Does Win XP already have a Core Image answer?
I hear this talk of Core Image for Tiger and everyone is excited, as we should be. I got to thinking and I am curious to know if Windows has an equivalent in place and if so, is it better or worse? If they don't have an answer, do they plan too?
Regards,
Eric
Regards,
Eric
Comments
When it comes to API sets, like Core Image; I don't see anything on the Windows development radar that even comes close to allowing developers to include realtime image affects (compositing, transitions, etc.) in software without their doing most of the grunt work themselves. The beauty of Core Image is that Apple is doing all the work, and developers simply have to call some very-easy-to-use APIs.
It's a great time to be an Mac developer. [Actually, it has been pretty exciting ever since the 10.2 update to the developer's tools.]
In the mean time CoreImage will have gained some traction.
Originally posted by Imergingenious Open GL and Open AL are the competing technologies to Direct X, and are frankly behind by a decent margin. Maybe this is why apple is putting some of its own weight into making these technologies more competitive, especially on the mac side. [/B]
Originally posted by Tuttle
Care to explain a little further...
Eric
DirectX is offering some really advanced stuff.
Like I said before, if this takes off for Apple, Microsoft has 90% of the work already done. They just have to slap an API on top of that. This is not to denigrate CoreImage in the least. The focus and direction that Apple is going is novel and innovative, but the technologies underling it are ones that everyone has been leaning towards for a while now.
Now the big difference will be in how well executed the two API's wind up to be. In my opinion Apple usually goes the more elegant route, and Microsoft is usually more hack-and-slash, but they have of late been getting better reviews (the DirectX graphics guys especially).
Originally posted by Karl Kuehn
Now the big difference will be in how well executed the two API's wind up to be. In my opinion Apple usually goes the more elegant route, and Microsoft is usually more hack-and-slash, but they have of late been getting better reviews (the DirectX graphics guys especially).
That's probably because DX9 came from nVidia...
Originally posted by dws
Microsoft is certainly working on their Avalon compositing engine; which is supposed to be a little better than Quartz and a little worse than Quartz Extreme. But that's pretty much it when it comes to high-end compositing by Windows. And that's all in the OS, and not part of any API set.
When it comes to API sets, like Core Image; I don't see anything on the Windows development radar that even comes close to allowing developers to include realtime image affects (compositing, transitions, etc.) in software without their doing most of the grunt work themselves. The beauty of Core Image is that Apple is doing all the work, and developers simply have to call some very-easy-to-use APIs.
I wouldn't be so cocky ifI were you. Avalon seems pretto impressive too me and it's ceratinly A LOT more than just Quartz. It also relies heavily on the GPU to do rendering and copositioning just like Quartz Extreme and is able to do quite a lot of what Core Image can do in regard to real time effects.
Check out this screen shot of two windows in Longhorn.. The Window frame is actually blurring what's underneath, and I wouldn't be surprised if the close-button is pulsating ans glowing red. This would certainly be considered a Core Image-like effect and is probably doable without too much trouble in Longhorn, but it would be nearly impossible to do in Panther.
Longhorn's graphics engine will also be doing a resolution independent stuff witch Apple have just started doing in Tiger.
Originally posted by Henriok
I wouldn't be so cocky ifI were you. Avalon seems pretto impressive too me and it's ceratinly A LOT more than just Quartz. It also relies heavily on the GPU to do rendering and copositioning just like Quartz Extreme and is able to do quite a lot of what Core Image can do in regard to real time effects.
Check out this screen shot of two windows in Longhorn.. The Window frame is actually blurring what's underneath, and I wouldn't be surprised if the close-button is pulsating ans glowing red. This would certainly be considered a Core Image-like effect and is probably doable without too much trouble in Longhorn, but it would be nearly impossible to do in Panther.
Longhorn's graphics engine will also be doing a resolution independent stuff witch Apple have just started doing in Tiger.
Originally posted by Henriok
The Window frame is actually blurring what's underneath,
Hmmm... not all that impressive :P
Heck, that blurring was around in MacOS 9 in IE5!!!!
And of course it'll be really interesting seeing what Apple has up its sleeve to leapfrog Longhorn in the next two years.