Dan_Dilger
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Apple needs a reuse plan for 100s of millions of old iPhones: iOSR
crowley said:corrections said:
Read the article maybe
I have read it. Twice. I still don't get it.
You propose a new fork of iOS, but don't give any real feel for what it would offer over and beyond what iOS already offers (pretty sure "WiFi and Bluetooth", "HomeKit" et al are already there), or where iOS is meaningfully deficient. You mention that iOS is optimised for cellular and power management, but actually, when you remove an iPhone SIM card then the cellular just goes away, and if it's always plugged in then power management isn't an issue. You haven't clearly set out what is currently preventing anyone from using an iPhone (new, old, whatever) for these sorts of purposes and what Apple could bring to the table that would justify an OS fork which would consume Apple OS team resources for what is probably a very small market.
I don't really see the point of developing what is basically an embedded OS which can only be embedded in one line of devices, which already have a perfectly good OS that does everything that you're proposing the embedded OS would do. If you're proposing that they would in some way be able to do more with IOSR then I don't think you've made it clear what that is.
If you don't get it, then look deeper into the design of iOS and how it works, and the intentional tradeoffs involved in building a portable device to be a good phone, rather than a general purpose computer.
The iPhone installed base is so vast that in two years the older models addressed here will be about 4x the installed base of Macs. Also, the "one line of devices" is a benefit. That's obvious when you look at how easy it is to build software that runs on virtually every iPhone, but how difficult it is to make even a basic game that reliably runs across most higher end Androids without issues.