Would-be iPhone developers "pulling their hair out by the roots"

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  • Reply 61 of 62
    jragostajragosta Posts: 10,473member
    Quote:
    Originally Posted by xwiredtva View Post


    We did a really cool app called "G-Tech" that use the motion, accelerometer and GPS to tell you your vehicles Full G's on all 3 axis, 0-60mph, 0-100, 60-0 and more (we were at 18 measurements) and added "Track Map" where you would choose a start and stop by hitting the button, then it would measure your lap times and compare them to previous lap times... You can upload the info to the web server so others on the same track by GPS location to starting area can compare their times to yours as well as vehicle specs. Was based off the Porsche chrono package, except the MSRP we decided was $9.95, lite version for free. We also did one for off-roaders that tracked and mapped the trails you were on along with altitude, camber and pitch of the trail. The goal was to make 3D maps of your run, then using iPhone's Geo-Tagging matching the photos with the trails.



    It's all done but we pulled it from going public. Why? The app store is deluged with a bunch of garbage apps that are worthless. It's actually making the iphone look bad. We complained back in november twice about it.



    Not worth the marketing and advertising effort let alone money.



    Apple was about QUALITY of applications, this is more about Quantity and it just brings the whole experience down A LOT.



    Sorry, but your story just doesn't make sense.



    You've done almost all the work you need to do to release the app (yes, you need to do a little legal background checking and may need to change a few names, but that's not a big deal). Why in the world wouldn't you release it to an audience of millions of potential customers? Even without spending money on promotion, some developers are making millions of dollars.



    Your app sounds cool, but I could picture a scenario where it's your attorneys who shut it down ('we don't want to get sued when people go racing around to use our app and have an accident'), but it doesn't otherwise make sense to drop it when it's complete.
  • Reply 62 of 62
    As a former would-be developer (we just got our first app approved this week, woo!) I can understand a lot of the sentiments here. In fact, we've been blogging about these issues since we got started (http://www.rareapps.com if you're interested).



    We developed two apps over the past couple of months. One was much involved than the other, but both are simple & fun apps. Both have been rejected multiple times with little to no detail as to why.



    Our first app in which we have invested significant time and money (>$5k) got rejected last week for using "standard apple images in non standard ways" - except we didn't use a single apple image in the app. This was by design since we had seen this rejection reason previously for another developer's app. They definitely just picked a form rejection email at random to send us.



    Our second app, iRISH, was first rejected for being too simple. It is a simple app, but everyone we tested it on loved it. Shouldn't the market decide? The same day an app called "nothing" was accepted - which does exactly what its name implies. So clearly the approval process is a crapshoot. We added a few details to the iRISH and resubmitted. It was accepted this week.



    They are obviously getting tons of apps for review everyday - but the process needs to be more transparent.
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