Developer interest in Mac is waning, study suggests
New estimates suggest developers are losing interest in releasing new apps on the Mac App Store, with new releases per month down to below 300 titles in June and July.

According to metrics gathered by AppFigures, the average number of new Mac App Store releases hovered at 343 apps per month so far in 2021. That compares to an average of 392 apps per month across 2020.
AppFigures forecasts releases to drop to the low 200s in August.
It should be noted that Apple does not provide exact App Store metrics for either iOS or macOS, meaning analysis of the online marketplace relies on estimates. That said, the iOS version of the App Store is known to be much more popular with developers, with Apple last year saying it receives more than 100,000 apps or app updates for review per week.
The publication does not speculate on the reason behind the reportedly lower Mac App Store submission rate, though it could be chalked up to Mac's relatively low segment penetration. According to the latest estimates from IDC, Apple shipped 6.2 million Macs in the second quarter of 2021 to take a 7.4% share of a growing PC market.
Also of note, Apple allows users to download and install Mac apps from other platforms, including the web. The company's mobile operating system is, at least for now, a virtually closed environment.
The AppFigures estimates were spotted by 9to5Mac on Tuesday.
The situation could change going forward. Apple is well on its way to transitioning Mac to Apple Silicon, a shift that could bode well for the Mac App Store. The move to ARM-based M-series processors on Mac means developers can -- with a little help from Xcode -- simultaneously code for both Mac and iOS with relative ease. So far, however, only a few iOS developers have brought their wares to macOS.
Apple's Mac App Store launched 10 years ago in January 2011, about two and a half years after its iOS counterpart.
Read on AppleInsider

According to metrics gathered by AppFigures, the average number of new Mac App Store releases hovered at 343 apps per month so far in 2021. That compares to an average of 392 apps per month across 2020.
AppFigures forecasts releases to drop to the low 200s in August.
It should be noted that Apple does not provide exact App Store metrics for either iOS or macOS, meaning analysis of the online marketplace relies on estimates. That said, the iOS version of the App Store is known to be much more popular with developers, with Apple last year saying it receives more than 100,000 apps or app updates for review per week.
The publication does not speculate on the reason behind the reportedly lower Mac App Store submission rate, though it could be chalked up to Mac's relatively low segment penetration. According to the latest estimates from IDC, Apple shipped 6.2 million Macs in the second quarter of 2021 to take a 7.4% share of a growing PC market.
Also of note, Apple allows users to download and install Mac apps from other platforms, including the web. The company's mobile operating system is, at least for now, a virtually closed environment.
The AppFigures estimates were spotted by 9to5Mac on Tuesday.
The situation could change going forward. Apple is well on its way to transitioning Mac to Apple Silicon, a shift that could bode well for the Mac App Store. The move to ARM-based M-series processors on Mac means developers can -- with a little help from Xcode -- simultaneously code for both Mac and iOS with relative ease. So far, however, only a few iOS developers have brought their wares to macOS.
Apple's Mac App Store launched 10 years ago in January 2011, about two and a half years after its iOS counterpart.
Read on AppleInsider
Comments
Maybe my buying habits are unique? I suspect many others feel the same, which means there may not be a lot of incentive for developers to publish through the App Store, especially considering some of the limitations Apple imposes on apps distributed that way (notwithstanding the exception in that iCloud-enabled apps must be distributed that way).
Also, the change in processor, with only 1 model of new CPU available makes it a bad time to develop for Mac. I suspect, once the transition is complete, there will be more interest in developing for the Mac. Of course, the apps one needs on a Mac are less and more specific to the platform than the ones available for iOS devices. More often than not, the Apps for iOS are some sort of version of the website. Think banking. On iOS you have apps for most major banks, whereas on the Mac you simply go on the bank's website (correctly or not, from a security point of view, that's what happens).
So yes, I think it is normal in a transition period and, moreover, Mac Apps are much more specialistic, most of the time.
Also, it’s a mature market: relevant and interesting niches are long covered by established players. It’s not like on iOS where most apps a silly wrappers around corporate web sites or trivial mobile games.
In short: the publishing of these numbers are meaningless clickbait or the attempt by competition to tarnish Apple’s image, it’s well known enough that the entire PC industry is shitting their collective pants due to Apple’s own silicon advantage.
I wish my organization offered the choice to work on Mac, but IT doesn’t want to support two systems (Windows and Mac) and once they chose Windows it’s unrealistic to replace 1000s of devices. I can’t see what Apple could do here, though.
It will drive native app development down. This is one of Gruber's big fears where developers will use Electron or other non-native API rather than native macOS APIs, resulting in apps not using macOS GUI idioms. So he knows it, fears it, and should be hitting the acceptance stage soon.
For the macOS app store, its doesn't have enough customers, or enough customers buying. It's been a problem from the beginning. It is not going to be fixed until Apple quadruples down by becoming a game studio, publishes killer apps on of its own, etc. Apple has been very hesitant to develop apps and games of their own. The only way these digital retail stores survive is to have a keystone set of apps to drive customers there. Big 3rd party app markers just aren't going to use the Mac app store as long as they have direct downloads.
The only recourse, and it's been this way from the beginning, is to have Apple branded killer apps and games. As long as they don't do that, the Mac app store is just a side show.
Lots of forces working against it.
https://www.statista.com/statistics/1010701/apple-app-store-revenue-share-by-category-worldwide/
https://www.gamesindustry.biz/articles/2021-05-19-62-percent-of-all-app-store-revenue-is-generated-from-game-transactions
This will be one motivation behind bringing iOS apps to the Mac. One recently successful game, Genshin Impact, has been ported to most platforms including Windows but not the Mac natively so people have to sideload the iOS version and that's made in Unity where cross-platform support is pretty easy to do:
https://en.wikipedia.org/wiki/Genshin_Impact
The Mac App Store 30% fee is quite a heavy fee for niche Mac developers as the potential audience is lower. Sublime text editor for example isn't on the Mac App Store, they'd have to pay this cut for every full purchase or subscription.
One thing they could do to make it easier for game ports is to get the Codeweavers team behind Crossover to support the binary versions of the games. That's what Valve did for their Linux OS to run Windows games and it says 15,000 games work out of 19,000 tested:
https://www.pcworld.com/article/3625673/what-is-proton-the-steam-decks-live-or-die-software-explained.html
They aren't as good as native ports but it's better than not having the games at all and with custom tuned software per game, they'd run even better and could support all the DLCs.
If the gaming audience for the Mac is around 10% of the userbase, that's around 10m users. If they bought around 20 games each with an ASP of $30 per game, that's $6b in revenue and $1.8b for Apple and they'd only need to port the most popular 100 or so games over.
Apple is not losing billions of dollars because of customers fleeing the platform for raspberry pi gadgetry. That’s simply not happening. The Venn diagram of Apple customers and enthusiasts for DIY fiddling and programming does not overlap much.