App size bloat? Does Retina mean an end to Universal apps?
http://www.macworld.com/article/1657...ge_crunch.html
Led Friedman brings up a good point. The recent updates to Apple apps that added Retina support and presumably new features have caused the app sizes to balloon up 2x and 3x the size of the former version.
I'm looking at my 32GB iPad and it's now down to the last 1.5GB.
Going forward are Universal apps going to make sense if I've got an iPhone and do not wish for an 800MB Garageband that contains artwork I'll never use?
I hope iOS 6 has some way of managing this better.
Led Friedman brings up a good point. The recent updates to Apple apps that added Retina support and presumably new features have caused the app sizes to balloon up 2x and 3x the size of the former version.
I'm looking at my 32GB iPad and it's now down to the last 1.5GB.
Going forward are Universal apps going to make sense if I've got an iPhone and do not wish for an 800MB Garageband that contains artwork I'll never use?
I hope iOS 6 has some way of managing this better.
Comments
I like the idea of universal apps. It would be nice, however, if when installing to the device that only the artwork/images appropriate to the device would be included. Then perhaps the only place you'd wind up having the full package stored might be iTunes.
Good idea. Let the iTunes revamp manage that because at this point a Universal app going forward is going to be HUGE because it's covering 3 different resolutions.
IMO, it should have been:
16GB iPad 2 - $399
32GB new iPad - $499
64GB new iPad - $599
128GB new iPad - $699
They could stop bloating apps out too of course. Every app that has themes or modules should store them online and only download them when absolutely needed. iPhoto themes, iMovie themes, Garageband tutorials and samples, all of them should be online and when you want one, you pick one to download and you can delete it if you don't like it.