I think my only concern is my pile of Steam games (and Steam itself, apparently, but I'm sure that'll get updated sooner or later). I suppose I can just run a Mojave VM in Parallels for those that won't be updated?
this has been said other places, and i learned it this way myself- you need to re-download and install steam, then the 64 bit version will be installed. the steam update channel won't change bit-depth, only a "fresh" installation overtop.
I think my only concern is my pile of Steam games (and Steam itself, apparently, but I'm sure that'll get updated sooner or later). I suppose I can just run a Mojave VM in Parallels for those that won't be updated?
this has been said other places, and i learned it this way myself- you need to re-download and install steam, then the 64 bit version will be installed. the steam update channel won't change bit-depth, only a "fresh" installation overtop.
I have parallels access. It might be simple to just set up a VM with Mojave to run those must-need apps that are 32 bit and can’t be upgraded.
You may have success with this. Then again, you may not. I created a VM last year in an attempt to keep using Final Cut Express, and it would not run. There were some graphics references that wouldn't run under virtualization, probably due to Parallels' video driver and/or the lack of direct access to the display.
I was hoping to do this for Aperture, but I suspect it will have the same issue. I should give it a shot before I upgrade... It's the one thing I'm still holding out on.
I have parallels access. It might be simple to just set up a VM with Mojave to run those must-need apps that are 32 bit and can’t be upgraded.
You may have success with this. Then again, you may not. I created a VM last year in an attempt to keep using Final Cut Express, and it would not run. There were some graphics references that wouldn't run under virtualization, probably due to Parallels' video driver and/or the lack of direct access to the display.
I was hoping to do this for Aperture, but I suspect it will have the same issue. I should give it a shot before I upgrade... It's the one thing I'm still holding out on.
One reason I thought of this is the article on Parallels 15 having Metal support, which may work better for games at least (not sure about FCE or Aperture, as those may have other dependencies that prevent them from running). Dunno. I'll probably give it a shot at least, previously I was thinking I'd need to boot off an external disk running Mojave to access older Steam games.
I'm also assuming, but could easily be wrong, that running games in a macOS Parallels VM would be easier/better than running them in a Windows VM performance-wise, but I really don't know.
I'm sure catalina is destined for a parallels VM.
I use Adobe CS6 just often enough (along with other 32-bit apps I use frequently) that it isn't worth the update.
On the plus side, I also have a 2012 MBP that isn't upgradeable anymore, so I can also keep my 32-bit apps running on that machine.
That being said, Apple should have been more accommodating on this issue and still support 32-bit apps, if only in a compatibility window the way they supported OS9 back when OSX was first introduced.
... If you're running apps that haven't got updates to 64-bit, though, you need to think. The odds are that these apps haven't been maintained in a long time, so this could be the time to look into replacements or alternatives.
Or, if you really need those apps, install Mojave on an external drive and copy the 32 bit apps to the Application folder on the drive. Then reboot from the external drive when you need to use those apps. Some new macs will need to have their security settings changed to allow booting from other than the internal system drive, but that’s an easy fix.
I’ll be holding off buying a new iMac or MacBook Pro for as long as possible now. If I reach retirement and can make it without ever buying another macOS computer, I’d be fine with that.
Additionally, I now have to keep one iPad in a pre-iOS 12.4 state thanks to Apple’s decision to deprecate IAA for GarageBand. Huge negative for production efficiency.
Is there any way to find out which applications have passed the new "notarized" requirement? I read that Apple is loosening up this requirement until January, but how would I know which current apps aren't notarized yet (so I can bug the devs)? I believe all the ones in the App Store are, but I have a bunch that aren't in the store. Otherwize I will have to stick with Mojave for a while.
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I was hoping to do this for Aperture, but I suspect it will have the same issue. I should give it a shot before I upgrade... It's the one thing I'm still holding out on.
I'm also assuming, but could easily be wrong, that running games in a macOS Parallels VM would be easier/better than running them in a Windows VM performance-wise, but I really don't know.
Additionally, I now have to keep one iPad in a pre-iOS 12.4 state thanks to Apple’s decision to deprecate IAA for GarageBand. Huge negative for production efficiency.