I wonder why Apple allows AIR on iOS, yet disallows Flash on iOS.
They don't allow AIR on iOS. It's Flash code, compiled down to run on iOS. Sounds like it doesn't result in very optimized assemblies, compared to Obj C.
Yes I understand, it must be deliberate. I am afraid, that the reason is, that everything becomes too sluggish if the resolution is higher, what brings us back to the question, whether the code is good enough. It might also be the problem of only 1/2 a GB RAM. I don't know how well the flash drive can be used as scratch drive, since people (like me) use to fill their iPads up to 90% with content.
It's now live in the App Store. Played with it for a couple hours. I must say for $10 it's really good. It doesn't come close to being as powerful as the desktop version (if it is they wouldn't sell it for $10) but for a touch enabled tablet app it'll help remove the consumption only label on the iPad. It's the second best app I've used next to Sketchbook Pro.
Don't let the fanboy bitch about AIR get to you. Adobe did really well with this app.
It's now live in the App Store. Played with it for a couple hours. I must say for $10 it's really good. It doesn't come close to being as powerful as the desktop version (if it is they wouldn't sell it for $10) but for a touch enabled tablet app it'll help remove the consumption only label on the iPad. It's the second best app I've used next to Sketchbook Pro.
Don't let the fanboy bitch about AIR get to you. Adobe did really well with this app.
Yep, me too. I was pleasantly surprised at how much they were able to do with the program on a touch screen. It will never compete with the PC version, but for light duty, it works really well. i have no complaints. Already made myself some icons for my personal ipad theme.
No need for A digitizer, Jot Stylus works great and they already have a pressure sensitive stylus that will be out without the need for a digitizer. Niw what we need is mkre powerful apps, the iPad 2/3 can run desktop programs stop cutting capabilities of the iOS apps...
It's now live in the App Store. Played with it for a couple hours. I must say for $10 it's really good. It doesn't come close to being as powerful as the desktop version (if it is they wouldn't sell it for $10) but for a touch enabled tablet app it'll help remove the consumption only label on the iPad. It's the second best app I've used next to Sketchbook Pro.
Don't let the fanboy bitch about AIR get to you. Adobe did really well with this app.
When you pass into puberty, conversationally speaking, perhaps you will have something interesting to discuss. An adult calling another adult a fanboy is a sad indictment of today's social commentary.
Are you saying that they have an app that takes Flash source and generates Objective C source?
Any idea on how efficient it is?
Any link?
I am curious because, years ago (maimframes) they had "sift" programs that did this -- badly!
The most recent experience I had was about 12 years ago -- where Adobe ColdFusion scripting language was converted on-the-fly to Java Source then jit-compiled into byte code...
The result was OK -- but not very efficient (e.g. ColdFusion variables were type-less and inefficient to translate and process).
Yes, Adobe Flash Builder packages your custom code with air runtime code as native byte code.
I take 16 MB images all the time for product shots. The area of interest is usually in the center and uses about a tenth of the available image area. As I said it is not a replacement for the desktop version of PS, however it will be very useful for many people.
Let's just wait and see how popular it is on the App Store before we give it a total FAIL.
So you could actually use a 2 megapixel camera with a zoom to do your shots?
But I use FilterStorm a lot, excellent product. Make sure you watch the videos to fully take advantage of what it has to offer. (No, I am not related to FilterStorm)
What the heck is wrong with Adobe?! I simply do not understand them. Their Mac apps refuse to adhere to the Mac OS. Instead, they look and feel like Windows apps. Photoshop is clunky and takes up the entire screen even if I'm just working on something as simple as designing a frigging 64 by 64 pixel icon. And now, Adobe does it again with an iPad app that might as well have been written for an entirely different tablet. Sheesh.
Actually it was released for the Android tablet first about 4 months earlier so yes you are right that it was probably designed on and for that platform. I quite like the look and layout though the screenshot's don't do it's justice. The Photoshop app however is not a very good a app but Adobe will be releasing some other apps like Proto and Debut, my two favorite. Proto allows you to mock up a site which you can then export to Dreamweaver later with layers, very cool program. I use it all the time. Go to the following site to check out the apps available for Android that will soon be available for iOS.
I don't know if Eclipse will be released for iOS either but that's also being released soon for Android 4.0 and that is something that I can't wait for. I'm so happy to own a device from both platforms. Android for work and iOS for play.
*water off a ducks back. *Mac Pro entry model is still £500-600 overpriced compared to Apple's historical tower pricing...(and it was overpriced then...) and years out of date with no incremental update of ram, gpu, hd whilst waiting on Intel to bring out a new CPU.
As for Adobe. I think Steve Jobs said it best. But this quote from Macdailynews comments section made me smile.
Quote:
rolf
Monday, February 27, 2012 - 11:30 am · Reply
wait for Pixelmator from brilliantly innovative UK brothers!
boycott Adobe for these reasons:
1. timing
iPad PSD is too late
2. insult
Adobe developed Android version before iPad vers!
iPad PhotoshopTouch starts at 1.1
3. 2nd class
Adobe has screwed Mac users for over a decade now.
Apple is always treated as 2nd class since InDesign & CSS abuse. Apple made Adobe possible but Adobe has given their middle finger to Apple for far too long now ? the latest debacle of which was the Flash war that Ado badly lost?
4. abuse
Adobe has long lost their mojo. they should be considered the Microsoft devil for Creative software industry. innovative my ass. much too expensive. and so militant about their legal battles with users who pirate. like the hollywood industry, they cry over spilled milk, but by punishing paying customers they alienate them and actually worsen their own situation by increasing piracy. they?re idiotic & unrealistic. and scared!
Apple has proven how software can be simple, not over bloated, and damn affordable without sacrifice to quality!
what is really innovative in psd for the last decade?!
seriously ? what feature is revolutionary not same old crap with tons of useless upgrade $?
the biggest innovation is still psd History feature from 1998 but that was stolen from MetaCreations + LivePicture without credit.
5. diluted
psd touch for iPad can be expected to be at best a diluted psd. but since adobe seems so out of touch with their flash battle & falling asleep against their Quark battle too in eBook software, and since they?re more into profit than useful non-abusive tools for users, since they fear their downfall more than innovate, as they desperately and very late in the game produce several iOS apps what are useless, as they created a failed adobe Air platform etc., it is unlikely even psd touch is well written or coded or conceived.
6. lame duck
adobe is finished. they lost the Flash battle.
they killed creativity over a decade ago. recall GoLive in 1999. recall Freehand11 2003 etc.
like Microsoft or Dell or Google etc. they just buy to kill competition.
they ride on past glory through updates/upgrades.
they miss the Next Big Things.
adobe missed eBooks, missed HTML5 etc.
they have no vision. no mojo. no guts.
they are desperados in fear.
ADBE is 30 times smaller than AAPL this week!!
$16B vs $487B
so for ADBE to fight AAPL, compete or even try to screw AAPL,
is so stupid, you can?t expect much from Adobe anymore.
not that you should not rebel.
but AAPL is just right.
ADBE is always wrong.
since they fear vs create.
ADBE has no foundation to stand on.
they will crumble like IBM.
who can say they are in love with ADBE anyway?
love & loyalty are long lost.
As always in the computer industry. The king is dead. Long live the king.
Yep, me too. I was pleasantly surprised at how much they were able to do with the program on a touch screen. It will never compete with the PC version, but for light duty, it works really well. i have no complaints. Already made myself some icons for my personal ipad theme.
After some playing around, I have to admit, it is not as bad as I expected after reading some posts. I kind of liked that they added these little tutorials. This could be a good example for other developpers. I still hope the next version lets you decide to allow bigger image sizes. 1600x1600 is just way to small. I really hate it to see my 12 - 16 MB pics being reduced to a horrible pixel melee after importing.
Comments
According to wiki:
http://en.wikipedia.org/wiki/Adobe_AIR
I wonder why Apple allows AIR on iOS, yet disallows Flash on iOS.
They don't allow AIR on iOS. It's Flash code, compiled down to run on iOS. Sounds like it doesn't result in very optimized assemblies, compared to Obj C.
Yes I understand, it must be deliberate. I am afraid, that the reason is, that everything becomes too sluggish if the resolution is higher, what brings us back to the question, whether the code is good enough. It might also be the problem of only 1/2 a GB RAM. I don't know how well the flash drive can be used as scratch drive, since people (like me) use to fill their iPads up to 90% with content.
Some very good points. Thanks.
I just downloaded it and installed it here in California 10 minutes ago.
Don't let the fanboy bitch about AIR get to you. Adobe did really well with this app.
Adobe are dinosaurs.
Their software is bloated, clunky and over priced.
Jobs pulled their pants down over Flash.
So...true to form they've written their software in Air not in a native iOS environment?
Lemon Bon Bon.
The fanboy is strong in you..
It's now live in the App Store. Played with it for a couple hours. I must say for $10 it's really good. It doesn't come close to being as powerful as the desktop version (if it is they wouldn't sell it for $10) but for a touch enabled tablet app it'll help remove the consumption only label on the iPad. It's the second best app I've used next to Sketchbook Pro.
Don't let the fanboy bitch about AIR get to you. Adobe did really well with this app.
Yep, me too. I was pleasantly surprised at how much they were able to do with the program on a touch screen. It will never compete with the PC version, but for light duty, it works really well. i have no complaints. Already made myself some icons for my personal ipad theme.
It's now live in the App Store. Played with it for a couple hours. I must say for $10 it's really good. It doesn't come close to being as powerful as the desktop version (if it is they wouldn't sell it for $10) but for a touch enabled tablet app it'll help remove the consumption only label on the iPad. It's the second best app I've used next to Sketchbook Pro.
Don't let the fanboy bitch about AIR get to you. Adobe did really well with this app.
When you pass into puberty, conversationally speaking, perhaps you will have something interesting to discuss. An adult calling another adult a fanboy is a sad indictment of today's social commentary.
http://www.luminous-landscape.com/re...s_part_2.shtml
Photogene is probably your best bet at this moment and it can handle 21 MP files.
AIR also explains the ugly, non-standard UI.
The UI is fine. The issues are no status bar, crappy keyboard and the laggy scrolling.
Are you saying that they have an app that takes Flash source and generates Objective C source?
Any idea on how efficient it is?
Any link?
I am curious because, years ago (maimframes) they had "sift" programs that did this -- badly!
The most recent experience I had was about 12 years ago -- where Adobe ColdFusion scripting language was converted on-the-fly to Java Source then jit-compiled into byte code...
The result was OK -- but not very efficient (e.g. ColdFusion variables were type-less and inefficient to translate and process).
Yes, Adobe Flash Builder packages your custom code with air runtime code as native byte code.
http://www.adobe.com/devnet/air/arti...-apps-ios.html
Don't buy it is all I can suggest.
I take 16 MB images all the time for product shots. The area of interest is usually in the center and uses about a tenth of the available image area. As I said it is not a replacement for the desktop version of PS, however it will be very useful for many people.
Let's just wait and see how popular it is on the App Store before we give it a total FAIL.
So you could actually use a 2 megapixel camera with a zoom to do your shots?
now if only the ipad3 would get a wacom active digitizer instead of a simple capacative touchscreen..
amen, amen, amen.
But I use FilterStorm a lot, excellent product. Make sure you watch the videos to fully take advantage of what it has to offer. (No, I am not related to FilterStorm)
What the heck is wrong with Adobe?! I simply do not understand them. Their Mac apps refuse to adhere to the Mac OS. Instead, they look and feel like Windows apps. Photoshop is clunky and takes up the entire screen even if I'm just working on something as simple as designing a frigging 64 by 64 pixel icon. And now, Adobe does it again with an iPad app that might as well have been written for an entirely different tablet. Sheesh.
Actually it was released for the Android tablet first about 4 months earlier so yes you are right that it was probably designed on and for that platform. I quite like the look and layout though the screenshot's don't do it's justice. The Photoshop app however is not a very good a app but Adobe will be releasing some other apps like Proto and Debut, my two favorite. Proto allows you to mock up a site which you can then export to Dreamweaver later with layers, very cool program. I use it all the time. Go to the following site to check out the apps available for Android that will soon be available for iOS.
https://market.android.com/developer...+Systems&hl=en
I don't know if Eclipse will be released for iOS either but that's also being released soon for Android 4.0 and that is something that I can't wait for. I'm so happy to own a device from both platforms. Android for work and iOS for play.
The fanboy is strong in you..
*water off a ducks back. *Mac Pro entry model is still £500-600 overpriced compared to Apple's historical tower pricing...(and it was overpriced then...) and years out of date with no incremental update of ram, gpu, hd whilst waiting on Intel to bring out a new CPU.
As for Adobe. I think Steve Jobs said it best. But this quote from Macdailynews comments section made me smile.
rolf
Monday, February 27, 2012 - 11:30 am · Reply
wait for Pixelmator from brilliantly innovative UK brothers!
boycott Adobe for these reasons:
1. timing
iPad PSD is too late
2. insult
Adobe developed Android version before iPad vers!
iPad PhotoshopTouch starts at 1.1
3. 2nd class
Adobe has screwed Mac users for over a decade now.
Apple is always treated as 2nd class since InDesign & CSS abuse. Apple made Adobe possible but Adobe has given their middle finger to Apple for far too long now ? the latest debacle of which was the Flash war that Ado badly lost?
4. abuse
Adobe has long lost their mojo. they should be considered the Microsoft devil for Creative software industry. innovative my ass. much too expensive. and so militant about their legal battles with users who pirate. like the hollywood industry, they cry over spilled milk, but by punishing paying customers they alienate them and actually worsen their own situation by increasing piracy. they?re idiotic & unrealistic. and scared!
Apple has proven how software can be simple, not over bloated, and damn affordable without sacrifice to quality!
what is really innovative in psd for the last decade?!
seriously ? what feature is revolutionary not same old crap with tons of useless upgrade $?
the biggest innovation is still psd History feature from 1998 but that was stolen from MetaCreations + LivePicture without credit.
5. diluted
psd touch for iPad can be expected to be at best a diluted psd. but since adobe seems so out of touch with their flash battle & falling asleep against their Quark battle too in eBook software, and since they?re more into profit than useful non-abusive tools for users, since they fear their downfall more than innovate, as they desperately and very late in the game produce several iOS apps what are useless, as they created a failed adobe Air platform etc., it is unlikely even psd touch is well written or coded or conceived.
6. lame duck
adobe is finished. they lost the Flash battle.
they killed creativity over a decade ago. recall GoLive in 1999. recall Freehand11 2003 etc.
like Microsoft or Dell or Google etc. they just buy to kill competition.
they ride on past glory through updates/upgrades.
they miss the Next Big Things.
adobe missed eBooks, missed HTML5 etc.
they have no vision. no mojo. no guts.
they are desperados in fear.
ADBE is 30 times smaller than AAPL this week!!
$16B vs $487B
so for ADBE to fight AAPL, compete or even try to screw AAPL,
is so stupid, you can?t expect much from Adobe anymore.
not that you should not rebel.
but AAPL is just right.
ADBE is always wrong.
since they fear vs create.
ADBE has no foundation to stand on.
they will crumble like IBM.
who can say they are in love with ADBE anyway?
love & loyalty are long lost.
As always in the computer industry. The king is dead. Long live the king.
Lemon Bon Bon.
Yep, me too. I was pleasantly surprised at how much they were able to do with the program on a touch screen. It will never compete with the PC version, but for light duty, it works really well. i have no complaints. Already made myself some icons for my personal ipad theme.
After some playing around, I have to admit, it is not as bad as I expected after reading some posts. I kind of liked that they added these little tutorials. This could be a good example for other developpers. I still hope the next version lets you decide to allow bigger image sizes. 1600x1600 is just way to small. I really hate it to see my 12 - 16 MB pics being reduced to a horrible pixel melee after importing.
I would give 2 1/2 stars out of 5.