impression.
Starting a new game brings you straight into a comic-book styled narrative, with polished illustrations occasionally layered with special effects (such as animated flames. These scenes, however, are only punctuations between the real meat of the game, which is its object finding.
While finding objects may not sound particularly enthralling, Stone of Destiny will soon have you sharpening your eyes for certain objects. You can either look at the whole scene at once, or double-tap to zoom in (repeated pinching and spreading proves to be hopeless).
The scenes are visually very busy, so it's actually quite challenging to find some objects. Luckily, if you ever find yourself stuck, there's a hint function which jolts to life every now and again.
There are 27 of these object finding levels, also interspersed with some minigames and extra puzzles which make impressive use of the touchscreen; a gesture recognition rune puzzle and a 3D crystal laser beam puzzle are some of the more enticing examples.
With its professional production values and a well implemented interface, Ston of Destiny is helping the iPhone make greater strides towards becoming a genuine competitor among video game platforms.
When first started up, Stone of Destiny really does feel like a proper game, with an animated menu, music, multiple player profiles? it's a matter of look and feel, but it makes a great first impression.
Starting a new game brings you straight into a comic-book styled narrative, with polished illustrations occasionally layered with special effects (such as animated flames. These scenes, however, are only punctuations between the real meat of the game, which is its object finding.
While finding objects may not sound particularly enthralling, Stone of Destiny will soon have you sharpening your eyes for certain objects. You can either look at the whole scene at once, or double-tap to zoom in (repeated pinching and spreading proves to be hopeless).
The scenes are visually very busy, so it's actually quite challenging to find some objects. Luckily, if you ever find yourself stuck, there's a hint function which jolts to life every now and again.
There are 27 of these object finding levels, also interspersed with some minigames and extra puzzles which make impressive use of the touchscreen; a gesture recognition rune puzzle and a 3D crystal laser beam puzzle are some of the more enticing examples.
With its professional production values and a well implemented interface, Ston of Destiny is helping the iPhone make greater strides towards becoming a genuine competitor among video game platforms.