Wanton in-app purchases cost Alberta father thousands of dollars
A father from Alberta, Canada, was hit with a bill for almost $5000 when his daughter repeatedly bought in-game items via In-App Purchases.

Apple reiterates that it's going to collect its commission one way or another.
According to the father, Jerry Marion, his 18-year-old daughter became hooked to a freemium App Store title called "Township," and began buying its in-game items via the built-in In-App Purchase options. The game is free to download and play but heavily encourages players to spend money on in-game items.
The globalnews.ca article quoted the father as saying that the daughter "was confused about what she was buying and the fact that she was using real money." For Marion, those spending sprees reached as high as $250 a day, for a total of $4986.
Acknowledging that his daughter was dealing with social anxiety and feelings of isolation, which led to her buying these items, he reached out to Apple to ask for a refund twice. Both attempts were denied.
Only after Marion reached out to globalnews.ca that Apple relented and refunded him in full. He also reached out to "Township" developer Playrix but received no response.
The incident has given Marion insight into the addiction many In-App Purchase buyers struggle with. He now advocates for joint responsibility for parents and corporations to protect children from these purchases.
"[Parents] have to be more conscious of where we're setting up the ability to spend money," Marion told globalnews.ca, "I think she really understands now that as you go through these addictive cycles, you have to find ways to get out of them."
University of Calgary professor Tom Keenan agrees. "The algorithms are very powerful, so just about everyone falls for them at one point." Keenan further suggested that the business model of the freemium apps is to entice people to spend money and recommends parents and guardians to set up Parental Controls on their children's devices.
The incident follows a number of high-profile cases where children were enticed into spending large amounts of money on In-App Purchases. Back in December of 2020, a child spent $16,000 on the iPad title "Sonic Forces." More recently in June 2021, the child of a doctor spent $1800 on "Dragons: Rise of Berk," another freemium title.
Read on AppleInsider

Apple reiterates that it's going to collect its commission one way or another.
According to the father, Jerry Marion, his 18-year-old daughter became hooked to a freemium App Store title called "Township," and began buying its in-game items via the built-in In-App Purchase options. The game is free to download and play but heavily encourages players to spend money on in-game items.
The globalnews.ca article quoted the father as saying that the daughter "was confused about what she was buying and the fact that she was using real money." For Marion, those spending sprees reached as high as $250 a day, for a total of $4986.
Acknowledging that his daughter was dealing with social anxiety and feelings of isolation, which led to her buying these items, he reached out to Apple to ask for a refund twice. Both attempts were denied.
Only after Marion reached out to globalnews.ca that Apple relented and refunded him in full. He also reached out to "Township" developer Playrix but received no response.
The incident has given Marion insight into the addiction many In-App Purchase buyers struggle with. He now advocates for joint responsibility for parents and corporations to protect children from these purchases.
"[Parents] have to be more conscious of where we're setting up the ability to spend money," Marion told globalnews.ca, "I think she really understands now that as you go through these addictive cycles, you have to find ways to get out of them."
University of Calgary professor Tom Keenan agrees. "The algorithms are very powerful, so just about everyone falls for them at one point." Keenan further suggested that the business model of the freemium apps is to entice people to spend money and recommends parents and guardians to set up Parental Controls on their children's devices.
The incident follows a number of high-profile cases where children were enticed into spending large amounts of money on In-App Purchases. Back in December of 2020, a child spent $16,000 on the iPad title "Sonic Forces." More recently in June 2021, the child of a doctor spent $1800 on "Dragons: Rise of Berk," another freemium title.
Read on AppleInsider
Comments
I think Apple in the case of these sort of apps is just being greedy; there are so many cases of uninformed parents allowing kids to make purchases without understanding that there are millions of these predatory apps out there, ( though personally I think parents should be more proactive and educate their children as a lot of problems are down to lazy parenting.) moreover you have vulnerable people who don’t understand that they’re spending real money. Not to mention those with addiction issues. The money that must get wasted annually I’m sure is staggering. I feel Apple should just ban these sort of apps. There’s no excuse for charging 99.99 for a box of coins or a stupid costume etc. They’re laughing all the way to the bank. Apple has so many streams of revenue that they would be just fine without in game IAP. They’d also be setting a great example and potentially lead other companies to end the practice entirely - Much to the chagrin of devs everywhere I’m sure…
I'm not sure it's Apple's job to be app police in regards to mandating the value of what developers are selling, but I do say that a threshold and penalty system needs to be in place based on the performance of the app in the marketplace.
Example: If three or more customers request a refund in a period of time, claiming unauthorized purchases by dependents, then the developer should be penalized, such has having the app removed from the App Store for 30 days.
This would force the developer to look hard at their business practices and evaluate the price of their "goods". This is not a physical marketplace where kids are spending hours inside of a brick-and-mortar candy store spending their parents' money. So new rules do need to be in place to manage purchases.
Also, Okotoks is a small town, in a very rural-religious-conservative part of the province. It's possible she doesn't have a very worldly/modern education. (I can't think of a better way to phrase that).
It was once in the top ten of popular games on Android and iOS. It's now dropped down to like 15.
https://en.wikipedia.org/wiki/List_of_most-played_mobile_games_by_player_count
Why is this on Apple? You have any proof that in over 10 years since "Township" been avaialbe on mobile devices, that Apple had had many complaints about "Township" and didn't act on it? "Township" is no different than "Fortnite". Where the developers profit game plan is to lure the game players into spending virtual money (on game play), virtual money that requires real money to purchase. A gamer can easily spend $250 a day on "Fortnite" and dozens of other games using the same game plan and "exploitation of addiction".
What would you think that looney Sweeney would do, if Apple went after "Fortnite" because Apple don't want to be blamed by people like you ...... for "exploitation of addiction"? Epic with just "Fornite", have made way more money by "exploitation of addiction" than "Township" ever will.
If Apple started censoring games for this in the Apple App Store, then all it would do is fuel the people with the misconception that Apple have a "monopoly"with the Apple App Store, that they are abusing a "monopoly". And if they don't censor such apps, people like you would think Apple is being greedy. Apple can't win with these two type of people out there.
If Apple were to drop their commission to a reasonable 15%, would you still call Apple "greedy" for "exploiting of addiction"? Or is Apple only being greedy because they are charging a 30% commission? A game player can spend $250 a day of these type of games, even if Apple wasn't getting a commission. Would Apple then still be guilty of "exploitation of addiction" because they are allowing the developers to make and keep all $250?
Right now and for quite awhile, Apple have a way for parents to limit how much their child can spend with the iTunes account being used on the iDevice. And what happens if Apple is forced to allow third party app stores or developers are allowed to process their own payments? Would Apple still be guilty of "exploitation of addiction" because they allowed apps like this on iOS?
The parent company "Playrix" is bigger than Epic games. (Only "Playrix" it's not being run by a looney.)
https://en.wikipedia.org/wiki/Township_(video_game)
https://en.wikipedia.org/wiki/Playrix
>In February of 2021, App Annie ranked Playrix as the third-largest mobile game developer in terms of annual revenue, right behind Tencent and NetEase. According to the ratings, Playrix rose from seventh to third place, surpassing the American company Activision Blizzard— the developer behind the first-person shooter series Call of Duty.[25]In March of 2021, the company bought the Ukrainian studio Boolat Games.<
if a 18 year old can’t tell the difference from real money and fantasy money. The family is better off to lock up the person in basement till they are 45. Cause the real world is too dangerous for them. There are real cars on the road and other people is not exactly always nice.
As an Edmontonian, Capital of Alberta, she can work at Shades and pay it off in a week. I did the Tech work at Diamonds (Apple Tech), too bad someone decided to burn it down to the ground. He climbed up to the HVAC system poured lots of petroleum, and the place is gone.
PS. The stupid one here is the father for letting ANYONE have access to his stored payment method in the App Store. Each family member regardless of age needs to have their own Apple ID and their own payment system for apps (or “none”) set up.
It's on Apple because they operate the store, therefore they are, as I said, "allowing and profiting" from it. They make big claims about curating quality and protecting the customer, and yet this shit is endemic.
I don't care how many complaints they've had and am not making any claims about it, so don't see why I need to provide any proof.
They'd probably whine. So what?
Maybe. That's a price of Apple operating the store in the way they are. Apple "can't win" when they do anything, because you can only ever make some people happy some of the time. Doesn't mean they shouldn't do anything.
I didn't call Apple greedy, so don't put that in quotation marks as if I did. If Apple are getting commission then they are profiting. Even if they charge no commission they are still allowing.
Pretty big "if"; going a bit far beyond with the questions, don't you think?
And obviously not. If it's not their store then it can't be said to be their responsibility.
Ok? Why would I care about the size of the game publisher?
…the father, who is presumably at least 34, let his daughter have unfettered access to his credit card.
When dinosaurs roamed the earth I worked in one of Ma Bell’s public business offices as a service representative. When the bills came out every month we would be deluged with calls from outraged customers about long distance calls they claimed they didn’t authorize. They knew their family members made the calls to boyfriends, girlfriends, porn lines, etc. Had one who’s son was in the Navy stationed in Hawaii calling his girlfriend in Australia and charging the call to his mother’s account. She knew about it but expected the operators to limit the calls to five minutes as if every operator in the world knew this. Of course, all of these people expected their bills to be adjusted without question and went ballistic when denied.
Anyway, my point, and I do have one, is that a good portion of the human race is beyond stupid.