Apple's Metal 3 key to 'No Man's Sky' and 'Resident Evil: Villages' coming to Mac
The new Metal 3 API, coming later this year, will allow Macs to upscale more efficiently, intelligently draw frames for smoother gameplay, and access game data quicker.

Part of the new macOS Ventura, Jeremy Sandmel, senior director of GPU software at Apple, discussed the new Metal at the company's WWDC 2022 event.
The new version of Metal introduces the MetalFX framework. MetalFX manages upscaling for better resolution, as well as drawing extra frames to improve frame rate in games. The Mac version of the game "No Man's Sky" will utilize the MetalFX technology to improve its performance.
Metal 3 will also feature a "fast resource loading API," that speeds up the pipeline from silicon to RAM and storage to allow the device to find and draw textures quicker. This will allow games that use the API to experience less loading time.
With the technologies included in the new Metal, "Resident Evil: Village" was announced for the Mac. Masaru Ijuin, manager of the Advanced Technical Research Division, took the stage to announce the port of the game to macOS.

"Resident Evil: Village" will be available on the Mac later in 2022.
A new API in the new Metal specifically for iPad is a background download API, which optimizes performance for the foreground while the device is taxed by a concurrent software download.
Metal 3 will launch with macOS Ventura and iPadOS 16 this Fall.
Metal was first introduced in 2014 as an optimization layer for the iPhone 5s' Apple A7 processor. The technology was expanded in scope and to more devices as more powerful Apple Silicon chips were released.
Read on AppleInsider

Part of the new macOS Ventura, Jeremy Sandmel, senior director of GPU software at Apple, discussed the new Metal at the company's WWDC 2022 event.
The new version of Metal introduces the MetalFX framework. MetalFX manages upscaling for better resolution, as well as drawing extra frames to improve frame rate in games. The Mac version of the game "No Man's Sky" will utilize the MetalFX technology to improve its performance.
Metal 3 will also feature a "fast resource loading API," that speeds up the pipeline from silicon to RAM and storage to allow the device to find and draw textures quicker. This will allow games that use the API to experience less loading time.
With the technologies included in the new Metal, "Resident Evil: Village" was announced for the Mac. Masaru Ijuin, manager of the Advanced Technical Research Division, took the stage to announce the port of the game to macOS.

"Resident Evil: Village" will be available on the Mac later in 2022.
A new API in the new Metal specifically for iPad is a background download API, which optimizes performance for the foreground while the device is taxed by a concurrent software download.
Metal 3 will launch with macOS Ventura and iPadOS 16 this Fall.
Metal was first introduced in 2014 as an optimization layer for the iPhone 5s' Apple A7 processor. The technology was expanded in scope and to more devices as more powerful Apple Silicon chips were released.
Read on AppleInsider
Comments
Maybe it’s Apple’s secrecy that stops developers but this was sad. And as usual Apple TV and tvOS get ignored like an ugly step child. when Craig mentioned gaming I was ready for Apple Arcade+ or some huge partnership. We get one big NON-EXCLUSIVE game. Ok. Back to Winblows and PS5, I guess.
What crappy old iOS game are you referring to?
Why are you only talking about one big game being announced when two were?
IMO, it also increases the possibility of an M series ATV down the road.
Every year another piece of the puzzle falls into place. I think we are getting closer to waking up and discovering that the world of Mac gaming has radically changed while we weren't looking. Not there yet.... but I really think it's coming.
Now if No Man’s Sky was exclusive that would have been something.
I said “compared to”. Usually Apple shows old iOS games on new hardware.
They actually DID show a game announced in 2017 for the A10 processor today. Did you miss it?
Why are you "comparing" to "some crappy old iOS game" at all if you don't have anything specific in mind? When have Apple ever shone a light on a "crappy old iOS game" running on a Mac? It's usually Tomb Raider that they show, which isn't on iOS. Where's the connection?
And No Man's Sky has had success comparable to Resident Evil Village. They're both multi-million unit sellers.
I don't recall seeing another game. Why don't you name it instead of writing riddles?
I believe you can play No Man's Sky on your phone via GeForce NOW and cast it to a TV set. For this reason, I believe that iOS gaming has a brighter future than Mac gaming. There are simply more iPhones in use than Macs.
These developers don't need many sales to justify doing this. Apple's Mac userbase is over 100 million, Apple Silicon is a smaller portion but should be over 30 million by now. Game companies consider 5-10 million unit sales across all platforms to be a good result:
https://clutchpoints.com/ranking-best-selling-resident-evil-games-of-all-time/
For one platform out of 4-5 (PC/Playstation/XBox/Nintendo/Mac), they only need to sell 1-3 million copies on Mac around $60.
Other ports that would be good are GTA V, Witcher 3, Cyberpunk, Mass Effect series, Far Cry 4/5/6, Forza (not likely), Resident Evil 2/3 remakes, Horizon Zero Dawn (not likely), Plague Tale, Star Wars Battlefront 2, some of Call of Duty Black Ops and MW series and Battlefield, Apex Legends.
https://www.ign.com/articles/steam-reveals-its-best-selling-and-most-played-games-of-2021
Partnering with Microsoft on their Game Pass might be an option as they can port some good first party titles like Microsoft Flight Simulator and Forza. Currently it works through streaming but they can add native titles where it's feasible to maintain the port.
Although it's just one title, it's a high profile and high-end one so it's great to see a native port. It would be good to see Apple throwing some of the budget they allocate to Apple TV content to games. I don't know what it would take to convince a company to do a port and support it but $50m should do it and is a pretty small amount for Apple. $1b would get them 20 high-end game ports and if the games sell through the App Store and they sold 1m per title x $60 x 20 titles x 30%, they'd make $360m back.
Most of the top 50 or so best-selling games over the past 10 year ported natively would make a difference, the rest can be supported via streaming (NVidia Geforce Now, XBox Cloud etc).
The problem is, Apple has a desert that they’re trying to sell home owners (gamers) to. There’s nothing there but they expect people to just move in(to Mac). Build something here first and watch others adopt.
Had Apple gave Capcom just $150M to develop a catalog of games with iPhone companion apps, they’d see a ton of switchers to both Mac and iPhone. If I were Cook, I’d take it further and have them develop Resident Evil to work across Mac/iPad/iPhone/Apple TV.
Mac: Full core game
Apple TV: pickup where you left off with your choice of game controller
iPad: Same as Apple TV with added touch features
iPhone: mini games that help you on your journey/companion app
Heck, I’d find a way to throw Watch and AirPods in there. Maybe Atmos/Spatial Audio with head tracking support for AirPods. Especially after today’s announcement
Buy ONCE get all these platforms and features.
The idea is to get gamers on board with Apple and into a better ecosystem. As of now, no one is gonna put their PS5 to the side to play Resident Evil VIII on Mac. That’s ridiculous. Also, this causes a paradox which Nintendo dealt with before, since no one is buying Resident Evil on Mac, Capcom will then use that as a reason to stop developing for it but there’s no reason to buy it on Mac in the first place. It’s a catch 22 I’ve seen in the industry before.
There’s the “Tim Cook knows how to run the biggest tech company in the world” excuse but here’s the problem with that argument: Cook doesn’t give a damn about gaming. It’s just a fun side hustle for Apple. They don’t even update us on Apple TV at WWDC anymore. I was hoping M2 would be the chip Apple was waiting on for a new Apple TV but that’s looking hopeless as time goes on.
I despise this attitude that those of us who demand more should settle for less because it benefits Apple. I'll look out for my own interests, thank you.
I was surprised they didn’t show off Real Racing 3 again almost a decade later.