Well, it looks like I'll be using all the blood money Ngmoco paid me to buy myself some writing lessons!
Guys,
Sam is from Europe, so his dialect and writing style may be a bit different from what everyone is used to on AppleInsider. Give him a chance, please. And why is it that we're accused of running an advertisement every time we publish a piece about third party software? We do not accept money or any other form of payment for anything we publish on AppleInsider. Period. I've said this countless times over the years and I'll say it again now.
I find that I can't enjoy gaming on the iPhone, due to the battery. I feel that if I do anything except make calls and simple browsing then the battery will run out and I will miss an important call.
I find that I can't enjoy gaming on the iPhone, due to the battery. I feel that if I do anything except make calls and simple browsing then the battery will run out and I will miss an important call.
I agree. A friend and I have both found ourselves running the battery on our iPhones out due to playing TapDefense. Games that need CPU (most of them) use the battery rather quickly. I will now only play TapDefense while my iPhone is plugged in. Here's hoping that the major new feature of next year's iPhone refresh is a beefier battery.
I find that I can't enjoy gaming on the iPhone, due to the battery. I feel that if I do anything except make calls and simple browsing then the battery will run out and I will miss an important call.
I've player Brothers in Arms for about 30 minutes at a time and my battery meter barely moved. How old is your phone and is it 2.5G or 3G?
Prolonged gaming will take the battery down. Even a PSP is only meant to last 3-5 hours.
Looks nice. It's good to see Apple taking gaming (semi)seriously at last. I have an idea for a game i think would be very well suited to the iPhone but am not sure how to go about making it - how easy is it to learn to write a program for the iphone?
Don't get me wrong. It looks like a fun game, and is probably worth the $10. But, when I think "Killer App." I think of something I just couldn't live without. Show me turn by turn GPS car navigation or something else that would make a majority of iPhone users jump for joy and you will have the first "Killer App."
Actually, there are already a number of very desirable applications for the iPhone and I've been very happy with most of them.
Looks nice. It's good to see Apple taking gaming (semi)seriously at last. I have an idea for a game i think would be very well suited to the iPhone but am not sure how to go about making it - how easy is it to learn to write a program for the iphone?
It's hard to say for a given person, but in general, I think the more flexible you are with programming and the more experience you have programming, the better off you will be. I'd suggest buying an iPhone programming book, but I don't think there is one yet for writing native programs. At least for myself, I usually find it easier to start with a third party book to help get the basic grasp of the system before jumping into unfamiliar territory with first party documentation.
Guys, Sam is from Europe, so his dialect and writing style may be a bit different from what everyone is used to on AppleInsider. Give him a chance, please. And why is it that we're accused of running an advertisement every time we publish a piece about third party software? We do not accept money or any other form of payment for anything we publish on AppleInsider. Period. I've said this countless times over the years and I'll say it again now. Kasper
Well said. I'm tired of the constant sniping about grammar and pronunciation. This is a comments website not an English language class!
Looks nice. It's good to see Apple taking gaming (semi)seriously at last. I have an idea for a game i think would be very well suited to the iPhone but am not sure how to go about making it - how easy is it to learn to write a program for the iphone?
Firstly, if you have an attitude, i.e., to say, "It's good to see Apple taking gaming (semi)seriously at last." and you are interested in developing an app for the iPhone, drop it.
Secondly, to your question, "How easy is it to learn to write a program for the i[P}hone?" the answer, is, "It is relevant."
If you have programming experience, like to program, have the time and resources to program and most of all, "like to learn", it will be easier.
Then sign up and get the iPhone SDK. Really serious, pay the $99 and join the forum and the iPhone Tech Talks. If you have at least a good understanding of C for example, you can get most of what you need starting right from the Apple Developer Connection (ADC) site: http://developer.apple.com/
Do your own research. Note, there are a dozen ways to create an iPhone app. There are a dozen books on how and another dozen on how to on how. There is no absolute consensus on where to start: http://forums.macrumors.com/showthread.php?t=611734
Still interested, check out, for example, Mark's books and Knaster's, i.e., Learn C on the Mac, Learn Objective-C on the Mac, Beginning iPhone Development, which are available electronically. http://www.apress.com/book/search?se...x=0&submit.y=0
Get a small bunch of buddies with the same bent and share the load. Stay in/go to school.
Keep an open mind.
And forget about getting knowledgeable help from here.
Sam is from Europe, so his dialect and writing style may be a bit different from what everyone is used to on AppleInsider. Give him a chance, please. And why is it that we're accused of running an advertisement every time we publish a piece about third party software? We do not accept money or any other form of payment for anything we publish on AppleInsider. Period. I've said this countless times over the years and I'll say it again now.
Kasper
Kaspar, are you saying the articles I've seen here before with clickable links that go to Amazon (for example) do not pay AppleInsider with Amazon's affiliate program? You get no compensation whatsoever? Come on.
And are you also saying none of the writers are compensated by the companies or products they cover? Is there a written policy that is enforced, and if it's enforced, how do you check?
Kaspar, are you saying the articles I've seen here before with clickable links that go to Amazon (for example) do not pay AppleInsider with Amazon's affiliate program? You get no compensation whatsoever? Come on.
And are you also saying none of the writers are compensated by the companies or products they cover? Is there a written policy that is enforced, and if it's enforced, how do you check?
Thanks.
Not if they want to keep working. Most print magazines and newspapers wouldn't allow it.
And especially, if they are members of the Society of Professional Journalists and abide by their Code of Ethicshttp://www.spj.org/ethicscode.asp
Companies in particular would not advertise in a mag if the thought that its writers were being paid or getting gifts, etc. from other advertisers.
Not if they want to keep working. Most print magazines and newspapers wouldn't allow it.
And especially, if they are members of the Society of Professional Journalists and abide by their Code of Ethicshttp://www.spj.org/ethicscode.asp
Companies in particular would not advertise in a mag if the thought that its writers were being paid or getting gifts, etc. from other advertisers.
How many times have I heard arguments on whether or not AI qualifies as a true journalistic endeavor? Every time I call 'em like I see 'em, I get a counter-argument that they are not a real news site, just a rumor site. But if that were the case, then why is AI regularly cited by mainstream news organizations as a source of breaking/secret Apple news? Do we just chalk it up to lazy editors or gutted news organizations looking for the next scoop?
I say, if they expect to be taken seriously as a source of news (including rumors and innuendo) they must adhere to journalistic ethics and practices, which includes editing their "reporters" stories.
It seems these days that every time I look at a blog there are dozens of comments from the 'grammar patrol'.
Surely, these armchair critics are missing the point. Blogging is not about 'speeking crect grammer'. It's about expressing yourself. Expressingly yourself freely in a human, flawed way.
I would no more correct a blogger for the odd missplaced contraction than I would correct a bloke down the pub for using an incorrect tense. Life, frankly, it too short.
It seems these days that every time I look at a blog there are dozens of comments from the 'grammar patrol'.
Surely, these armchair critics are missing the point. Blogging is not about 'speeking crect grammer'. It's about expressing yourself. Expressingly yourself freely in a human, flawed way.
I would no more correct a blogger for the odd missplaced contraction than I would correct a bloke down the pub for using an incorrect tense. Life, frankly, it too short.
I do agree that some people have been too fussy about grammar. I don't even think the original complaint for this story was a valid one. Even if it is, it is a minor one. My personal attitude is that I try not to say anything unless it's confusing, such as typos that chang a word to look like a different word that's still valid in context, or "This sentence no verb." kind of confusing.
On the "it's just a blog" argument, I think AI is trying to be more than just a blog.
There is an email address or a form for submitting corrections, though I don't remember what that is.
I do agree that some people have been too fussy about grammar. I don't even think the original complaint for this story was a valid one. Even if it is, it is a minor one. My personal attitude is that I try not to say anything unless it's confusing, such as typos that chang a word to look like a different word that's still valid in context, or "This sentence no verb." kind of confusing.
This from the guy who thought Barack Obama's motto was "CHANG"! Just kidding.
It has some gameplay elements of Lemmings in there. I still wouldn't call it a killer app and certainly not 'Apple's Mario'. The reason being that Mario was a genre-defining game and spawned a whole franchise that has lasted over a decade.
This is just another quirky game that tries to mash gameplay elements from already popular games together and come off as unique. It's good to see better production values in iphone software but the platform needs better than this to gain traction in the gaming community. Perhaps not so much better in the genre that Rolando is in but rather this level of quality and higher in a variety of genres.
One app I was happy to see on the app store was 1112 episode 01 - a more adult, story-driven game like the old point-and-click adventure games. I think that this is an ideal genre for the iphone and there should be more of these type of games. The old games like Discworld, one or two of the Monkey island series, Still Life, Post Mortem, Syberia were epic games. They do tend to have a lot of pre-rendered game assets though, which makes them a bit bulky in size.
Comments
Well, it looks like I'll be using all the blood money Ngmoco paid me to buy myself some writing lessons!
Guys,
Sam is from Europe, so his dialect and writing style may be a bit different from what everyone is used to on AppleInsider. Give him a chance, please. And why is it that we're accused of running an advertisement every time we publish a piece about third party software? We do not accept money or any other form of payment for anything we publish on AppleInsider. Period. I've said this countless times over the years and I'll say it again now.
Kasper
I find that I can't enjoy gaming on the iPhone, due to the battery. I feel that if I do anything except make calls and simple browsing then the battery will run out and I will miss an important call.
I agree. A friend and I have both found ourselves running the battery on our iPhones out due to playing TapDefense. Games that need CPU (most of them) use the battery rather quickly. I will now only play TapDefense while my iPhone is plugged in. Here's hoping that the major new feature of next year's iPhone refresh is a beefier battery.
I find that I can't enjoy gaming on the iPhone, due to the battery. I feel that if I do anything except make calls and simple browsing then the battery will run out and I will miss an important call.
I've player Brothers in Arms for about 30 minutes at a time and my battery meter barely moved. How old is your phone and is it 2.5G or 3G?
Prolonged gaming will take the battery down. Even a PSP is only meant to last 3-5 hours.
Apple has some tips on how to save battery life:
http://www.apple.com/batteries/iphone.html
Don't get me wrong. It looks like a fun game, and is probably worth the $10. But, when I think "Killer App." I think of something I just couldn't live without. Show me turn by turn GPS car navigation or something else that would make a majority of iPhone users jump for joy and you will have the first "Killer App."
Actually, there are already a number of very desirable applications for the iPhone and I've been very happy with most of them.
Looks nice. It's good to see Apple taking gaming (semi)seriously at last. I have an idea for a game i think would be very well suited to the iPhone but am not sure how to go about making it - how easy is it to learn to write a program for the iphone?
It's hard to say for a given person, but in general, I think the more flexible you are with programming and the more experience you have programming, the better off you will be. I'd suggest buying an iPhone programming book, but I don't think there is one yet for writing native programs. At least for myself, I usually find it easier to start with a third party book to help get the basic grasp of the system before jumping into unfamiliar territory with first party documentation.
Guys, Sam is from Europe, so his dialect and writing style may be a bit different from what everyone is used to on AppleInsider. Give him a chance, please. And why is it that we're accused of running an advertisement every time we publish a piece about third party software? We do not accept money or any other form of payment for anything we publish on AppleInsider. Period. I've said this countless times over the years and I'll say it again now. Kasper
Well said. I'm tired of the constant sniping about grammar and pronunciation. This is a comments website not an English language class!
Looks nice. It's good to see Apple taking gaming (semi)seriously at last. I have an idea for a game i think would be very well suited to the iPhone but am not sure how to go about making it - how easy is it to learn to write a program for the iphone?
Firstly, if you have an attitude, i.e., to say, "It's good to see Apple taking gaming (semi)seriously at last." and you are interested in developing an app for the iPhone, drop it.
Secondly, to your question, "How easy is it to learn to write a program for the i[P}hone?" the answer, is, "It is relevant."
If you have programming experience, like to program, have the time and resources to program and most of all, "like to learn", it will be easier.
Best you start here: http://developer.apple.com/iphone/index.action
Then sign up and get the iPhone SDK. Really serious, pay the $99 and join the forum and the iPhone Tech Talks. If you have at least a good understanding of C for example, you can get most of what you need starting right from the Apple Developer Connection (ADC) site: http://developer.apple.com/
Do your own research. Note, there are a dozen ways to create an iPhone app. There are a dozen books on how and another dozen on how to on how. There is no absolute consensus on where to start: http://forums.macrumors.com/showthread.php?t=611734
Still interested, check out, for example, Mark's books and Knaster's, i.e., Learn C on the Mac, Learn Objective-C on the Mac, Beginning iPhone Development, which are available electronically. http://www.apress.com/book/search?se...x=0&submit.y=0
Get a small bunch of buddies with the same bent and share the load. Stay in/go to school.
Keep an open mind.
And forget about getting knowledgeable help from here.
Guys,
Sam is from Europe, so his dialect and writing style may be a bit different from what everyone is used to on AppleInsider. Give him a chance, please. And why is it that we're accused of running an advertisement every time we publish a piece about third party software? We do not accept money or any other form of payment for anything we publish on AppleInsider. Period. I've said this countless times over the years and I'll say it again now.
Kasper
Kaspar, are you saying the articles I've seen here before with clickable links that go to Amazon (for example) do not pay AppleInsider with Amazon's affiliate program? You get no compensation whatsoever? Come on.
And are you also saying none of the writers are compensated by the companies or products they cover? Is there a written policy that is enforced, and if it's enforced, how do you check?
Thanks.
Hmm, looks like a pretty straight rip of Loco Roco for the PSP...
That was my thought when reading through this article. But, hey, Loco Roco-lite + Mr. Scruff can't be all bad!
Kaspar, are you saying the articles I've seen here before with clickable links that go to Amazon (for example) do not pay AppleInsider with Amazon's affiliate program? You get no compensation whatsoever? Come on.
And are you also saying none of the writers are compensated by the companies or products they cover? Is there a written policy that is enforced, and if it's enforced, how do you check?
Thanks.
Not if they want to keep working. Most print magazines and newspapers wouldn't allow it.
And especially, if they are members of the Society of Professional Journalists and abide by their Code of Ethics http://www.spj.org/ethicscode.asp
Companies in particular would not advertise in a mag if the thought that its writers were being paid or getting gifts, etc. from other advertisers.
I've player Brothers in Arms for about 30 minutes at a time and my battery meter barely moved. How old is your phone and is it 2.5G or 3G?
Thanks for the link. I have the 3G version and find I have to charge it every day, or it runs out late in the second day.
Not if they want to keep working. Most print magazines and newspapers wouldn't allow it.
And especially, if they are members of the Society of Professional Journalists and abide by their Code of Ethics http://www.spj.org/ethicscode.asp
Companies in particular would not advertise in a mag if the thought that its writers were being paid or getting gifts, etc. from other advertisers.
How many times have I heard arguments on whether or not AI qualifies as a true journalistic endeavor? Every time I call 'em like I see 'em, I get a counter-argument that they are not a real news site, just a rumor site. But if that were the case, then why is AI regularly cited by mainstream news organizations as a source of breaking/secret Apple news? Do we just chalk it up to lazy editors or gutted news organizations looking for the next scoop?
I say, if they expect to be taken seriously as a source of news (including rumors and innuendo) they must adhere to journalistic ethics and practices, which includes editing their "reporters" stories.
Surely, these armchair critics are missing the point. Blogging is not about 'speeking crect grammer'. It's about expressing yourself. Expressingly yourself freely in a human, flawed way.
I would no more correct a blogger for the odd missplaced contraction than I would correct a bloke down the pub for using an incorrect tense. Life, frankly, it too short.
It seems these days that every time I look at a blog there are dozens of comments from the 'grammar patrol'.
Surely, these armchair critics are missing the point. Blogging is not about 'speeking crect grammer'. It's about expressing yourself. Expressingly yourself freely in a human, flawed way.
I would no more correct a blogger for the odd missplaced contraction than I would correct a bloke down the pub for using an incorrect tense. Life, frankly, it too short.
I do agree that some people have been too fussy about grammar. I don't even think the original complaint for this story was a valid one. Even if it is, it is a minor one. My personal attitude is that I try not to say anything unless it's confusing, such as typos that chang a word to look like a different word that's still valid in context, or "This sentence no verb." kind of confusing.
On the "it's just a blog" argument, I think AI is trying to be more than just a blog.
There is an email address or a form for submitting corrections, though I don't remember what that is.
I do agree that some people have been too fussy about grammar. I don't even think the original complaint for this story was a valid one. Even if it is, it is a minor one. My personal attitude is that I try not to say anything unless it's confusing, such as typos that chang a word to look like a different word that's still valid in context, or "This sentence no verb." kind of confusing.
This from the guy who thought Barack Obama's motto was "CHANG"! Just kidding.
Here are gameplay videos of Rolando:
http://uk.youtube.com/watch?v=hL0yaEaKiSM
http://uk.youtube.com/watch?v=1JZ-PsduAyg
It has some gameplay elements of Lemmings in there. I still wouldn't call it a killer app and certainly not 'Apple's Mario'. The reason being that Mario was a genre-defining game and spawned a whole franchise that has lasted over a decade.
This is just another quirky game that tries to mash gameplay elements from already popular games together and come off as unique. It's good to see better production values in iphone software but the platform needs better than this to gain traction in the gaming community. Perhaps not so much better in the genre that Rolando is in but rather this level of quality and higher in a variety of genres.
One app I was happy to see on the app store was 1112 episode 01 - a more adult, story-driven game like the old point-and-click adventure games. I think that this is an ideal genre for the iphone and there should be more of these type of games. The old games like Discworld, one or two of the Monkey island series, Still Life, Post Mortem, Syberia were epic games. They do tend to have a lot of pre-rendered game assets though, which makes them a bit bulky in size.