I love the idea, but hope that it?s more robust and versatile than perviously explained. For instance, there are, for example, GPS apps, where I may only want a certain city or state or country for a reduced rate, but then later want to add more regions, but don?t necessarily want to keep them all on my iPhone when I want the app present. For instance, if I traveled Europe for a summer I would want a TomTom app that covered Europe, but back in the states I just want my US maps.
Good point. I believe when you buy through the in-app store the newly purchased content becomes part of the app (I might be wrong).
Are there examples of what you're looking for on the market now? That is, do GPS app sellers typically offer regional editions of their wares, with maps that can be treated as off-loadable files for the app?
I have no idea, which is why I'm asking. Is there any way on an iPhone to download and store files that aren't apps per se, but intended to be stored and used by an app, as in the case of specific maps and GPS? Or would app makers have to treat each region as a separate app?
I think the multi-app access is not allowed for security reasons. I recall the developer who made the app with copy/paste using a common area for the clipboard so other apps could also have a common copy/paste setup, but Apple disallowed it.
Quote:
Originally Posted by NasserAE
Good point. I believe when you buy through the in-app store the newly purchased content becomes part of the app (I might be wrong).
I think so, too, which is why I hope they improve upon it.
I think the in App purchase in 3.0 will solve this problem. Developers can give away say a game with first or/and second levels for free or almost free and then charge for additional levels by using the in app purchase in iPhone 3.0. No more "lite" version, you buy/get the full version and decided whether you want to pay for more or not.
In-app purchase is for paid apps only. So a developer can't give away the first 2 levels and charge for the next 8. Free apps remain free. (About 2.40 in the video below.)
I expect most games in 3.0 will be 59p then the levels will be more as I can't see anyone want to paid full price right away now this model is out there.
I do wonder how this will affect the cost of games on other platforms.
In-app purchase is for paid apps only. So a developer can't give away the first 2 levels and charge for the next 8. Free apps remain free. (About 2.40 in the video below.)
I expect most games in 3.0 will be 59p then the levels will be more as I can't see anyone want to paid full price right away now this model is out there.
I do wonder how this will affect the cost of games on other platforms.
cheers!
mrtotes
I missed that part. However, charging $0.99 is almost nothing. This is useful for games with higher cost in my opinion. I would like to add in-app store to my apps but large number of my apps buyers are still using 2.2 because if they upgrade they will lose their iPhone unlock.
would this allow hulu et al??? is this separate from what youtube does now???
thanks
Yes it would. The initial Safari 4.0 start page and YouTube for the iPhone uses this HTM video feature. I could be wrong, but I think that many of these video sites, like Hulu, will not be too fond of HTML5 video until it can ensure that commercials can be played and the content as protected as it is with Adobe Flash.
I do this on my Zune today with tunes, would love to do it with my iPhone and its apps. I am tired of the "send me the list of all the cool apps you use" request.
It's an unsuccessful Media Player brought to market by Microsoft. They do however have a great feature called ZunePass which is an all you can eat music subscription service. It's the sole reason I own the Zune.
Comments
I love the idea, but hope that it?s more robust and versatile than perviously explained. For instance, there are, for example, GPS apps, where I may only want a certain city or state or country for a reduced rate, but then later want to add more regions, but don?t necessarily want to keep them all on my iPhone when I want the app present. For instance, if I traveled Europe for a summer I would want a TomTom app that covered Europe, but back in the states I just want my US maps.
Good point. I believe when you buy through the in-app store the newly purchased content becomes part of the app (I might be wrong).
Are there examples of what you're looking for on the market now? That is, do GPS app sellers typically offer regional editions of their wares, with maps that can be treated as off-loadable files for the app?
I have no idea, which is why I'm asking. Is there any way on an iPhone to download and store files that aren't apps per se, but intended to be stored and used by an app, as in the case of specific maps and GPS? Or would app makers have to treat each region as a separate app?
I think the multi-app access is not allowed for security reasons. I recall the developer who made the app with copy/paste using a common area for the clipboard so other apps could also have a common copy/paste setup, but Apple disallowed it.
Good point. I believe when you buy through the in-app store the newly purchased content becomes part of the app (I might be wrong).
I think so, too, which is why I hope they improve upon it.
I think the in App purchase in 3.0 will solve this problem. Developers can give away say a game with first or/and second levels for free or almost free and then charge for additional levels by using the in app purchase in iPhone 3.0. No more "lite" version, you buy/get the full version and decided whether you want to pay for more or not.
In-app purchase is for paid apps only. So a developer can't give away the first 2 levels and charge for the next 8. Free apps remain free. (About 2.40 in the video below.)
http://multimedia.play.it/m/video/22...app-buying.htm
I expect most games in 3.0 will be 59p then the levels will be more as I can't see anyone want to paid full price right away now this model is out there.
I do wonder how this will affect the cost of games on other platforms.
cheers!
mrtotes
I think Apple should call up AdMob and ask seriously "Where's my profit share?"
In-app purchase is for paid apps only. So a developer can't give away the first 2 levels and charge for the next 8. Free apps remain free. (About 2.40 in the video below.)
http://multimedia.play.it/m/video/22...app-buying.htm
I expect most games in 3.0 will be 59p then the levels will be more as I can't see anyone want to paid full price right away now this model is out there.
I do wonder how this will affect the cost of games on other platforms.
cheers!
mrtotes
I missed that part. However, charging $0.99 is almost nothing. This is useful for games with higher cost in my opinion. I would like to add in-app store to my apps but large number of my apps buyers are still using 2.2 because if they upgrade they will lose their iPhone unlock.
I already share my applications with friends. How is this news? Because it'snow more than 5?
Not on an iPhone you don't. As you have indicated a number of times, that you don't own or would buy one.
http://www.informationweek.com/news/...leID=217701668
"enable web video with html 5"
would this allow hulu et al??? is this separate from what youtube does now???
thanks
can someone explain this reference to html for video in this article
http://www.informationweek.com/news/...leID=217701668
"enable web video with html 5"
would this allow hulu et al??? is this separate from what youtube does now???
thanks
Yes it would. The initial Safari 4.0 start page and YouTube for the iPhone uses this HTM video feature. I could be wrong, but I think that many of these video sites, like Hulu, will not be too fond of HTML5 video until it can ensure that commercials can be played and the content as protected as it is with Adobe Flash.
I do this on my Zune today with tunes, would love to do it with my iPhone and its apps. I am tired of the "send me the list of all the cool apps you use" request.
Whats a zune ??
Whats a zune ??
It's an unsuccessful Media Player brought to market by Microsoft. They do however have a great feature called ZunePass which is an all you can eat music subscription service. It's the sole reason I own the Zune.