baka-dubbs
About
- Username
- baka-dubbs
- Joined
- Visits
- 43
- Last Active
- Roles
- member
- Points
- 324
- Badges
- 0
- Posts
- 179
Reactions
-
Generation gaps: How much faster Apple Silicon gets with each release
MacPro said:apple4thewin said:aderutter said:If you look at Adobe apps for example, they benefit more from CPU as long as the GPU is at a certain level. Once a user has a mid-range GPU then they don’t need GPU as much as RAM & CPU (and the real-life RAM requirements have decreased with Apple Silicon).
Another example is ZBrush which is purely CPU based. Even most of the time working in other 3D applications the CPU is more imporant as people working in 3D spend more time not-rendering than rendering and the machine can render while you put the kettle on.
It’s gamers and some 3d renderers that use more GPU - but CPU 3D Rendering is more accurate and so CPU rendering (obviously with farms) is the default in hollywood whilst us mortals have to just use what’s available on our budgets - typically a desktop GPU rather than a cloud render. The usual options when thinking only of rendering for games or lower-end 3D rendering are GPU (cheap and fast on PC), or CPU (slower, more accurate and slightly better on Mac generally).
When/if Apple release an M4 Ultra that is twice the performance M4 Max (GPU) it should be equivalent to an Nvidia 4090 and set the cat amongst the pigeons. 2025 could be the start of Apple desktop disruption.Apple M2 Ultra with 24‑core CPU, 76‑core GPU, 32‑core Neural Engine64GB unified memory2TB SSD storage”Equals to 5,399.99 and a prebuilt pc with a 4090 equals to 3,999.99 https://www.bestbuy.com/site/corsair-vengeance-a7400-gaming-desktop-amd-ryzen-9-9900x-64gb-rgb-ddr5-memory-nvidia-geforce-rtx-4090-2tb-ssd-black/6604319.p?skuId=6604319 -
iOS 18 review: expansive customization with a pinch of AI
As a former Android user, iOS 18 updates and the relaxing of rules around emulators have resolved basically all of my major complaints about iOS. I am really looking forward to this update and reclaiming a simple home screen layout. I switched my home automation to Apple Homekit hub earlier this year, if this is the year Siri finally gets good with the "Apple AI", I am going to be picking up some homepods for the house. -
Tim Cook: Apple Vision Pro tech is mindblowing, and will be too expensive for many
What I want to know is how much the 4k screens and pixel layout reduces the screen door effect. I'm currently using the PSVR 2, which has 2K screens for each eye, and does foveated rendering like the Vision Pro will. The screen door effect is much improved over prior VR headsets i have used, but its not gone completely. That's why I am wondering if you can only replicate the screen of a Mac, vs creating a bigger "higher resolution" screen in the device. Several people who have tried it(I'll reference Nilay Patel but there are others) have mentioned that there are some FOV limitations with the headset(IE, your periphery is still significantly obstructed). Basically, it still has some of same issues that other headsets have. Also, is the default refresh 90, 120, 144 etc? Sub pixel structure, FOV and refresh have a massive impact on eye comfort when using a headset like this.
That being said, everyone is saying its the best experience they have had with a VR/AR headset. So if I can stream PS5/PC games(like i can with iPad) as well as use all of my standalone streaming services with the device, its very compelling proposition. This is a wait until gen 2 or 3 device for me, but I will be watching very closely.