Apple making the case that Apple Silicon Mac & iPhone are great gaming machines
Apple held a surprise, invite-only event on Thursday to showcase some games coming to its devices in 2023, and they aren't limited to Apple Arcade.
Gaming on a Mac
They include titles such as Call of Duty: Warzone Mobile, Run Legends, Lego Starwars castaways, Honkai: Star Rail, and The Medium. Apple showed off games running on an Apple TV and The Medium, which ran natively on Macs.
Invitees included CNN, Tom's Guide, as well as YouTube personalities such as Jacklyn Dallas who wrote about the experience on her Instagram.
"Yesterday I went to an Apple event that truly left me SOOOO inspired and excited !!!!" wrote Dallas. "It was a bunch of developers that are making apps for Apple arcade and Mac. Games are so special to me because they can transcend cultural differences and are so based in storytelling and having fun."
Devices running Apple Silicon chips have plenty of power for gaming and other tasks. For example, in one demo, Apple showed The Medium running on a new M2 Mac mini.
CNN's Mike Andronico wrote how smoothly he could play the game in 4K resolution and possibly at 60 frames-per-second.
"While developer Bloober Team couldn't speak to specific performance numbers," he said, "the company noted that the game has been tested on both M1 and M2-powered Macs, and should run well on even the basic 2020 MacBook Air."
After the launch of macOS Ventura, Apple started to focus on how it's improving the experience of gaming on the Mac. For instance, the launch of Metal 3 -- Apple's graphics framework -- can tap into a Mac's GPU to significantly upgrade gaming visuals.
The company also has MetalFX Upscaling technology that allows developers to quickly render complex scenes using less compute-intensive frames and then apply resolution scaling and temporal anti-aliasing.
Accelerated performance and gorgeous graphics are the results, giving gamers a more responsive gaming experience.
Read on AppleInsider
Gaming on a Mac
They include titles such as Call of Duty: Warzone Mobile, Run Legends, Lego Starwars castaways, Honkai: Star Rail, and The Medium. Apple showed off games running on an Apple TV and The Medium, which ran natively on Macs.
Invitees included CNN, Tom's Guide, as well as YouTube personalities such as Jacklyn Dallas who wrote about the experience on her Instagram.
"Yesterday I went to an Apple event that truly left me SOOOO inspired and excited !!!!" wrote Dallas. "It was a bunch of developers that are making apps for Apple arcade and Mac. Games are so special to me because they can transcend cultural differences and are so based in storytelling and having fun."
Devices running Apple Silicon chips have plenty of power for gaming and other tasks. For example, in one demo, Apple showed The Medium running on a new M2 Mac mini.
CNN's Mike Andronico wrote how smoothly he could play the game in 4K resolution and possibly at 60 frames-per-second.
"While developer Bloober Team couldn't speak to specific performance numbers," he said, "the company noted that the game has been tested on both M1 and M2-powered Macs, and should run well on even the basic 2020 MacBook Air."
After the launch of macOS Ventura, Apple started to focus on how it's improving the experience of gaming on the Mac. For instance, the launch of Metal 3 -- Apple's graphics framework -- can tap into a Mac's GPU to significantly upgrade gaming visuals.
The company also has MetalFX Upscaling technology that allows developers to quickly render complex scenes using less compute-intensive frames and then apply resolution scaling and temporal anti-aliasing.
Accelerated performance and gorgeous graphics are the results, giving gamers a more responsive gaming experience.
Read on AppleInsider
Comments
My opinion? They aren’t willing.
That's pretty compelling especially by the time a PS6 or XboxZ /s comes out, and they can't delivery enough units, and Apple could blow them away? Looks tasty to me...
Also, Bloober team is... rough. Layers of Fear was a great horror game (some may say the best), but the 5 or so titles they've done since have been pretty mediocre-to-bad. Observer probably gets a nod, but that's about it. I don't think anybody has faith they will do a good job with the SH2 remake.
The MetalFX stuff is good (and needed for the resolution Apple pushes in their monitors), but it's generations behind what DLSS offers at this point. If Apple were serious they would bootstrap a solution based off the work being done on the Linux side of things (Wine/DXVK/VKD3D etc.) instead of trying to get developers to port to their proprietary APIs which will never happen en masse.
Apple has *never* actually been serious about gaming, but it would be cool to see that change.
I would regard that as just as important as the Linux approach suggested by Mr Snively.
I think Apple's problem is that Macs market share is just too small to be even worth trying.
Apple's historic antipathy to gaming has always irked devs, such as refusing to support anything past OpenGL 4.1, even at a time when Metal was far from usable or stable. OpenGL was around 5 years out of date at this point. But now, all of a sudden, Macs are gaming machines? Yeah, sorry, there's more to it than "look it's got a good GPU!".
Jobs apparently didn't really like the fact that games became a big part of the App Store. He wasn't really too keen on them, from what I recall reading somewhere. That seems to still be in Apple's DNA today, unfortunately.
Let's not forget that this is nothing new for Apple. They always dog-and-pony show something every handful of years, but it's always a gigantic nothing burger. We get one or two games ported and it's over. I would love to see them make a real pivot with the AppleTV in this space, but I don't think they ever will. Apple has always viewed games as just 'more software' and they have never looked at it as the unique storytelling medium that it is.
It's the same cycle with them when it comes to games again and again and again.
It has nearly zero to do with what Apple does or doesn’t do for gamers or game devs. It’s simple a matter of cheat culture centering around WinPC … exactly where you’d expect 80% of the little turds to be.
(Just look at how many console players turn off cross-play options. Particularly for FPS.)