I say its difficult to say how quickly Apple should implement Open GL standards because we have no idea what Apple is doing. Graphics processing is all Nvidia and ATI do, its their jobs to stay current with graphics based standards, its all they do.
Its an entirely different matter when you are building an entire OS to support thousands of apps. Plus Apple is developing Open CL at the same time.
Quote:
Originally Posted by ltcommander.data
I think it's still fair to say that Apple is slow in implementing the latest OpenGL standards.
nVidia released official OpenGL 3.0 drivers for Windows and Linux in December 2008 and ATI released theirs in January 2009. So every other major OS has had OpenGL 3.0 for at least a year now. Apple does make important contributions to OpenGL, but it'd be great if they helped popularize the standard in a timely manner.
That would be a very flawed conclusion. Jobs over saw the development of the original Mac OS and all of its underlying stuff. Jobs over saw the development of Next OS and all of its underlying stuff, which ten years later became OS X.
Quote:
Originally Posted by aldonius
Steve Jobs: brilliant at UI, not so good at underlying stuff
Snow Leopard: very minor UI updates, lots of under-the-hood
Rumored Tablet: supposedly taking up most of Steve's time, as is iPhone
That was a quote from a guy who has absolutely no inside information about what the Apple big wigs think. He has an axe to grind because Apple won't do what he wants them to do. So he says they don't take gaming seriously.
The irony of his statements is that at the same time, Apple was running ads about gaming on the iPod Touch. If you understand how much money it costs to run ads, then you understand how Apple feels about gaming on the iPhone/iTouch.
That must be why they are only now looking to hire a game developer, how many years after the iPhone was released?
Just because a company throws an add out doesn't mean they were always on-board with an idea. Apple would be foolish to ignore it's popularity as a gaming platform. Talk to any long time Mac users and you will get the same answer. Want a game? Chances are you need to look at a Windows PC or a console.
John Carmack isn't some random iPhone app developer. He is and was a big player in the gaming industry. He was actively involved with Apple in quite a few projects and appears to be very familiar with Jobs personally as well as pushing for OpenGL on the Mac platform. Back when Jobs was brought back on board, it's common knowledge he met with key groups and developers to try to keep them on board with Apple to prevent them from bailing to Windows.
John Carmack: Over the years I've been through a number of initiatives where Apple wants to get serious about games, and we've done things with them. The idea way back with Quake 3 on there, that was my deal with Steve Jobs: if Apple adopts OpenGL rather than going off and doing QuickTime3D or something else of their own which was going to be a bad idea, then I'll personally port the Quake 3 stuff rather than working with a partner company on that. And we went through all that. All of our Apple ports have been successful - they've all made money - but it's marginal money, and we have worked with Aspyr usually on all the other ones after that, but I do think it kind of comes from the top.
The truth is Steve Jobs doesn't care about games. This is going to be one of those things that I say something in an interview and it gets fed back to him and I'm on his s***head list for a while on that, until he needs me to do something else there. But I think that that's my general opinion. He's not a gamer. It's difficult to ask somebody to get behind something they don't really believe in. I mean obviously he believes in the music and the iTunes and that whole side of things, and the media side of things, and he gets it and he pushes it and they do wonderful things with that, but he's not a gamer. That's just the bottom line about it.
There are people at Apple who want to support all this - and there's no roadblocks for us right now, we're going to support the Mac on Rage, we hope to get a version of Quake Live going up on the Mac there - but it's just that's not what the Mac platform's about, and I don't really expect that to change because it's a tough equation now that you've got everybody dual-booting their Macs and everything: why would you want to go to the extra trouble of [developing games for Mac]?
Apple provided iPhone developers with the tools they needed to make games, Apple showcased games during the first presentation of the iPhone SDK, Apple had an ad campaign promoting the iPod Touch as a gaming device. What more could they possibly have done to show that they support games?
Gaming on a computer is an entirely different matter than gaming on a hand held device.
It doesn't matter what his credentials are. Unless John Carmack is sitting in the board room when Apple is making its decisions, he has no idea what Apple is thinking or planning.
Quote:
Originally Posted by DJRumpy
That must be why they are only now looking to hire a game developer, how many years after the iPhone was released?
Just because a company throws an add out doesn't mean they were always on-board with an idea. Apple would be foolish to ignore it's popularity as a gaming platform. Talk to any long time Mac users and you will get the same answer. Want a game? Chances are you need to look at a Windows PC or a console.
John Carmack isn't some random iPhone app developer. He is and was a big player in the gaming industry. He was actively involved with Apple in quite a few projects and appears to be very familiar with Jobs personally as well as pushing for OpenGL on the Mac platform. Back when Jobs was brought back on board, it's common knowledge he met with key groups and developers to try to keep them on board with Apple to prevent them from bailing to Windows.
Apple provided iPhone developers with the tools they needed to make games, Apple showcased games during the first presentation of the iPhone SDK, Apple had an ad campaign promoting the iPod Touch as a gaming device. What more could they possibly have done to show that they support games?
Gaming on a computer is an entirely different matter than gaming on a hand held device.
It doesn't matter what his credentials are. Unless John Carmack is sitting in the board room when Apple is making its decisions, he has no idea what Apple is thinking or planning.
The question isn't about the iPhone as it's obvious the platform has taken off whether or not Apple likes the idea or not. You do realize this thread is about OpenGL on the Mac, not the iPhone right?
As to your comments about Carmack, given your statements, you would agree that you have even less idea as to what Apple is thinking or planning than he does? Carmack has met Jobs personally. Have you?
You implied earlier that Apple was disappointed in the iPhone being used for games. That is why the iPhone came into the discussion.
Unless in that meeting Jobs gave Carmack Apple's future roadmap. He knows about as much as I of what Apple is planning. Which is nothing.
Quote:
Originally Posted by DJRumpy
The question isn't about the iPhone as it's obvious the platform has taken off whether or not Apple likes the idea or not. You do realize this thread is about OpenGL on the Mac, not the iPhone right?
As to your comments about Carmack, given your statements, you would agree that you have even less idea as to what Apple is thinking or planning than he does? Carmack has met Jobs personally. Have you?
You implied earlier that Apple was disappointed in the iPhone being used for games. That is why the iPhone came into the discussion.
Unless in that meeting Jobs gave Carmack Apple's future roadmap. He knows about as much as I of what Apple is planning. Which is nothing.
Given that he's met with Jobs, and he's a mover and shaker in the gaming community, you'll forgive me if I take his word over yours. I wouldn't need Hitlers future plans to figure out how he felt about someone who is Jewish. It's obvious the Mac isn't taken seriously as a gaming machine by Apple. One only needs to look at the current state of gaming and deduce the obvious. Apple has only now looked to hire a game developer for the iPhone after how many years? Every other OS out there comes with a bundle of games, even Linux. A Mac? Nada. Same for the iPhone.
I hadn't realized they'd gotten so far behind. I wonder what prompted them to get on the ball? I know they initially hated the idea of the iPhone being a game machine. I wonder if they now see the appeal such things have to the general user community?
I can think of two reasons:
1 - Apple waited until "Snow Leopard" (i.e. Intel-only) was out so they would not have to deal with PowerPC.
2 - Apple was waiting for OpenGL 3.x which starts to deprecate legacy APIs so they can implement the modern APIs.
I was at a party in Santa Cruz California last year. I met someone who works at Apple on the Quicktime team. We were having general Apple conversation, this was before Snow Leopard was released and I was asking him about Quicktime X and getting no information out of him.
But he did tell me about the level of secrecy at Apple. He said a colleague of his was pulled from the Quicktime team to work on another project. He had no idea what the project was. It turned out his colleague was working on Quicktime for iPhone.
The guy telling me this story said that the first time he'd seen or heard anything official about the iPhone was when Steve Jobs pulled it out his pocket at MacWorld.
Now if someone who works at Apple everyday has no clear idea of what is going on in other departments within the company, how do you expect someone who other than meeting Steve Jobs once, has no direct connection to Apple, to be tapped into their secrets?
Quote:
Originally Posted by DJRumpy
Given that he's met with Jobs, and he's a mover and shaker in the gaming community, you'll forgive me if I take his word over yours. I wouldn't need Hitlers future plans to figure out how he felt about someone who is Jewish. It's obvious the Mac isn't taken seriously as a gaming machine by Apple. One only needs to look at the current state of gaming and deduce the obvious. Apple has only now looked to hire a game developer for the iPhone after how many years? Every other OS out there comes with a bundle of games, even Linux. A Mac? Nada. Same for the iPhone.
I was at a party in Santa Cruz California last year. I met someone who works at Apple on the Quicktime team. We were having general Apple conversation, this was before Snow Leopard was released and I was asking him about Quicktime X and getting no information out of him.
But he did tell me about the level of secrecy at Apple. He said a colleague of his was pulled from the Quicktime team to work on another project. He had no idea what the project was. It turned out his colleague was working on Quicktime for iPhone.
The guy telling me this story said that the first time he'd seen or heard anything official about the iPhone was when Steve Jobs pulled it out his pocket at MacWorld.
Now if someone who works at Apple everyday has no clear idea of what is going on in other departments within the company, how do you expect someone who other than meeting Steve Jobs once, has no direct connection to Apple, to be tapped into their secrets?
You're implying that Apple's opinion on something like gaming is the equivalent of an industry secret of the then yet to be released iPhone?
Apple's opinion on gaming isn't that big of a secret. All you have to do is look at the quarterly sales. Gaming on personal computers does not sell very many Macs. Gaming does help sell personal media devices like the iPhone/iTouch.
Quote:
Originally Posted by DJRumpy
You're implying that Apple's opinion on something like gaming is the equivalent of an industry secret of the then yet to be released iPhone?
Apple's opinion on gaming isn't that big of a secret. All you have to do is look at the quarterly sales. Gaming on personal computers does not sell very many Macs. Gaming does help sell personal media devices like the iPhone/iTouch.
On that I can wholeheartedly agree. I think the gaming aspect of the iPhone caught Apple by surprise, to all of our benefits. This is one of those few times every decade when I actually get excited about new technology coming out.
Despite the fact that Apple built 3D gaming capabilities into the SDK. Apple set up partnership with Sega and Electronic Arts to showcase games for the iPhone. Apple is surprised that anyone is actually using it. Hmmmm
Quote:
Originally Posted by DJRumpy
On that I can wholeheartedly agree. I think the gaming aspect of the iPhone caught Apple by surprise, to all of our benefits. This is one of those few times every decade when I actually get excited about new technology coming out.
Despite the fact that Apple built 3D gaming capabilities into the SDK. Apple set up partnership with Sega and Electronic Arts to showcase games for the iPhone. Apple is surprised that anyone is actually using it. Hmmmm
That is a good point. Every iPhone OS demo [since the introduction of the SDK] has been game heavy.
That is a good point. Every iPhone OS demo from the start has been game heavy.
Actually that's not true. There was no SDK for iPhone when it was originally released. Even the original press releases for the SDK when it did arrive barely mentions gaming. It seemed very last minute.
It's the developers that turned it into a gaming platform, not Apple. It was a year later before there were even credible rumors that big companies were interested in creating games for the iPhone and iPod Touch
From what I recall, there was a big demand for games, but we were all stuck with web based garbage for the 1st year, and the forums were full of requests for 'native iPhone games'. It doesn't take a genius to figure out you've got something going due to the clamoring all over the web for games.
"Despite no mention of games capability at yesterday's launch, a number of innovative functions have got content publishers buzzing – including a dual touch screen not dissimilar to that seen on Nintendo’s DS."
Hard to imagine it was touted as a game platform when they didn't even mention it.
Actually that's not true. There was no SDK for iPhone when it was originally released. Even the original press releases don't make a single mention of gaming.
It's the developers that turned it into a gaming platform, not Apple. It was a year later before there were even credible rumors that big companies were interested in creating games for the iPhone and iPod Touch
From what I recall, there was a big demand for games, but we were all stuck with web based garbage for the 1st year, and the forums were full of requests for 'native iPhone games'. It doesn't take a genius to figure out you've got something going due to the clamoring all over the web for games.
March 6, 2008— iPhone Software Roundup Event
• Touch Fighter (Apple, Scott Forstall) - Internal game demoed OpenGL on SDK and the power of the other APIs working together.
• Spore (Electronic Arts, Travis Boatman) - The first 3rd-party app demoed for the iPhone OS was a game, not an IM, social networking or productivity app.
• Super Monkey Ball (Sega, Ethan Einhorn) - Closed out the entire 3rd-party app demo with a game.
There was also Salesforce, AOL Instant Messenger and Epocrates demoed in between the games. There is reason the games out number the other app categories and why they came first and last.
• Touch Fighter (Apple, Scott Forstall) - Internal game demoed OpenGL on SDK and the power of the other APIs working together.
• Spore (Electronic Arts, Travis Boatman) - The first 3rd-party app demoed for the iPhone OS was a game, not an IM, social networking or productivity app.
• Super Monkey Ball (Sega, Ethan Einhorn) - Closed out the entire 3rd-party app demo with a game.
There was also Salesforce, AOL Instant Messenger and Epocrates demoed in between the games. There is reason the games out number the other app categories and why they came first and last.
You seem to think I don't think it's a powerful gaming platform. That's not what I'm saying at all. I'm saying that Apple certainly seemed intent on ignoring it as a game platform at first. The publishers and the users were always excited about the prospect, yet Apple ignored it for the release.
You seem to think I don't think it's a powerful gaming platform. That's not what I'm saying at all. I'm saying that Apple certainly seemed intent on ignoring it as a game platform at first. The publishers and the users were always excited about the prospect, yet Apple ignored it for the release.
By that logic, then you could "saying that Apple certainly seemed intent on ignoring” 3rd-party apps and an SDK in favour of web-apps, when it’s clear they were working on the SDK long before the iPhone was announced.
Apple isn’t one to release CGI mockups of what’s to come, like the Courier, or other vapourware. They tend not to announce something until it’s at least nearly ready. Their intent to allow 3rd-party apps and to make it a viable game platform seems pretty obvious to me.
By that logic, then you could "saying that Apple certainly seemed intent on ignoring? 3rd-party apps and an SDK in favour of web-apps, when it?s clear they were working on the SDK long before the iPhone was announced.
No. Read the link. I didn't say they weren't interested in producing an SDK. They ignored it's potential as a game platform.
Quote:
And this:
"Despite no mention of games capability at yesterday's launch, a number of innovative functions have got content publishers buzzing ? including a dual touch screen not dissimilar to that seen on Nintendo?s DS."
Comments
Its an entirely different matter when you are building an entire OS to support thousands of apps. Plus Apple is developing Open CL at the same time.
I think it's still fair to say that Apple is slow in implementing the latest OpenGL standards.
nVidia released official OpenGL 3.0 drivers for Windows and Linux in December 2008 and ATI released theirs in January 2009. So every other major OS has had OpenGL 3.0 for at least a year now. Apple does make important contributions to OpenGL, but it'd be great if they helped popularize the standard in a timely manner.
Steve Jobs: brilliant at UI, not so good at underlying stuff
Snow Leopard: very minor UI updates, lots of under-the-hood
Rumored Tablet: supposedly taking up most of Steve's time, as is iPhone
Conclusion: Steve had little to do with Snowy.
That was a quote from a guy who has absolutely no inside information about what the Apple big wigs think. He has an axe to grind because Apple won't do what he wants them to do. So he says they don't take gaming seriously.
The irony of his statements is that at the same time, Apple was running ads about gaming on the iPod Touch. If you understand how much money it costs to run ads, then you understand how Apple feels about gaming on the iPhone/iTouch.
That must be why they are only now looking to hire a game developer, how many years after the iPhone was released?
Just because a company throws an add out doesn't mean they were always on-board with an idea. Apple would be foolish to ignore it's popularity as a gaming platform. Talk to any long time Mac users and you will get the same answer. Want a game? Chances are you need to look at a Windows PC or a console.
http://www.nytimes.com/2009/05/09/ar...on/09phon.html
John Carmack isn't some random iPhone app developer. He is and was a big player in the gaming industry. He was actively involved with Apple in quite a few projects and appears to be very familiar with Jobs personally as well as pushing for OpenGL on the Mac platform. Back when Jobs was brought back on board, it's common knowledge he met with key groups and developers to try to keep them on board with Apple to prevent them from bailing to Windows.
Here's the original article if anyone is interested:
John Carmack: Over the years I've been through a number of initiatives where Apple wants to get serious about games, and we've done things with them. The idea way back with Quake 3 on there, that was my deal with Steve Jobs: if Apple adopts OpenGL rather than going off and doing QuickTime3D or something else of their own which was going to be a bad idea, then I'll personally port the Quake 3 stuff rather than working with a partner company on that. And we went through all that. All of our Apple ports have been successful - they've all made money - but it's marginal money, and we have worked with Aspyr usually on all the other ones after that, but I do think it kind of comes from the top.
The truth is Steve Jobs doesn't care about games. This is going to be one of those things that I say something in an interview and it gets fed back to him and I'm on his s***head list for a while on that, until he needs me to do something else there. But I think that that's my general opinion. He's not a gamer. It's difficult to ask somebody to get behind something they don't really believe in. I mean obviously he believes in the music and the iTunes and that whole side of things, and the media side of things, and he gets it and he pushes it and they do wonderful things with that, but he's not a gamer. That's just the bottom line about it.
There are people at Apple who want to support all this - and there's no roadblocks for us right now, we're going to support the Mac on Rage, we hope to get a version of Quake Live going up on the Mac there - but it's just that's not what the Mac platform's about, and I don't really expect that to change because it's a tough equation now that you've got everybody dual-booting their Macs and everything: why would you want to go to the extra trouble of [developing games for Mac]?
Gaming on a computer is an entirely different matter than gaming on a hand held device.
It doesn't matter what his credentials are. Unless John Carmack is sitting in the board room when Apple is making its decisions, he has no idea what Apple is thinking or planning.
That must be why they are only now looking to hire a game developer, how many years after the iPhone was released?
Just because a company throws an add out doesn't mean they were always on-board with an idea. Apple would be foolish to ignore it's popularity as a gaming platform. Talk to any long time Mac users and you will get the same answer. Want a game? Chances are you need to look at a Windows PC or a console.
John Carmack isn't some random iPhone app developer. He is and was a big player in the gaming industry. He was actively involved with Apple in quite a few projects and appears to be very familiar with Jobs personally as well as pushing for OpenGL on the Mac platform. Back when Jobs was brought back on board, it's common knowledge he met with key groups and developers to try to keep them on board with Apple to prevent them from bailing to Windows.
Apple provided iPhone developers with the tools they needed to make games, Apple showcased games during the first presentation of the iPhone SDK, Apple had an ad campaign promoting the iPod Touch as a gaming device. What more could they possibly have done to show that they support games?
Gaming on a computer is an entirely different matter than gaming on a hand held device.
It doesn't matter what his credentials are. Unless John Carmack is sitting in the board room when Apple is making its decisions, he has no idea what Apple is thinking or planning.
The question isn't about the iPhone as it's obvious the platform has taken off whether or not Apple likes the idea or not. You do realize this thread is about OpenGL on the Mac, not the iPhone right?
As to your comments about Carmack, given your statements, you would agree that you have even less idea as to what Apple is thinking or planning than he does? Carmack has met Jobs personally. Have you?
http://www.newsfinder.org/site/more/..._of_the_games/
Unless in that meeting Jobs gave Carmack Apple's future roadmap. He knows about as much as I of what Apple is planning. Which is nothing.
The question isn't about the iPhone as it's obvious the platform has taken off whether or not Apple likes the idea or not. You do realize this thread is about OpenGL on the Mac, not the iPhone right?
As to your comments about Carmack, given your statements, you would agree that you have even less idea as to what Apple is thinking or planning than he does? Carmack has met Jobs personally. Have you?
http://www.newsfinder.org/site/more/..._of_the_games/
You implied earlier that Apple was disappointed in the iPhone being used for games. That is why the iPhone came into the discussion.
Unless in that meeting Jobs gave Carmack Apple's future roadmap. He knows about as much as I of what Apple is planning. Which is nothing.
Given that he's met with Jobs, and he's a mover and shaker in the gaming community, you'll forgive me if I take his word over yours. I wouldn't need Hitlers future plans to figure out how he felt about someone who is Jewish. It's obvious the Mac isn't taken seriously as a gaming machine by Apple. One only needs to look at the current state of gaming and deduce the obvious. Apple has only now looked to hire a game developer for the iPhone after how many years? Every other OS out there comes with a bundle of games, even Linux. A Mac? Nada. Same for the iPhone.
I hadn't realized they'd gotten so far behind. I wonder what prompted them to get on the ball? I know they initially hated the idea of the iPhone being a game machine. I wonder if they now see the appeal such things have to the general user community?
I can think of two reasons:
1 - Apple waited until "Snow Leopard" (i.e. Intel-only) was out so they would not have to deal with PowerPC.
2 - Apple was waiting for OpenGL 3.x which starts to deprecate legacy APIs so they can implement the modern APIs.
I can think of two reasons:
1 - Apple waited until "Snow Leopard" (i.e. Intel-only) was out so they would not have to deal with PowerPC.
2 - Apple was waiting for OpenGL 3.x which starts to deprecate legacy APIs so they can implement the modern APIs.
Hm..I hadn't even though about the PowerPC piece of the puzzle. I was just guessing that SL itself might have caused the slip.
But he did tell me about the level of secrecy at Apple. He said a colleague of his was pulled from the Quicktime team to work on another project. He had no idea what the project was. It turned out his colleague was working on Quicktime for iPhone.
The guy telling me this story said that the first time he'd seen or heard anything official about the iPhone was when Steve Jobs pulled it out his pocket at MacWorld.
Now if someone who works at Apple everyday has no clear idea of what is going on in other departments within the company, how do you expect someone who other than meeting Steve Jobs once, has no direct connection to Apple, to be tapped into their secrets?
Given that he's met with Jobs, and he's a mover and shaker in the gaming community, you'll forgive me if I take his word over yours. I wouldn't need Hitlers future plans to figure out how he felt about someone who is Jewish. It's obvious the Mac isn't taken seriously as a gaming machine by Apple. One only needs to look at the current state of gaming and deduce the obvious. Apple has only now looked to hire a game developer for the iPhone after how many years? Every other OS out there comes with a bundle of games, even Linux. A Mac? Nada. Same for the iPhone.
I was at a party in Santa Cruz California last year. I met someone who works at Apple on the Quicktime team. We were having general Apple conversation, this was before Snow Leopard was released and I was asking him about Quicktime X and getting no information out of him.
But he did tell me about the level of secrecy at Apple. He said a colleague of his was pulled from the Quicktime team to work on another project. He had no idea what the project was. It turned out his colleague was working on Quicktime for iPhone.
The guy telling me this story said that the first time he'd seen or heard anything official about the iPhone was when Steve Jobs pulled it out his pocket at MacWorld.
Now if someone who works at Apple everyday has no clear idea of what is going on in other departments within the company, how do you expect someone who other than meeting Steve Jobs once, has no direct connection to Apple, to be tapped into their secrets?
You're implying that Apple's opinion on something like gaming is the equivalent of an industry secret of the then yet to be released iPhone?
You're implying that Apple's opinion on something like gaming is the equivalent of an industry secret of the then yet to be released iPhone?
Apple's opinion on gaming isn't that big of a secret. All you have to do is look at the quarterly sales. Gaming on personal computers does not sell very many Macs. Gaming does help sell personal media devices like the iPhone/iTouch.
On that I can wholeheartedly agree. I think the gaming aspect of the iPhone caught Apple by surprise, to all of our benefits. This is one of those few times every decade when I actually get excited about new technology coming out.
On that I can wholeheartedly agree. I think the gaming aspect of the iPhone caught Apple by surprise, to all of our benefits. This is one of those few times every decade when I actually get excited about new technology coming out.
Despite the fact that Apple built 3D gaming capabilities into the SDK. Apple set up partnership with Sega and Electronic Arts to showcase games for the iPhone. Apple is surprised that anyone is actually using it. Hmmmm
That is a good point. Every iPhone OS demo [since the introduction of the SDK] has been game heavy.
That is a good point. Every iPhone OS demo from the start has been game heavy.
Actually that's not true. There was no SDK for iPhone when it was originally released. Even the original press releases for the SDK when it did arrive barely mentions gaming. It seemed very last minute.
http://www.macworld.com/article/1324...iphonesdk.html
It's the developers that turned it into a gaming platform, not Apple. It was a year later before there were even credible rumors that big companies were interested in creating games for the iPhone and iPod Touch
http://gigaom.com/2007/07/07/so-wher...-iphone-games/
From what I recall, there was a big demand for games, but we were all stuck with web based garbage for the 1st year, and the forums were full of requests for 'native iPhone games'. It doesn't take a genius to figure out you've got something going due to the clamoring all over the web for games.
And this:
"Despite no mention of games capability at yesterday's launch, a number of innovative functions have got content publishers buzzing – including a dual touch screen not dissimilar to that seen on Nintendo’s DS."
Hard to imagine it was touted as a game platform when they didn't even mention it.
Actually that's not true. There was no SDK for iPhone when it was originally released. Even the original press releases don't make a single mention of gaming.
http://www.macworld.com/article/1324...iphonesdk.html
It's the developers that turned it into a gaming platform, not Apple. It was a year later before there were even credible rumors that big companies were interested in creating games for the iPhone and iPod Touch
http://gigaom.com/2007/07/07/so-wher...-iphone-games/
From what I recall, there was a big demand for games, but we were all stuck with web based garbage for the 1st year, and the forums were full of requests for 'native iPhone games'. It doesn't take a genius to figure out you've got something going due to the clamoring all over the web for games.
March 6, 2008— iPhone Software Roundup Event There was also Salesforce, AOL Instant Messenger and Epocrates demoed in between the games. There is reason the games out number the other app categories and why they came first and last.
March 6, 2008— iPhone Software Roundup Event There was also Salesforce, AOL Instant Messenger and Epocrates demoed in between the games. There is reason the games out number the other app categories and why they came first and last.
You seem to think I don't think it's a powerful gaming platform. That's not what I'm saying at all. I'm saying that Apple certainly seemed intent on ignoring it as a game platform at first. The publishers and the users were always excited about the prospect, yet Apple ignored it for the release.
http://www.mobile-ent.biz/news/25285...t-iPhone-games
You seem to think I don't think it's a powerful gaming platform. That's not what I'm saying at all. I'm saying that Apple certainly seemed intent on ignoring it as a game platform at first. The publishers and the users were always excited about the prospect, yet Apple ignored it for the release.
http://www.mobile-ent.biz/news/25285...t-iPhone-games
By that logic, then you could "saying that Apple certainly seemed intent on ignoring” 3rd-party apps and an SDK in favour of web-apps, when it’s clear they were working on the SDK long before the iPhone was announced.
Apple isn’t one to release CGI mockups of what’s to come, like the Courier, or other vapourware. They tend not to announce something until it’s at least nearly ready. Their intent to allow 3rd-party apps and to make it a viable game platform seems pretty obvious to me.
By that logic, then you could "saying that Apple certainly seemed intent on ignoring? 3rd-party apps and an SDK in favour of web-apps, when it?s clear they were working on the SDK long before the iPhone was announced.
No. Read the link. I didn't say they weren't interested in producing an SDK. They ignored it's potential as a game platform.
And this:
"Despite no mention of games capability at yesterday's launch, a number of innovative functions have got content publishers buzzing ? including a dual touch screen not dissimilar to that seen on Nintendo?s DS."